1.导包
implementation 'com.github.bumptech.glide:glide:3.6.1'
public class GlideRoundCornersTransUtils implements Transformation {
private BitmapPool mBitmapPool;
private int mRadius;
private int mDiameter;
private CornerType mCornerType = ALL;
private DisplayMetrics metrics;
public GlideRoundCornersTransUtils(Context context, int radius, CornerType type) {
mBitmapPool = Glide.get(context).getBitmapPool();
metrics = context.getResources().getDisplayMetrics();
mRadius = (int) (radius * (metrics.densityDpi / 160f));
mCornerType = type;
mDiameter = 2 * mRadius;
}
public enum CornerType {
/** 所有角 */
ALL,
/** 左上 */
LEFT_TOP,
/** 左下 */
LEFT_BOTTOM,
/** 右上 */
RIGHT_TOP,
/** 右下 */
RIGHT_BOTTOM,
/** 左侧 */
LEFT,
/** 右侧 */
RIGHT,
/** 下侧 */
BOTTOM,
/** 上侧 */
TOP,
}
@Override
public Resource transform(Resource resource, int outWidth, int outHeight) {
Bitmap source = resource.get();
int width = source.getWidth();
int height = source.getHeight();
Bitmap bitmap = mBitmapPool.get(width, height, Bitmap.Config.ARGB_8888);
if (bitmap == null) {
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
drawRoundRect(canvas, paint, width, height);
return BitmapResource.obtain(bitmap, mBitmapPool);
}
private void drawRoundRect(Canvas canvas, Paint paint, float width, float height) {
switch (mCornerType) {
case LEFT_TOP:
drawLeftTopCorner(canvas, paint, width, height);
break;
case LEFT_BOTTOM:
drawLeftBottomCorner(canvas, paint, width, height);
break;
case RIGHT_TOP:
drawRightTopCorner(canvas, paint, width, height);
break;
case RIGHT_BOTTOM:
drawRightBottomCorner(canvas, paint, width, height);
break;
case LEFT:
drawLeftCorner(canvas, paint, width, height);
break;
case RIGHT:
drawRightCorner(canvas, paint, width, height);
break;
case BOTTOM:
drawBottomCorner(canvas, paint, width, height);
break;
case TOP:
drawTopCorner(canvas, paint, width, height);
break;
case ALL:
default:
canvas.drawRoundRect(new RectF(0, 0, width, height), mRadius, mRadius, paint);
break;
}
}
/**
* 画左上角
*/
private void drawLeftTopCorner(Canvas canvas, Paint paint, float width, float height) {
canvas.drawRect(new RectF(mRadius, 0, width, height), paint);
canvas.drawRect(new RectF(0, mRadius, mRadius, height), paint);
canvas.drawArc(new RectF(0, 0, mDiameter, mDiameter), 180, 90, true, paint);
}
/**
* 画左下角
*/
private void drawLeftBottomCorner(Canvas canvas, Paint paint, float width, float height) {
canvas.drawRect(new RectF(0, 0, width, height - mRadius), paint);
canvas.drawRect(new RectF(mRadius, height - mRadius, width, height), paint);
canvas.drawArc(new RectF(0, height - mDiameter, mDiameter, height), 90, 90, true, paint);
}
/**
* 画右上角
*/
private void drawRightTopCorner(Canvas canvas, Paint paint, float width, float height) {
canvas.drawRect(new RectF(0, 0, width - mRadius, height), paint);
canvas.drawRect(new RectF(width - mRadius, mRadius, width, height), paint);
canvas.drawArc(new RectF(width - mDiameter, 0, width, mDiameter), 270, 90, true, paint);
}
/**
* 画右下角
*/
private void drawRightBottomCorner(Canvas canvas, Paint paint, float width, float height) {
canvas.drawRect(new RectF(0, 0, width, height - mRadius), paint);
canvas.drawRect(new RectF(0, height - mRadius, width - mRadius, height), paint);
canvas.drawArc(new RectF(width - mDiameter, height - mDiameter, width, height), 0, 90, true, paint);
}
/**
* 画左 角
*/
