音视频采集

1、iOS直播技术的流程

   直播技术的流程大致可以分为几个步骤:数据采集、图像处理(实时滤镜)、视频编码、封包、上传、云端(转码、录制、分发)、直播播放器。  

数据采集:通过摄像头和麦克风获得实时的音视频数据;
图像处理:将数据采集的输入流进行实时滤镜,得到我们美化之后的视频帧;
视频编码:编码分为软编码和硬编码。现在一般的编码方式都是H.264,比较新的H.265据说压缩率比较高,但算法也相当要复杂一些,使用还不够广泛。软编码是利用CPU进行编码,硬编码就是使用GPU进行编码,软编码支持现在所有的系统版本,由于苹果在iOS8才开放硬编码的API,故硬编码只支持iOS8以上的系统;
封包:现在直播推流中,一般采用的格式是FLV;
上传:常用的协议是利用RTMP协议进行推流;
云端:进行流的转码、分发和录制;
直播播放器:负责拉流、解码、播放。

用一张腾讯云的图来说明上面的流程:

音视频采集_第1张图片
2014909-fc4efbc9b1ffdd45.png

2、获取系统的授权
直播的第一步就是采集数据,包含视频和音频数据,由于iOS权限的要求,需要先获取访问摄像头和麦克风的权限:

请求获取访问摄像头权限

__weak typeof(self) _self = self; 
    AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo]; 
switch (status) { 
       case AVAuthorizationStatusNotDetermined:{ 
          // 许可对话没有出现,发起授权许可
            [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo completionHandler:^(BOOL granted) { 
               if (granted) { 
                   dispatch_async(dispatch_get_main_queue(), ^{ 
                          [_self.session setRunning:YES];
                    }); 
                } 
              }]; 
              break; 
        } 
       case AVAuthorizationStatusAuthorized:{ 
         // 已经开启授权,可继续
            [_self.session setRunning:YES]; 
             break; 
       } 
      case AVAuthorizationStatusDenied: 
      case AVAuthorizationStatusRestricted: 
      // 用户明确地拒绝授权,或者相机设备无法访问 
            break; 
       default: 
             break; 
  }

请求获取访问麦克风权限

AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeAudio];
    switch (status) {
        case AVAuthorizationStatusNotDetermined:{
            [AVCaptureDevice requestAccessForMediaType:AVMediaTypeAudio completionHandler:^(BOOL granted) {
            }];
            break;
        }
        case AVAuthorizationStatusAuthorized:{
            break;
        }
        case AVAuthorizationStatusDenied:
        case AVAuthorizationStatusRestricted:
            break;
        default:
            break;
    }

3、配置采样参数

音频:需要配置码率、采样率;
视频:需要配置视频分辨率、视频的帧率、视频的码率。
4、音视频的录制
音频的录制

self.taskQueue = dispatch_queue_create("audioCapture.Queue",NULL);
      AVAudioSession  *session = [AVAudioSession sharedInstance];
      [session setActive:YES withOptions:kAudioSessionSetActiveFlag_NotifyOthersOnDeactivation error:nil];
      [[NSNotificationCenter defaultCenter] addObserver:self 
                                               selector: @selector(handleRouteChange:)
                                                   name: AVAudioSessionRouteChangeNotification
                                                 object:session];
[[NSNotificationCenter defaultCenter] addObserver:self 
                                               selector: @selector(handleInterruption:)
                                                   name: AVAudioSessionInterruptionNotification
                                                 object:session];
       NSError *error = nil;
      [session setCategory:AVAudioSessionCategoryPlayAndRecord withOptions:AVAudioSessionCategoryOptionDefaultToSpeaker | AVAudioSessionCategoryOptionMixWithOthers error:nil];
      [session setMode:AVAudioSessionModeVideoRecording error:&error];
      if(![session setActive:YES error:&error]){
          [self handleAudioComponentCreationFailure];
      }
      AudioComponentDescription acd;
       acd.componentType = kAudioUnitType_Output;
       acd.componentSubType = kAudioUnitSubType_RemoteIO;
       acd.componentManufacturer = kAudioUnitManufacturer_Apple;
       acd.componentFlags = 0;
       acd.componentFlagsMask = 0;
       self.component = AudioComponentFindNext(NULL, &acd);
       OSStatus status = noErr;
       status = AudioComponentInstanceNew(self.component, &_componetInstance);
       if (noErr != status) {
           [self handleAudioComponentCreationFailure];
       }
       UInt32 flagOne = 1;
       AudioUnitSetProperty(self.componetInstance, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &flagOne, sizeof(flagOne));
       AudioStreamBasicDescription desc = {0};
       desc.mSampleRate = _configuration.audioSampleRate;
       desc.mFormatID = kAudioFormatLinearPCM;
       desc.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked;
       desc.mChannelsPerFrame = (UInt32)_configuration.numberOfChannels;
       desc.mFramesPerPacket = 1;
       desc.mBitsPerChannel = 16;
       desc.mBytesPerFrame = desc.mBitsPerChannel / 8 * desc.mChannelsPerFrame;
       desc.mBytesPerPacket = desc.mBytesPerFrame * desc.mFramesPerPacket;
       AURenderCallbackStruct cb; 
       cb.inputProcRefCon = (__bridge void *)(self); 
       cb.inputProc = handleInputBuffer; 
       status = AudioUnitSetProperty(self.componetInstance, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &desc, sizeof(desc)); 
       status = AudioUnitSetProperty(self.componetInstance, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 1, &cb, sizeof(cb)); 
       status = AudioUnitInitialize(self.componetInstance); 
       if (noErr != status) { 
            [self handleAudioComponentCreationFailure]; 
        } 
       [session setPreferredSampleRate:_configuration.audioSampleRate error:nil]; 
       [session setActive:YES error:nil];





视频的录制:调用GPUImage中的GPUImageVideoCamera

_videoCamera = [[GPUImageVideoCamera alloc] initWithSessionPreset:_configuration.avSessionPreset cameraPosition:AVCaptureDevicePositionFront];
_videoCamera.outputImageOrientation = _configuration.orientation; 
_videoCamera.horizontallyMirrorFrontFacingCamera = NO; 
_videoCamera.horizontallyMirrorRearFacingCamera = NO; 
_videoCamera.frameRate = (int32_t)_configuration.videoFrameRate; 
_gpuImageView = [[GPUImageView alloc] initWithFrame:[UIScreen mainScreen].bounds]; 
[_gpuImageView setFillMode:kGPUImageFillModePreserveAspectRatioAndFill]; [_gpuImageView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight]; [_gpuImageView setInputRotation:kGPUImageFlipHorizonal atIndex:0];


转载自:https://chenhu1001.github.io

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