需求:

Egret之龙骨换装_第1张图片

找到了黄马褂的结构:

Egret之龙骨换装_第2张图片

 

我们新建一个DragonBones项目 , 用以为上述黄马褂换肤

Egret之龙骨换装_第3张图片

我们对DragonE_view进行修改

///
module app {
 export class DragonE_View  extends eui.Component implements eui.UIComponent {
  private com_dragon : eui.Group;
  private img_dragon : eui.Image;
  private txt_name : eui.Label;
        private egretFactory : dragonBones.EgretFactory;
        private eff_robot : dragonBones.EgretArmatureDisplay;
  public constructor() {
   super();
   this.skinName = "resource/eui_skins/DragonE.exml";
  }
  protected partAdded(partName : string , instance : any):void{
   super.partAdded(partName , instance);
  }
  protected childrenCreated():void{
   super.childrenCreated();
   this.txt_name.text = "Snow";
   this.img_dragon.source = RES.getRes("egret_icon_png");
   this.playDragonEff();
  }
  /**
         *刷新机器人特效
         */
        public playDragonEff(): void {
            // this.loadChibangByResName("Robot_json");
            this.loadChibangByResName("Dragon_ske_json");
        }
  /**
         * 异步Robot动画资源
         */
        private loadChibangByResName(name: string): void {
            var self = this;
            RES.getResAsync(name,
                function(data: any,key: string): void {
                    if(key == "Dragon_ske_json") {
                        self.loadChibangByResName("Dragon_tex_json");
                    }
                    else if(key == "Dragon_tex_json") {
                        self.loadChibangByResName("Dragon_tex_png");
                    }
                    else if(key == "Dragon_tex_png") {
                        this.showRoleWing();
                    }
                },
                this);
        }

  /**
        * 展示Robot特效
        */
        private showRoleWing(wingId: number): void {
            this.egretFactory = tools.DragonBoneTools.Instance.createEff2New(
                "Dragon_ske_json",
                "Dragon_tex_json",
                "Dragon_tex_png",
                );
            this.eff_robot = this.egretFactory.buildArmatureDisplay("Dragon");
            this.addChild(this.eff_robot);
            this.eff_robot.animation.play("jump",0);
            this.eff_robot.x = 200;
            this.eff_robot.y = 450;
           
             this.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN,this.onTouch,this);
        }
        private onTouch(evt: egret.TouchEvent) : void{
            if(evt.type == egret.TouchEvent.TOUCH_BEGIN)
            {
                this.changeClothes();
            }
        }
        private changeClothes():void{
            this.loadChangeByResName("DragonChange_ske_json");
        }
        private loadChangeByResName(name : string) : void{
            var self = this;
            RES.getResAsync(name,
                function(data: any,key: string): void {
                    if(key == "DragonChange_ske_json") {
                        self.loadChangeByResName("DragonChange_tex_json");
                    }
                    else if(key == "DragonChange_tex_json") {
                        self.loadChangeByResName("DragonChange_tex_png");
                    }
                    else if(key == "DragonChange_tex_png") {
                        this.changeRoleWing();
                    }
                },
                this);
        }
        private changeRoleWing():void{
            this.egretFactory.parseDragonBonesData(RES.getRes("DragonChange_ske_json"));
            this.egretFactory.parseTextureAtlasData(RES.getRes("DragonChange_tex_json"), RES.getRes("DragonChange_tex_png"));
            this.egretFactory.replaceSlotDisplay( "DragonChange", "Armature", "clothes2", "clothes2", this.eff_robot.armature.getSlot("clothes"));
        }
 }
}

重点 :

            this.egretFactory.parseDragonBonesData(RES.getRes("DragonChange_ske_json"));
            this.egretFactory.parseTextureAtlasData(RES.getRes("DragonChange_tex_json"), RES.getRes("DragonChange_tex_png"));
            this.egretFactory.replaceSlotDisplay( "DragonChange", "Armature", "clothes2", "clothes2", this.eff_robot.armature.getSlot("clothes"));


replaceSlotDisplay : 替换一个骨头的显示

第一个参数 : 替换项目的名称

第二个参数 : 替换目场景名字

第三个参数 : 替换项目的骨骼名字

第五个参数 : 替换项目的图片名字

第五个参数 : 被替换项目的卡槽


结果 :

Egret之龙骨换装_第4张图片


全局换装 ::://将图集全部替换

ar.armature.replaceTexture(RES.getRes("new_db_texture_png"));