为模态视图控制器添加交互式视图转换
参考
- GitHub 源码:shinobicontrols/iOS7-day-by-day
- 天天品尝iOS7甜点 :: Day 14 :: Interactive View Controller Transitions
这篇文章可能会用到之前两篇文章的知识:
- 天天品尝iOS7甜点 :: Day 10 :: Custom UIViewController Transitions - 导航视图控制器自定义转场
- 天天品尝iOS7甜点 :: Day 11 :: UIView Key-frame Animations - 关键帧动画
Flip Transition Animation - 翻转过渡效果
默认的模态视图翻转效果
自定义模态视图翻转效果
实现方式:
-
视图层次结构
-
自定义渐变动画类,遵守
UIViewControllerAnimatedTransitioning
协议以实现具体的动画效果:// ******************************************** // SCFlipAnimation.h #import
/** 遵守 协议的自定义渐变动画 */ @interface SCFlipAnimation : NSObject /** 确定页面的翻转方向 */ @property (nonatomic, assign) BOOL dismissal; @end // ******************************************** // SCFlipAnimation.m #import "SCFlipAnimation.h" @implementation SCFlipAnimation - (void)animateTransition:(id )transitionContext { // 获取各自的视图控制器 UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; // 获取视图 UIView *containerView = [transitionContext containerView]; UIView *fromView = fromVC.view; UIView *toView = toVC.view; // 添加 toView 到容器视图 [containerView addSubview:toView]; // 设置 frames CGRect initialFrame = [transitionContext initialFrameForViewController:fromVC]; fromView.frame = initialFrame; toView.frame = initialFrame; // 构建3D转换需要的视角 CATransform3D transform = CATransform3DIdentity; transform.m34 = -1/CGRectGetHeight(initialFrame); containerView.layer.sublayerTransform = transform; // 翻转方向 CGFloat direction = self.dismissal ? -1.0 : 1.0; // toView 反向翻转 pi/2 toView.layer.transform = CATransform3DMakeRotation(-direction * M_PI_2, 1, 0, 0); // 关键帧动画 [UIView animateKeyframesWithDuration:[self transitionDuration:transitionContext] delay:0.0 options:0 animations:^{ // First half is rotating in [UIView addKeyframeWithRelativeStartTime:0.0 relativeDuration:0.5 animations:^{ // fromView 正向翻转 pi/2 fromView.layer.transform = CATransform3DMakeRotation(direction * M_PI_2, 1, 0, 0); }]; [UIView addKeyframeWithRelativeStartTime:0.5 relativeDuration:0.5 animations:^{ // toView 还原 toView.layer.transform = CATransform3DMakeRotation(0, 1, 0, 0); }]; } completion:^(BOOL finished) { [transitionContext completeTransition:![transitionContext transitionWasCancelled]]; }]; } - (NSTimeInterval)transitionDuration:(id )transitionContext { return 1.0; } @end -
First View Controller,遵守
UIViewControllerTransitioningDelegate
协议@interface SCViewController ()
{ SCFlipAnimation *_flipAnimation; } @end @implementation SCViewController #pragma mark - Lifecycle - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. _flipAnimation = [SCFlipAnimation new]; } #pragma mark - - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if([segue.destinationViewController isKindOfClass:[SCModalViewController class]]) { SCModalViewController *vc = (SCModalViewController *)segue.destinationViewController; } } #pragma mark - UIViewControllerTransitioningDelegate // 弹出模态视图控制器 // 返回遵守 UIViewControllerAnimatedTransitioning 协议的实例 - (id )animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source { _flipAnimation.dismissal = NO; return _flipAnimation; } // 消失模态视图控制器 // 返回遵守 UIViewControllerAnimatedTransitioning 协议的实例 - (id )animationControllerForDismissedController:(UIViewController *)dismissed { _flipAnimation.dismissal = YES; return _flipAnimation; } -
Model View Controller 实现按钮方法
// 使模态视图控制器消失 - (IBAction)handleDismissPressed:(id)sender { [self dismissViewControllerAnimated:YES completion:NULL]; }
Interactive transitioning - 交互式转换
用手势上滑、下滑操作实现视图转换
-
自定义
UIPercentDrivenInteractiveTransition
子类对象,用于手势处理// ******************************************** // SCFlipAnimationInteractor.h #import
#import "SCInteractiveTransitionViewControllerDelegate.h" @interface SCFlipAnimationInteractor : UIPercentDrivenInteractiveTransition @property (nonatomic, strong, readonly) UIPanGestureRecognizer *gestureRecogniser; @property (nonatomic, assign, readonly) BOOL interactionInProgress; // 实现 SCInteractiveTransitionViewControllerDelegate 自定义交互式转场协议的任意视图控制器 @property (nonatomic, weak) UIViewController *presentingVC; @end // ******************************************** // SCFlipAnimationInteractor.m #import "SCFlipAnimationInteractor.h" @interface SCFlipAnimationInteractor () @property (nonatomic, strong, readwrite) UIPanGestureRecognizer *gestureRecogniser; @property (nonatomic, assign, readwrite) BOOL interactionInProgress; @end @implementation SCFlipAnimationInteractor - (instancetype)init { self = [super init]; if (self) { self.gestureRecogniser = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)]; } return self; } #pragma mark - Gesture recognition // 手势操作的方法 - (void)handlePan:(UIPanGestureRecognizer *)pgr { CGPoint translation = [pgr translationInView:pgr.view]; // 手势百分比,用百分比的方式来激活指定的动画过程。 CGFloat percentage = fabs(translation.y / CGRectGetHeight(pgr.view.bounds)); switch (pgr.state) { case UIGestureRecognizerStateBegan: { // 手势开始,执行翻转动画 self.interactionInProgress = YES; // 向目标对象传达执行动画的命令 [self.presentingVC proceedToNextViewController]; break; } case UIGestureRecognizerStateChanged: { // 手势进行中,更新翻转进度 [self updateInteractiveTransition:percentage]; break; } case UIGestureRecognizerStateEnded: { // 手势结束,分进度值处理 if(percentage < 0.5) { // 1.进度小于0.5,取消转场动画 [self cancelInteractiveTransition]; } else { // 2.进度大于0.5,自动完成转场动画 [self finishInteractiveTransition]; } self.interactionInProgress = NO; break; } case UIGestureRecognizerStateCancelled: { // 取消手势 [self cancelInteractiveTransition]; self.interactionInProgress = NO; break; } default: break; } } @end 自定义交互协议
#import
// 1.该协议的作用:
// 将手势与目标视图相关联,手势开始时,自定义的手势处理类需要向目标视图发送执行视图转场的命令。
// 2.为什么要将手势与目标视图关联呢?
