原生js实现贪食蛇小游戏

先不多说先上图

原生js实现贪食蛇小游戏_第1张图片
下面是代码部分(这里你可以根据需要改变蛇头和身体还有食物的图片,然后默认的样式是使用纯颜色的如果没有更改我的背景图片的话------改这些图开始是想搞笑一下朋友哈哈哈,请不要在意哈),还有操作键是使用 ↑ ↓ ← → )

<!DOCTYPE html>
<html>

<head lang="en">
    <meta charset="UTF-8">
    <title>贪食蛇</title>
    <style>
        .map {
            width: 800px;
            height: 600px;
            background-color: #ccc;
            position: relative;
            left: 50%;
            transform: translate(-50%);
        }

        #dv {
            color: whitesmoke;
            font-weight: 700;
            text-align: center;
            line-height: 50px;
            width: 150px;
            height: 50px;
            position: absolute;
            background-color: orange;
            border-radius: 10px;
            top: 50%;
            left: 50%;
            transform: translate(-50%);
            cursor: pointer;
        }
    </style>
</head>

<body>
    <div class="map">
        <div id="dv">开始游戏</div>
    </div>

    <script>
        //食物:是一个对象,有宽,有高,有颜色,有横纵坐标
        //自调用函数
        (function () {
            var element = []; //用来保存每个小方块食物的
            function Food(x, y, width, height, color) {
                this.x = x || 0;
                this.y = y || 0;
                this.width = width || 20;
                this.height = height || 20;
                this.color = color || "green";
            }

            //为原型添加初始化的方法(作用:在页面上显示这个食物)
            //因为食物要在地图上显示,所以,需要地图的这个参数(map--就是页面上的.class=map的这个div)
            Food.prototype.init = function (map) {
                //先删除这个小食物
                //外部无法访问,此函数在自调用函数里面
                remove();
                //创建div
                var div = document.createElement("div");
                //把div加到map里面
                map.appendChild(div);
                //获取div的样式
                div.style.width = this.width + "px";
                div.style.height = this.height + "px";
                div.style.backgroundColor = this.color;
                //脱离文档流
                div.style.position = "absolute";
                //横纵坐标先停止----随机产生
                this.x = parseInt(Math.random() * (map.offsetWidth / this.width)) * this.width;
                this.y = parseInt(Math.random() * (map.offsetHeight / this.height)) * this.height;
                div.style.left = this.x + "px";
                div.style.top = this.y + "px";

                //把div加入element数组中
                element.push(div);

                //改变食物的样式---改成自己喜欢的东西
                div.style.backgroundImage = "url(" + "../images/shi.png" + ")";
                div.style.backgroundRepeat = "no-repaet";
                div.style.backgroundSize = "cover";
            };

            //私有函数
            function remove() {
                for (var i = 0; i < element.length; i++) {
                    var ele = element[i];
                    //找到这个子元素的父级元素,然后删除这个子元素
                    ele.parentNode.removeChild(ele);
                    //再次把element中的这个子元素删除
                    element.splice(i, 1);
                }
            }

            //把Food暴露给window,外部可以使用
            window.Food = Food;
        }());

        //自调用函数---小蛇
        (function () {
            //存放小蛇的每个身体部分
            var element = [];
            //小蛇的构造函数
            function Snake(width, height, driection) {
                this.width = width || 20;
                this.height = height || 20;
                //小蛇的身体
                this.body = [{
                        x: 3,
                        y: 2,
                        color: "red"
                    },
                    {
                        x: 2,
                        y: 2,
                        color: "orange"
                    },
                    {
                        x: 1,
                        y: 2,
                        color: "orange"
                    }
                ];
                //方向
                this.driection = driection || "right";
            }

            //为原型添加方法---小蛇初始化的方法
            Snake.prototype.init = function (map) {
                //先删除之前的小蛇
                remove();
                //循环遍历创建div
                for (var i = 0; i < this.body.length; i++) {
                    //数组中的每个数组元素都是一个对象
                    var obj = this.body[i];
                    //创建div
                    var div = document.createElement("div");
                    //把div加入地图map中
                    map.appendChild(div);
                    //设置div的样式
                    div.style.position = "absolute";
                    div.style.width = this.width + "px";
                    div.style.height = this.height + "px";
                    //横纵坐标
                    div.style.left = obj.x * this.width + "px";
                    div.style.top = obj.y * this.height + "px";
                    //背景颜色
                    div.style.backgroundColor = obj.color;
                    //方向还没定

                    //把div加入到element数组中---目的是为了删除
                    //把div加入数组中

                    element.push(div);
                    //更改头部的----变成图片
                    if (i == 0) {
                        div.style.backgroundImage = "url(" + "../images/tou_03.png" + ")";
                        div.style.backgroundRepeat = "no-repaet";
                        div.style.backgroundSize = "cover";
                    }
                    //更改尾巴的样式照片
                    if (i != 0) {
                        div.style.backgroundImage = "url(" + "../images/shi.png" + ")";
                        div.style.backgroundRepeat = "no-repaet";
                        div.style.backgroundSize = "cover";
                    }
                }
            };

            //为原型添加方法---小蛇动起来
            Snake.prototype.move = function (food, map) {
                var i = this.body.length - 1;
                for (; i > 0; i--) {
                    this.body[i].x = this.body[i - 1].x;
                    this.body[i].y = this.body[i - 1].y;
                }
                //判断方向---改变小蛇的头的坐标位置
                switch (this.driection) {
                    case "left":
                        this.body[0].x -= 1;
                        break;
                    case "right":
                        this.body[0].x += 1;
                        break;
                    case "top":
                        this.body[0].y -= 1;
                        break;
                    case "bottom":
                        this.body[0].y += 1;
                        break;
                }

