下来我们看一下如何使用Delphi编写一个 IOCP的线程池。
创建一个IOCP线程池,至少需要2个基本类。
首先:我们定义一个管理工作线程的线程池类(TTheadPool),这个类用来将接收到的数据转发给相应的工作线程类,同时将工作线程类返回的数据进行排队处理。
其次:我们定义真正处理数据的工作线程类,此类用来对线程池类发来的数据进行相应的处理,同时将处理返回的数据通过线程池类返回。
首先:我们定义一个管理工作线程的线程池类(TTheadPool),这个类用来将接收到的数据转发给相应的工作线程类,同时将工作线程类返回的数据进行排队处理。
其次:我们定义真正处理数据的工作线程类,此类用来对线程池类发来的数据进行相应的处理,同时将处理返回的数据通过线程池类返回。
现在我们分别来看一下这两个类如何定义和编写。
TTheadPool的作用是用来管理工作线程类,那么它至少需要 创建工作线程函数和释放工作线程函数。
//IOCP管理
m_hCompPort: THandle;
m_iWorkThreads: Word;
m_pWorkThreads: array of TWorkThread;
function CreateWorkThreads: Boolean;
function DestroyWorkThreads: Boolean;
procedure CreateCompPort;
procedure CloseCompPort;
TTheadPool的作用是用来管理工作线程类,那么它至少需要 创建工作线程函数和释放工作线程函数。
//IOCP管理
m_hCompPort: THandle;
m_iWorkThreads: Word;
m_pWorkThreads: array of TWorkThread;
function CreateWorkThreads: Boolean;
function DestroyWorkThreads: Boolean;
procedure CreateCompPort;
procedure CloseCompPort;
m_hCompPort是完成端口
m_iWorkThreads是用来记录创建工作线程的数量
m_pWorkThreads是工作线程的动态数组
CreateWorkThreads函数用来创建工作线程
DestroyWorkThreads函数用来销毁工作线程
CreateCompPort函数用来创建完成端口
CloseCompPort函数用来关闭完成端口
下来看一下以上函数的实现
function TTheadPool.CreateWorkThreads: Boolean;
var
I: Integer;
begin
if m_pWorkThreads <> nil then
begin
Result:=True;
Exit;
end;
function TTheadPool.CreateWorkThreads: Boolean;
var
I: Integer;
begin
if m_pWorkThreads <> nil then
begin
Result:=True;
Exit;
end;
m_iWorkThreads:=0;
if m_WorkCount = 0 then
SetLength(m_pWorkThreads, getNumberOfProcessor * 2 + 2)
else
SetLength(m_pWorkThreads, m_WorkCount);
SetLength(m_pWorkThreads, getNumberOfProcessor * 2 + 2)
else
SetLength(m_pWorkThreads, m_WorkCount);
for I:=Low(m_pWorkThreads) to High(m_pWorkThreads) do
begin
m_pWorkThreads[i]:=TWorkThread.Create(Self);
Inc(m_iWorkThreads);
end;
begin
m_pWorkThreads[i]:=TWorkThread.Create(Self);
Inc(m_iWorkThreads);
end;
if m_iWorkThreads = 0 then
begin
Result:=False;
Exit;
end;
Result:=True;
end;
begin
Result:=False;
Exit;
end;
Result:=True;
end;
function TTheadPool.DestroyWorkThreads: Boolean;
var
I: Integer;
begin
if m_pWorkThreads = nil then
begin
Result:=True;
Exit;
end;
var
I: Integer;
begin
if m_pWorkThreads = nil then
begin
Result:=True;
Exit;
end;
for i:=0 to m_iWorkThreads - 1 do
begin
PostQueuedCompletionStatus(m_hCompPort,0, 0, Pointer(SHUTDOWN_FLAG));
end;
begin
PostQueuedCompletionStatus(m_hCompPort,0, 0, Pointer(SHUTDOWN_FLAG));
end;
Sleep(0);
for I:=Low(m_pWorkThreads) to High(m_pWorkThreads) do
begin
m_pWorkThreads[i].Destroy;
end;
begin
m_pWorkThreads[i].Destroy;
end;
Result:=True;
end;
end;
procedure TTheadPool.CreateCompPort;
begin
if m_hCompPort = 0 then
begin
m_hCompPort:=CreateIOCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);
end;
end;
begin
if m_hCompPort = 0 then
begin
m_hCompPort:=CreateIOCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);
end;
end;
procedure TTheadPool.CloseCompPort;
begin
if m_hCompPort <> 0 then
begin
CloseHandle(m_hCompPort);
m_hCompPort:=0;
end;
end;
begin
if m_hCompPort <> 0 then
begin
CloseHandle(m_hCompPort);
m_hCompPort:=0;
end;
end;
//数据合并与管理
QueueCS: TRTLCriticalSection;
First, Last: PMsgBuffer;
procedure Reponse;
procedure FreeQueue;
这段代码是用来加载消息队列,
Reponse函数对消息队列的消息进行处理
FreeQueue函数是用来当程序结束时,销毁未处理的队列消息
procedure TTheadPool.Reponse;
var
pWork,
pNext: PMsgBuffer;
begin
pWork:=nil;
pNext:=nil;
EnterCriticalSection(QueueCS);
try
if not Assigned(pWork) then
begin
pWork:=First;
First:=nil;
Last:=nil;
end;
finally
LeaveCriticalSection(QueueCS);
end;
var
pWork,
pNext: PMsgBuffer;
begin
pWork:=nil;
pNext:=nil;
EnterCriticalSection(QueueCS);
try
if not Assigned(pWork) then
begin
pWork:=First;
First:=nil;
Last:=nil;
end;
finally
LeaveCriticalSection(QueueCS);
end;
while Assigned(pWork) do
begin
pNext:=pWork.Next;
PostQueuedCompletionStatus(m_hCompPort, 0, 0, Pointer(pWork));
pWork:=pNext;
end;
end;
begin
pNext:=pWork.Next;
PostQueuedCompletionStatus(m_hCompPort, 0, 0, Pointer(pWork));
pWork:=pNext;
end;
end;
procedure TTheadPool.FreeQueue;
var
pNext: PMsgBuffer;
begin
while Assigned(First) do
begin
pNext:=First.Next;
if Assigned(First.Buffer) then
begin
FreeMem(First.Buffer);
end;
Dispose(First);
First:=pNext;
end;
First:=nil;
Last:=nil;
end;
var
pNext: PMsgBuffer;
begin
while Assigned(First) do
begin
pNext:=First.Next;
if Assigned(First.Buffer) then
begin
FreeMem(First.Buffer);
end;
Dispose(First);
First:=pNext;
end;
First:=nil;
Last:=nil;
end;
以上就是线程池管理类(TTheadPool)的处理过程和主要函数。
对于工作线程类来说处理起来就比较简单了。
TWorkThread = class(TThread)
protected
procedure Execute; override;
public
procedure Reponse(pMsg: PMsgBuffer);
procedure TestWork(pBuf: Pchar; iBufLen, iSocketHandle: Integer);
public
Parent: TTheadPool;
Constructor Create(TheadPool: TTheadPool);
Destructor Destroy; Override;
end;
Reponse函数是用来对于线程池管理类发送过来的消息进行分发的函数。
TestWork函数是对于线程池管理类发送过来的数据进行处理的实际的函数。
TWorkThread = class(TThread)
protected
procedure Execute; override;
public
procedure Reponse(pMsg: PMsgBuffer);
procedure TestWork(pBuf: Pchar; iBufLen, iSocketHandle: Integer);
public
Parent: TTheadPool;
Constructor Create(TheadPool: TTheadPool);
Destructor Destroy; Override;
end;
Reponse函数是用来对于线程池管理类发送过来的消息进行分发的函数。
TestWork函数是对于线程池管理类发送过来的数据进行处理的实际的函数。
procedure TWorkThread.Execute;
var
bRet: BOOL;
iRecvlen: Cardinal;
pMsg: PCRCMsgBuffer;
iBufferlen: Cardinal;
begin
while not Terminated do
begin
try
pMsg:=nil;
bRet:=GetQueuedCompletionStatus(Parent.m_hCompPort, iBufferlen, iRecvlen, POverlapped(pMsg), INFINITE);
var
bRet: BOOL;
iRecvlen: Cardinal;
pMsg: PCRCMsgBuffer;
iBufferlen: Cardinal;
begin
while not Terminated do
begin
try
pMsg:=nil;
bRet:=GetQueuedCompletionStatus(Parent.m_hCompPort, iBufferlen, iRecvlen, POverlapped(pMsg), INFINITE);
//主动断开
if (Cardinal(pMsg) = SHUTDOWN_FLAG) then
begin
Terminate;
end;
if (Cardinal(pMsg) = SHUTDOWN_FLAG) then
begin
Terminate;
end;
//关闭
if Terminated then
begin
Break;
end;
if Terminated then
begin
Break;
end;
if bRet and Assigned(pMsg) then
begin
Reponse(pMsg);
end;
except
Continue;
end;
end;
end;
begin
Reponse(pMsg);
end;
except
Continue;
end;
end;
end;
procedure TCRCWorkThread.Reponse(pMsg: PCRCMsgBuffer);
begin
case pMsg.MainType of
USER_TEST: //用户发送来的相关协议
TestWork(pMsg.pData, pMsg.iDatalen, pMsg.SocketHandle);
else
g_MainThread.AddLog(Format('未知的信息:%d',[pMsg.MainType]));
end;
begin
case pMsg.MainType of
USER_TEST: //用户发送来的相关协议
TestWork(pMsg.pData, pMsg.iDatalen, pMsg.SocketHandle);
else
g_MainThread.AddLog(Format('未知的信息:%d',[pMsg.MainType]));
end;
if Assigned(pMsg.pData) then
begin
FreeMem(pMsg.pData);
end;
Dispose(pMsg);
end;
begin
FreeMem(pMsg.pData);
end;
Dispose(pMsg);
end;
这样我们就将一个 IOCP的线程池编写完成,其中需要注意的2点。
1:SHUTDOWN_FLAG是自己定义的一个常量,当线程池类需要关闭的时候,线程池类可以通过PostQueuedCompletionStatus向每一个工作线程发送消息,通知工作线程关闭
2:在线程池类中申请的内存PMsgBuffer 是在工作线程中进行释放的。
1:SHUTDOWN_FLAG是自己定义的一个常量,当线程池类需要关闭的时候,线程池类可以通过PostQueuedCompletionStatus向每一个工作线程发送消息,通知工作线程关闭
2:在线程池类中申请的内存PMsgBuffer 是在工作线程中进行释放的。
以上就是IOCP线程池的相关内容,希望通过我的BLOG,可以让大家能够熟知IOCP线程池其实没有那么的神秘。