最近入坑图形学,打算从最基础的OpenGL学起,http://www.opengl-tutorial.org/ 是一个不错的OpenGL入门网站,教程代码的环境都配置好了,直接下载后CMake之后就能跑。现在手动在VS2012中把GLEW、GLFW、GLM配置一遍。
环境如下:
- Visual Studio 2012
- GLEW 2.1.0
- GLFW 3.2.1
- GLM 0.9.7.1
为了方便配置,本教程使用官网编译好的Windows二进制文件,下载地址如下。如果想再装逼一点从头开始用CMake编译,可以参考这篇文章。
GLEW(Windows binaries 64-bit and 32-bit , 版本2.1.0)下载地址
GLFW(Windows binaries 32-bit,版本3.2.1)下载地址
GLM(版本0.9.7.1)下载地址
右键项目–>属性–>右键项目–>属性–>配置属性–>VC++目录–>包含目录
将解压好的3个文件夹里面的include分别添加进去,其路径如下:
{解压路径}\glew-2.1.0-win32\glew-2.1.0\include
{解压路径}\glfw-3.2.1.bin.WIN32\glfw-3.2.1.bin.WIN32\include
{解压路径}\GLEnvironment\glm-0.9.7.1\glm
右键项目–>属性–>右键项目–>属性–>配置属性–>VC++目录–>库目录
将GLEW和GLFW的lib目录添加进去,注意GLEW的lib要选择32位的,路径如下:
{解压路径}\glfw-3.2.1.bin.WIN32\glfw-3.2.1.bin.WIN32\lib-vc2012
{解压路径}\glew-2.1.0-win32\glew-2.1.0\lib\Release\Win32
右键项目–>属性–>右键项目–>属性–>配置属性–>链接器–>输入->附加依赖项
添加以下3个附加依赖项:
glfw3.lib
glew32.lib
opengl32.lib
#include
#include
#include
#include
GLFWwindow *window;
#include
using namespace glm;
int main(void)
{
// Initialise GLFW
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
getchar();
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Open a window and create its OpenGL context
window = glfwCreateWindow(1024, 768, "Playground", NULL, NULL);
if (window == NULL)
{
fprintf(stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n");
getchar();
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// Initialize GLEW
glewExperimental = true; // Needed for core profile
if (glewInit() != GLEW_OK)
{
fprintf(stderr, "Failed to initialize GLEW\n");
getchar();
glfwTerminate();
return -1;
}
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Dark blue background
glClearColor(0.0f, 0.0f, 0.4f, 0.0f);
GLuint VertexArrayID;
glGenVertexArrays(1, &VertexArrayID);
glBindVertexArray(VertexArrayID);
// Create and compile our GLSL program from the shaders
// GLuint programID = LoadShaders( "SimpleVertexShader.vertexshader", "SimpleFragmentShader.fragmentshader" );
static const GLfloat g_vertex_buffer_data[] = {
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
};
GLuint vertexbuffer;
glGenBuffers(1, &vertexbuffer);
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW);
do
{
glClear(GL_COLOR_BUFFER_BIT);
// Draw nothing, see you in tutorial 2 !
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
glVertexAttribPointer(
0, // attribute 0. No particular reason for 0, but must match the layout in the shader.
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
// Draw the triangle !
glDrawArrays(GL_TRIANGLES, 0, 3); // 3 indices starting at 0 -> 1 triangle
glDisableVertexAttribArray(0);
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
} // Check if the ESC key was pressed or the window was closed
while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS &&
glfwWindowShouldClose(window) == 0);
// Close OpenGL window and terminate GLFW
glfwTerminate();
return 0;
}
将glew32.dll复制到本工程的.exe文件生成的目录下:
glew32.dll路径:
{解压目录}\glew-2.1.0-win32\glew-2.1.0\bin\Release\Win32\glew32.dll
参考资料: