Lua Object-C 交互

OC与Lua交互,需倒入的原文件地址:frameworks/cocos2d-x/cocos/scripting/lua-bindings/manual/platform/ios

Lua Object-C 交互_第1张图片

导入头文件:

#import"cocos2d.h"

USING_NS_CC;

#import"platform/ios/CCLuaObjcBridge.h"

Object-C 回调Lua函数:

LuaObjcBridge::pushLuaFunctionById( funID );    //funID是指lua传过来的函数的指针地址,一般等于1

LuaValueDictdict; //传参数给Lua,键值对

dict["openId"] =LuaValue::stringValue( [openIdUTF8String] );

dict["nickName"] =LuaValue::stringValue( [nickNameUTF8String] );

dict["imageUrl"] =LuaValue::stringValue( [imageStringUTF8String] );

LuaObjcBridge::getStack()->pushLuaValueDict( dict );

LuaObjcBridge::getStack()->executeFunction(1);

LuaObjcBridge::releaseLuaFunctionById( funID )   //调用Lua函数

Object-C 调用Lua全局函数:

cocos2d::LuaEngine::getInstance()->executeGlobalFunction("removeReqOC");//removeReqOC是Lua全局函数名

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