private void drawLeftCorner(Canvas canvas, Paint paint, float width, float height) {
canvas.drawRect(new RectF(mRadius, 0, width, height), paint);
canvas.drawRect(new RectF(0, mRadius, mRadius, height-mRadius), paint);
canvas.drawArc(new RectF(0, 0, mDiameter, mDiameter), 180, 90, true, paint);
canvas.drawArc(new RectF(0, height - mDiameter, mDiameter, height), 90, 90, true, paint);
}
/**
* 画右角
*/
private void drawRightCorner(Canvas canvas, Paint paint, float width, float height) {
canvas.drawRect(new RectF(0, 0, width - mRadius, height), paint);
canvas.drawRect(new RectF(width-mRadius, mRadius, width, height-mRadius), paint);
canvas.drawArc(new RectF(width - mDiameter, 0, width, mDiameter), 270, 90, true, paint);
canvas.drawArc(new RectF(width - mDiameter, height - mDiameter, width, height), 0, 90, true, paint);
}
/**
* 画上 角
*/
private void drawTopCorner(Canvas canvas, Paint paint, float width, float height) {
canvas.drawRect(new RectF(0, mRadius, width, height), paint);
canvas.drawRect(new RectF(mRadius, 0, width-mRadius, mRadius), paint);
canvas.drawArc(new RectF(0, 0, mDiameter, mDiameter), 180, 90, true, paint);
canvas.drawArc(new RectF(width - mDiameter, 0, width, mDiameter), 270, 90, true, paint);
}
/**
* 画下 角
*/
private void drawBottomCorner(Canvas canvas, Paint paint, float width, float height) {
canvas.drawRect(new RectF(0, 0, width, height - mRadius), paint);
canvas.drawRect(new RectF(mRadius, height-mRadius, width-mRadius, height), paint);
canvas.drawArc(new RectF(0, height - mDiameter, mDiameter, height), 90, 90, true, paint);
canvas.drawArc(new RectF(width - mDiameter, height - mDiameter, width, height), 0, 90, true, paint);
}
@Override
public String getId() {
return "RoundedTransformation(radius=" + mRadius + ", diameter=" + mDiameter + ")";
}
}
用法
Glide.with(this).load(R.mipmap.pretty_1).bitmapTransform( new GlideRoundCornersTransUtils(this,25,GlideRoundCornersTransUtils.CornerType.TOP)).into(iv_Round2);
如果要加载圆角如下
public class GlideCircleTransUtils extends BitmapTransformation {
public GlideCircleTransUtils(Context context) {
super(context);
}
@Override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
return circleCrop(pool, toTransform);
}
private static Bitmap circleCrop(BitmapPool pool, Bitmap source) {
if (source == null) return null;
//获取资源的长宽,获取最小值 子位图的像素个数
int size = Math.min(source.getWidth(), source.getHeight());
// 子位图第一个像素在源位图的X坐标
int x = (source.getWidth() - size) / 2;
//子位图第一个像素在源位图的y坐标
int y = (source.getHeight() - size) / 2;
//创建新位图 source 源位图
Bitmap squared = Bitmap.createBitmap(source, x, y, size, size);
//返回一个正好匹配给定宽、高和配置的只包含透明像素的Bitmap
// 如果BitmapPool中找不到这样的Bitmap,就返回null
Bitmap result = pool.get(size, size, Bitmap.Config.ARGB_8888);
//当返回null 时,创建给定宽、高和配置的新位图
if (result == null) {
result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
}
//画图
Canvas canvas = new Canvas(result);
Paint paint = new Paint();
// 设置shader
paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
//抗锯齿
paint.setAntiAlias(true);
float r = size / 2f;
// 用设置好的画笔绘制一个圆
canvas.drawCircle(r, r, r, paint);
return result;
}
@Override
public String getId() {
return getClass().getName();
}
}
用法如下
Glide.with(this).load(imgurl).transform(new GlideCircleTransUtils(this)).into(iv_circle);
glide4.0以上的用法 .apply(RequestOptions.bitmapTransform());放在这个里面
.apply(RequestOptions.bitmapTransform(new GlideCircleUtils(imageView.getContext())))