DLL

LoadLibrary base class for dynamicly invoking native dlls

   

I wrote this class to making things easier while invoking native dlls dynamicly. Read comments in the class to understand what it doing. There is a sample at the end of this article showing how to use this abstrract class.

    /// <summary>

    /// Encapsulate LoadLibrary and FreeLibrary functions for Kernel32.dll.

    /// Note this is a abstract class targeting to be inherited by a derived class

    /// which will encapsulating one or more function(s) for a given module file.

    /// The advantage of making a dedicated class is,

    /// the dll handle will always available as long as instance

    /// of the derived class still available.

    /// </summary>

    public abstract class LoadLibraryBase:IDisposable

        {

        #region Fields

        /// <summary>

        /// Indicating whether the instance of this class has been disposed.

        /// </summary>

        protected bool IsDisposed=false;

        #endregion//Fields

 

        #region Methods

        [DllImport("Kernel32")]

        public static extern int GetProcAddress( int handle , String funcname );

        [DllImport("Kernel32")]

        public static extern int LoadLibrary( String dllFileName );

        [DllImport("Kernel32")]

        public static extern int FreeLibrary( int handle );

        /// <summary>

        /// Initializes a new instance of this class using the provided module name.

        /// </summary>

        /// <param name="moduleName">

        /// The file name of the module, which can be either a library module (a .dll file)

        /// or an executable module (an .exe file).

        /// If the string specifies a full path, the constructor searches only that path for the module.

        /// If the string specifies a relative path or a module name without a path,

        /// the constructor uses a standard search strategy to find the module.

        /// When specifying a path, be sure to use backslashes (\), not forward slashes (/).

        /// If the string specifies a module name without a path and the file name extension is omitted,

        /// the constructor appends the default library extension .dll to the module name.

        /// To prevent the constructor from appending .dll to the module name,

        /// include a trailing point character (.) in the module name string.

        /// </param>

        /// <exception cref="NullReferenceException">

        /// The provided module name is not available.

        /// </exception>

        public LoadLibraryBase( string moduleName )

            {

            this.HandleToTheLoadedDll = LoadLibrary(moduleName);

            if ( HandleToTheLoadedDll==0 )

                {

                throw new NullReferenceException(string.Format("File {0} not available." , moduleName));

                }

            }

        /// <summary>

        /// Destructor will only release unmanaged resources.

        /// </summary>

        ~LoadLibraryBase()

            {

            this.Dispose(false);

            }

        /// <summary>

        /// Get a delegate for the provided function name.

        /// </summary>

        /// <param name="functionName">

        /// Name of the function in the module.

        /// </param>

        /// <param name="t">

        /// The type of the delegate to be returned.

        /// </param>

        /// <returns>

        ///  A delegate instance that can be cast to the appropriate delegate type.

        /// </returns>

        /// <exception cref="System.ArgumentException">

        /// The t parameter is not a delegate or is generic.

        /// </exception>

        /// <exception cref="System.ArgumentNullException">

        /// The t parameter is null.

        /// </exception>

        protected Delegate GetDelegate( string functionName , System.Type t )

            {

            int addr = GetProcAddress(this.HandleToTheLoadedDll , functionName);

            if ( addr == 0 )

                throw new NullReferenceException(string.Format("Can not find function '{0}'" , functionName));

            else

                return Marshal.GetDelegateForFunctionPointer(new IntPtr(addr) , t);

            }

        protected void Dispose( bool disposing )

            {

            if ( !IsDisposed )

                {

                if ( disposing )

                    {

                    //Clean up managed resources here.

                    }

                //Cleaning up unmanaged resources here.

                FreeLibrary(this.HandleToTheLoadedDll);

                }

            IsDisposed = true;

            }

        public void Dispose()

            {

            Dispose(true);

            GC.SuppressFinalize(this);

            }

        #endregion//Methods

 

        #region Properties

        protected int HandleToTheLoadedDll { get; set;}

        #endregion//Properties

        }

 -------------------------------------------------------------------------------

Sample of how to use this class:

---------------------------------------------------------------------------------

 

    /// <summary>

    /// Encapsulate the 'MessageBoxA' function for user32.dll.

    /// Note the advantage of making a dedicated class is that

    /// the dll handle will always available as long as instance

    /// of this class still available.

    /// </summary>

    /// <exception cref="NullReferenceException">

    /// Either dll file name or fuction name is wrong.

    /// </exception>

    public class MyMssageBox : LoadLibraryBase

        {

        public MyMssageBox( ):base("User32.dll")

            {

            }

        delegate int MsgBox( int hwnd , string msg , string cpp , int ok );

        public void Show( string msg , string cpp , int ok )

            {

var msgbox = ( MsgBox ) GetDelegate("MessageBoxA" , typeof(MsgBox));

            msgbox(0 , msg , cpp , ok);

            }

        }

 

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