FrameLayout 源码分析

在Android中,写Layout文件时,用到最多的就是FrameLayout,LinearLayout,Relative,今天我们来分析一下

特点: 

1)FrameLayout 是层级布局,即所有的子View都是从底层向上层开始,默认不指定margin或者layout_gravity的话,每个子view的坐标其实坐标都是Framelayout的其实坐标

2)LinearLayout 线性布局,分为水平方向和垂直方向, 水平方向是从左到右开始,垂直方向是从上到下开始,复杂的布局情况下,可能会出线很多的嵌套

3)RelativeLayout 相对布局,每个子View都是相对父布局或其他的子View进行位置的安放,一定程度上,可减少布局层级嵌套

下面我们从源码的角度来分析这三种布局

上面三种布局,归根结底还是ViewGroup,它们的作用主要是用来测量子view大小,设置子view的显示坐标,以及绘制子view,

它们在绘制这一部分没有区别,所有的区别都在mearsure和layout过程,下面我们就针对这三种布局的mearsure和layout进行分析

1) FrameLayout

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    int count = getChildCount();
    //判断FrameLayout 宽 高 是否同时设置了Match_parent或者 设置了指定大小的宽高
    // measureMatchParentChildren 为 true,则表示没有设置了Match_parent或者 设置了指定大小的宽高
    final boolean measureMatchParentChildren =
            MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.EXACTLY ||
            MeasureSpec.getMode(heightMeasureSpec) != MeasureSpec.EXACTLY;
   
    mMatchParentChildren.clear();

    int maxHeight = 0;
    int maxWidth = 0;
    int childState = 0;

    //下面这个循环就是计算出所有的子View中的最大宽度 maxWidth 和最大高度 maxHeight
    for (int i = 0; i < count; i++) {
        final View child = getChildAt(i);
        if (mMeasureAllChildren || child.getVisibility() != GONE) {
            // 计算子View的宽高,包含了子View的左右上下Margin,
            measureChildWithMargins(child, widthMeasureSpec, 0, heightMeasureSpec, 0);
            final LayoutParams lp = (LayoutParams) child.getLayoutParams();
            maxWidth = Math.max(maxWidth,
                    child.getMeasuredWidth() + lp.leftMargin + lp.rightMargin);
            maxHeight = Math.max(maxHeight,
                    child.getMeasuredHeight() + lp.topMargin + lp.bottomMargin);
            childState = combineMeasuredStates(childState, child.getMeasuredState());
              // FrameLayout没有设置固定大小的宽高或Match_parent高宽,则收集所有设置了Match_parent的子View 
            if (measureMatchParentChildren) {
                if (lp.width == LayoutParams.MATCH_PARENT ||
                        lp.height == LayoutParams.MATCH_PARENT) {
                    mMatchParentChildren.add(child);
                }
            }
        }
    }

    // 加上左右 上下的Padding
    // Account for padding too 
    maxWidth += getPaddingLeftWithForeground() + getPaddingRightWithForeground();
    maxHeight += getPaddingTopWithForeground() + getPaddingBottomWithForeground();

    // Check against our minimum height and width
    maxHeight = Math.max(maxHeight, getSuggestedMinimumHeight());
    maxWidth = Math.max(maxWidth, getSuggestedMinimumWidth());

    // Check against our foreground's minimum height and width
    final Drawable drawable = getForeground();
    if (drawable != null) {
        maxHeight = Math.max(maxHeight, drawable.getMinimumHeight());
        maxWidth = Math.max(maxWidth, drawable.getMinimumWidth());
    }

    //设置FrameLayout的宽高
    setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),
            resolveSizeAndState(maxHeight, heightMeasureSpec,
                    childState << MEASURED_HEIGHT_STATE_SHIFT));