                //判断有没有吃到食物
                //小蛇的头的坐标和食物的坐标一致
                var headX = this.body[0].x * this.width;
                var headY = this.body[0].y * this.height;
                //判断小蛇的头和食物坐标是否相同
                if (headX == food.x && headY == food.y) {
                    //获取小蛇的最后的尾巴
                    var last = this.body[this.body.length - 1];
                    //把最后的蛇尾复制一个,重新的加入到小蛇的body中
                    this.body.push({
                        x: last.x,
                        y: last.y,
                        color: last.color
                    });
                    //把食物删除,重新初始化食物
                    food.init(map);
                }
            };

            //删除小蛇的私有函数
            function remove() {
                //获取数组
                var i = element.length - 1;
                for (; i >= 0; i--) {
                    var ele = element[i];
                    //从map地图上删除这个子元素div
                    ele.parentNode.removeChild(ele);
                    element.splice(i, 1);
                }
            }

            window.Snake = Snake;
        }());

        //自调用函数---游戏对象
        (function () {
            var that = null;
            //游戏的构造函数
            function game(map) {
                this.food = new Food(); //食物对象
                this.snake = new Snake(); //小蛇对象
                this.map = map; //地图
                that = this;
            }

            game.prototype.init = function () {
                //初始化游戏
                //食物初始化
                this.food.init(this.map);
                //小蛇初始化
                this.snake.init(this.map);
                that = this;
                document.getElementById("dv").onclick = function () {
                    document.getElementById("dv").style.display = "none";
                    //调用小蛇移动的方法
                    that.runSnake(that.food, that.map);
                    //调用按键的方法
                    that.bindKey();
                }.bind(that);

            };
            //添加原型方法---设置小蛇可以自动跑起来
            game.prototype.runSnake = function (food, map) {
                //自动的去移动
                var time = 90;
                var fn = function () {
                    //此时this是window
                    //移动小蛇
                    this.snake.move(food, map);
                    //初始化小蛇
                    this.snake.init(map);
                    //横坐标的最大值
                    var maxX = map.offsetWidth / this.snake.width;
                    //纵坐标的最大值
                    var maxY = map.offsetHeight / this.snake.height;
                    //小蛇的头的坐标
                    var headX = this.snake.body[0].x;
                    var headY = this.snake.body[0].y;
                    //判断 横坐标 有没撞墙
                    if (headX < 0 || headX >= maxX) {
                        //撞墙停止定时器
                        clearInterval(timeId);
                        alert("游戏结束");
                        location.reload();
                    }
                    //判断 纵坐标 有没撞墙
                    if (headY < 0 || headY >= maxY) {
                        clearInterval(timeId);
                        alert("游戏结束");
                        location.reload();
                    }
                    //判断 小蛇的头部 有没有 撞到自己
                    for (let i = 1; i < this.snake.body.length; i++) {
                        let x = this.snake.body[i].x;
                        let y = this.snake.body[i].y;
                        if (headX === x && headY === y) {
                            clearInterval(timeId);
                            alert("游戏结束");
                            location.reload();
                        }
                    }
                    //增加游戏难度,判断 到达一定数量的时候 加速
                    switch (true) {
                        case 5 <= this.snake.body.length && this.snake.body.length <= 10:
                            clearInterval(timeId);
                            time = 60;
                            timeId = setInterval(fn, time);
                            break;
                        case 10 <= this.snake.body.length && this.snake.body.length <= 15:
                            clearInterval(timeId);
                            time = 40;
                            timeId = setInterval(fn, time);
                            break;
                        case 15 <= this.snake.body.length:
                            clearInterval(timeId);
                            time = 30;
                            timeId = setInterval(fn, time);
                            break;
                    }
                    console.log(this.snake.body.length + "--" + "time:" + time);
                }.bind(that);
                //定时器小蛇自运动
                var timeId = setInterval(fn, time);
            };
            //添加原型方法---设置用户按键,改变小蛇移动的方向
            game.prototype.bindKey = function () {
                //获取用户的按键,改变小蛇的移动方向
                document.addEventListener("keydown", function (e) {
                    //获取按键的值并进行判断是,改变小蛇移动的方向
                    switch (e.keyCode) {
                        //没有bind方法时此时的this指向的是documen
                        case 37:
                            if (this.snake.driection != "right") {
                                this.snake.driection = "left";
                            }
                            break;
                        case 38:
                            if (this.snake.driection != "bottom") {
                                this.snake.driection = "top";
                            }
                            break;
                        case 39:
                            if (this.snake.driection != "left") {
                                this.snake.driection = "right";
                            }
                            break;
                        case 40:
                            if (this.snake.driection != "top") {
                                this.snake.driection = "bottom";
                            }
                            break;
                    }
                }.bind(that), false);
            };

            //把game暴露给window,外部就可以访问game对象
            window.game = game;
        }());

        //初始化游戏对象
        var gm = new game(document.querySelector(".map"));
        //初始化游戏---开始游戏
        gm.init();
        
    </script>
</body>

</html>

我已经尽量给以上代码注上注释。希望能帮到更多朋友更好的理解贪食蛇游戏的实现思路!

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