// 因为手势是添加到 window 上的,这样就可以响应预期的行为。
// 3.为什么手势要添加到 window 上而不是视图上?
// 因为动画发生的时候,视图控制器中的视图将会被移除,因此手势就没有办法响应行为了。
@protocol SCInteractiveTransitionViewControllerDelegate
- (void)proceedToNextViewController;
@end
-
First View Controller
// ******************************************** // SCViewController.h #import
@interface SCViewController : UIViewController @end // ******************************************** // SCViewController.m #import "SCViewController.h" #import "SCModalViewController.h" #import "SCFlipAnimationInteractor.h" #import "SCFlipAnimation.h" #import "SCInteractiveTransitionViewControllerDelegate.h" @interface SCViewController () { SCFlipAnimationInteractor *_animationInteractor; SCFlipAnimation *_flipAnimation; } @end @implementation SCViewController #pragma mark - Lifecycle - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. _animationInteractor = [SCFlipAnimationInteractor new]; _flipAnimation = [SCFlipAnimation new]; } - (void)viewDidAppear:(BOOL)animated { // 添加手势识别器到window对象中。 // 这是因为动画发生的时候,视图控制器中的视图将会被移除,因此手势就没有办法响应行为了。 // 把它添加到window上面,将会确保我们期待的行为。 if (![self.view.window.gestureRecognizers containsObject:_animationInteractor.gestureRecogniser]) { [self.view.window addGestureRecognizer:_animationInteractor.gestureRecogniser]; } // 在第一页中,交互的接收者指向 self 自身 _animationInteractor.presentingVC = self; } #pragma mark - - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if([segue.destinationViewController isKindOfClass:[SCModalViewController class]]) { // Set the delegate SCModalViewController *vc = (SCModalViewController *)segue.destinationViewController; vc.transitioningDelegate = self; // 模态视图的手势交互器也指向这个类的手势交互器(弱引用) // 也就是说,这两个视图的手势交互器指向的是同一个对象 vc.interactor = _animationInteractor; } } #pragma mark - SCInteractiveTransitionViewControllerDelegate - (void)proceedToNextViewController { [self performSegueWithIdentifier:@"displayModal" sender:self]; } #pragma mark - UIViewControllerTransitioningDelegate // 弹出模态视图控制器 - (id )animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source { _flipAnimation.dismissal = NO; return _flipAnimation; } // 消失模态视图控制器 - (id )animationControllerForDismissedController:(UIViewController *)dismissed { _flipAnimation.dismissal = YES; return _flipAnimation; } // 交互式转场方法1:展示 // 返回一个实现 UIViewControllerInteractiveTransitioning 协议的对象 - (id )interactionControllerForPresentation:(id )animator { return _animationInteractor.interactionInProgress ? _animationInteractor : nil; } // 交互式转场方法2:消失 // 返回一个实现 UIViewControllerInteractiveTransitioning 协议的对象 - (id )interactionControllerForDismissal:(id )animator { return _animationInteractor.interactionInProgress ? _animationInteractor : nil; } @end -
Model View Controller
// ******************************************** // SCModalViewController.h #import
#import "SCInteractiveTransitionViewControllerDelegate.h" #import "SCFlipAnimationInteractor.h" @interface SCModalViewController : UIViewController - (IBAction)handleDismissPressed:(id)sender; @property (nonatomic, weak) SCFlipAnimationInteractor *interactor; @end // ******************************************** // SCModalViewController.m #import "SCModalViewController.h" @implementation SCModalViewController #pragma mark - Lifecycle - (void)viewDidAppear:(BOOL)animated { // 重新设置哪一个视图控制器是交互式转场的接收者 // 在模态页面中,交互的接收者又重新设置为模态页面自身 self.interactor.presentingVC = self; } #pragma mark - IBActions // 使模态视图控制器消失 - (IBAction)handleDismissPressed:(id)sender { [self dismissViewControllerAnimated:YES completion:NULL]; } #pragma mark - SCInteractiveTransitionViewControllerDelegate - (void)proceedToNextViewController { [self dismissViewControllerAnimated:YES completion:NULL]; } @end
The End.