.h 我就不写了
.m
#import "UIImage+Extension.h"
@implementation UIImage (Extension)
+ (instancetype)sw_icon:(UIImage *)image
{
UIGraphicsBeginImageContext(image.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height);
CGContextAddEllipseInRect(ctx, rect);
CGContextClip(ctx);
[image drawInRect:rect];
UIImage *icon = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return icon;
}
@end
以下方法 是我在控制器里写的, 如需写在分类, 需稍加改动
方法一
// CGContext 裁剪
- (UIImage *)CGContextClip:(UIImage *)img cornerRadius:(CGFloat)c {
int w = img.size.width * img.scale;
int h = img.size.height * img.scale;
UIGraphicsBeginImageContextWithOptions(CGSizeMake(w, h), false, 1.0);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(context, 0, c);
CGContextAddArcToPoint(context, 0, 0, c, 0, c);
CGContextAddLineToPoint(context, w-c, 0);
CGContextAddArcToPoint(context, w, 0, w, c, c);
CGContextAddLineToPoint(context, w, h-c);
CGContextAddArcToPoint(context, w, h, w-c, h, c);
CGContextAddLineToPoint(context, c, h);
CGContextAddArcToPoint(context, 0, h, 0, h-c, c);
CGContextAddLineToPoint(context, 0, c);
CGContextClosePath(context);
CGContextClip(context); // 先裁剪 context,再画图,就会在裁剪后的 path 中画
[img drawInRect:CGRectMake(0, 0, w, h)]; // 画图
CGContextDrawPath(context, kCGPathFill);
UIImage *ret = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return ret;
}
方法二
// UIBezierPath 裁剪
- (UIImage *)UIBezierPathClip:(UIImage *)img cornerRadius:(CGFloat)c {
int w = img.size.width * img.scale;
int h = img.size.height * img.scale;
CGRect rect = CGRectMake(0, 0, w, h);
UIGraphicsBeginImageContextWithOptions(CGSizeMake(w, h), false, 1.0);
[[UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:c] addClip];
[img drawInRect:rect];
UIImage *ret = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return ret;
}
方法三
// 自定义裁剪算法
- (UIImage *)dealImage:(UIImage *)img cornerRadius:(CGFloat)c {
// 1.CGDataProviderRef 把 CGImage 转 二进制流
CGDataProviderRef provider = CGImageGetDataProvider(img.CGImage);
void *imgData = (void *)CFDataGetBytePtr(CGDataProviderCopyData(provider));
int width = img.size.width * img.scale;
int height = img.size.height * img.scale;
// 2.处理 imgData
// dealImage(imgData, width, height);
cornerImage(imgData, width, height, c);
// 3.CGDataProviderRef 把 二进制流 转 CGImage
CGDataProviderRef pv = CGDataProviderCreateWithData(NULL, imgData, width * height * 4, releaseData);
CGImageRef content = CGImageCreate(width , height, 8, 32, 4 * width, CGColorSpaceCreateDeviceRGB(), kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast, pv, NULL, true, kCGRenderingIntentDefault);
UIImage *result = [UIImage imageWithCGImage:content];
CGDataProviderRelease(pv); // 释放空间
CGImageRelease(content);
return result;
}
void releaseData(void *info, const void *data, size_t size) {
free((void *)data);
}
// 在 img 上处理图片, 测试用
void dealImage(UInt32 *img, int w, int h) {
int num = w * h;
UInt32 *cur = img;
for (int i=0; i h ? h : w;
if (c < 0) { c = 0; }
if (c > min * 0.5) { c = min * 0.5; }
// 左上 y:[0, c), x:[x, c-y)
for (int y=0; y r * r) {
return false;
}
return true;
}
自定义裁剪 裁剪10000张图片 用时平均 11.3
GContext裁剪 裁剪10000张图片 用时平均 12.7
贝塞尔裁剪 裁剪10000张图片 用时平均 13.0