    // 如果FrameLayout没有同时设置固定大小或者Match_parent宽高,且有子View设置了Match_parent宽高,
    //则重新测量设置了Match_Parent宽高的子View
    count = mMatchParentChildren.size();
    if (count > 1) {
        for (int i = 0; i < count; i++) {
            final View child = mMatchParentChildren.get(i);
            final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

            final int childWidthMeasureSpec;
            if (lp.width == LayoutParams.MATCH_PARENT) {
                final int width = Math.max(0, getMeasuredWidth()
                        - getPaddingLeftWithForeground() - getPaddingRightWithForeground()
                        - lp.leftMargin - lp.rightMargin);
                childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
                        width, MeasureSpec.EXACTLY);
            } else {
                childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
                        getPaddingLeftWithForeground() + getPaddingRightWithForeground() +
                        lp.leftMargin + lp.rightMargin,
                        lp.width);
            }

            final int childHeightMeasureSpec;
            if (lp.height == LayoutParams.MATCH_PARENT) {
                final int height = Math.max(0, getMeasuredHeight()
                        - getPaddingTopWithForeground() - getPaddingBottomWithForeground()
                        - lp.topMargin - lp.bottomMargin);
                childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
                        height, MeasureSpec.EXACTLY);
            } else {
                childHeightMeasureSpec = getChildMeasureSpec(heightMeasureSpec,
                        getPaddingTopWithForeground() + getPaddingBottomWithForeground() +
                        lp.topMargin + lp.bottomMargin,
                        lp.height);
            }

            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
        }
    }
}

总结一下FrameLayout的Mearsure过程:

1)测量FrameLayout的宽高,具体测量过程如下

  计算出所有的子View中最大的宽,高,因为FrameLayout中的每个View 在不同的层级,所有测量是,需要计算上 左右,上下Margin

  最大的宽,高 加上 FrameLayout自身的上下,左右Padding,即组成了FrameLayout实际需要设置的宽,高     

2) 如果FragmeLayout本身宽,高不是固定大小或者Match_Parent,需要重新计算宽高 设置了Match_Parent 的子View的大小

 

FrameLayout Layout过程

@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    layoutChildren(left, top, right, bottom, false /* no force left gravity */);
}

void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) {
    final int count = getChildCount();

    final int parentLeft = getPaddingLeftWithForeground();
    final int parentRight = right - left - getPaddingRightWithForeground();

    final int parentTop = getPaddingTopWithForeground();
    final int parentBottom = bottom - top - getPaddingBottomWithForeground();

    for (int i = 0; i < count; i++) {
        final View child = getChildAt(i);
        if (child.getVisibility() != GONE) {
            final LayoutParams lp = (LayoutParams) child.getLayoutParams();

            final int width = child.getMeasuredWidth();
            final int height = child.getMeasuredHeight();

            int childLeft;
            int childTop;

            int gravity = lp.gravity;
            if (gravity == -1) {
                gravity = DEFAULT_CHILD_GRAVITY;
            }

            final int layoutDirection = getLayoutDirection();
            final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
            final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;

            // 根据水平方向Gravity,计算View的左右,坐标
            switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                case Gravity.CENTER_HORIZONTAL:
                    childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
                    lp.leftMargin - lp.rightMargin;
                    break;
                case Gravity.RIGHT:
                    if (!forceLeftGravity) {
                        childLeft = parentRight - width - lp.rightMargin;
                        break;
                    }
                case Gravity.LEFT:
                default:
                    childLeft = parentLeft + lp.leftMargin;
            }

           // 根据垂直方向Gravity,计算View的上下,坐标
            switch (verticalGravity) {
                case Gravity.TOP:
                    childTop = parentTop + lp.topMargin;
                    break;
                case Gravity.CENTER_VERTICAL:
                    childTop = parentTop + (parentBottom - parentTop - height) / 2 +
                    lp.topMargin - lp.bottomMargin;
                    break;
                case Gravity.BOTTOM:
                    childTop = parentBottom - height - lp.bottomMargin;
                    break;
                default:
                    childTop = parentTop + lp.topMargin;
            }

            child.layout(childLeft, childTop, childLeft + width, childTop + height);
        }
    }
}

总结: FrameLayout的Layout过程非常简单,因为每个view在不同的层级,所以只需要计算每个View的Layout_gravity,

默认的Layout_gravity 为Gravity_left | GravityTop,  在根据Gravity计算时,分别通过水平方向的Gravity计算出 左右 坐标,然后根据垂直方向的Gravity计算出上下坐标。

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