源码:https://github.com/zengfw/LongScreenShot
支持截取微博、知乎、今日头条等第三方APP......
先瞅瞅效果图:
再瞅瞅最终的长截图:
我是长截图一,瞅瞅嘛...
我是长截图二,再瞅一下嘛...
上一周脑子突然冒出长截图这个功能,想着如何截取如微博,知乎,头条等这些第三方APP的界面呢?出于好奇心,花了一周业余时间,撸一个看看。
不就是截屏+拼图,还能有什么难度么?这个。。。好像确实是。
Question:
1.如何截屏?
Android 5.0 API 21之前,想要系统截屏,是需要root,不过Android 5.0开始开放了响应的截屏接口:
MediaProjection (added in API level 21.)
- A token granting applications the ability to capture screen contents and/or record system audio. The exact capabilities
granted depend on the type of MediaProjection.
2.如何优雅的截图?
悬浮窗那么小,难道每次我都得滑一定的距离,然后点一次悬浮窗么,理论上可以,但体验不好。估计更多人倾向只要触摸屏幕就可以截图,所以选择监听悬浮窗外的触屏事件。
3.如何监听悬浮窗口外部的TouchEvent?
悬浮窗外的触屏事件都已经脱离整个应用了,如何监听呢?这里确实卡了些时间,因为确实找不到如何捕获这个事件的好,我感觉这个问题也是最烦的一个,后来来了点灵感,我设置一个全屏的透明背景,然后给这个背景设置onTouch事件,哦!!!恍然大悟,以为这样就可以了?错!!这样会出现整个手机的事件都将被这个透明背景拦截,无法传递到手机桌面,如果非开发人员安装了这个软件。。,告诉他,重新开机吧。。。所以翻了下WindowManager的源码,看到flag参数,把各种flag参数的注释看了遍,最后定位在如下几个flag参数值上。
/** Window flag: this window won't ever get key input focus, so the
* user can not send key or other button events to it. Those will
* instead go to whatever focusable window is behind it. This flag
* will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
* is explicitly set.
*
* Setting this flag also implies that the window will not need to
* interact with
* a soft input method, so it will be Z-ordered and positioned
* independently of any active input method (typically this means it
* gets Z-ordered on top of the input method, so it can use the full
* screen for its content and cover the input method if needed. You
* can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
public static final int FLAG_NOT_FOCUSABLE = 0x00000008;
/** Window flag: this window can never receive touch events. */
public static final int FLAG_NOT_TOUCHABLE = 0x00000010;
/** Window flag: even when this window is focusable (its
* {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
* outside of the window to be sent to the windows behind it. Otherwise
* it will consume all pointer events itself, regardless of whether they
* are inside of the window. */
public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020;
/** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
* can set this flag to receive a single special MotionEvent with
* the action
* {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
* touches that occur outside of your window. Note that you will not
* receive the full down/move/up gesture, only the location of the
* first down as an ACTION_OUTSIDE.
*/
public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
在全屏透明背景的环境下,本以为可以监听桌面的Down、Move、Up事件,但是出现事件全部被拦截死在这个透明背景上,无法传到手机桌面,再发现组合这些参数,总结这种思路不可取。
查看注释可以知道设置FLAG_WATCH_OUTSIDE_TOUCH可以在窗口外部(即App外部)接收一个指定事件MotionEvent#ACTION_OUTSIDE,但同时,你将无法接收到任何的Down、Move、Up事件。所以,也只能这样了。。有其它高招的兄弟指点下哈。
4.如何控制截屏频次?
在步骤3的基础上,基本可以做一个截图策略了,比如,每接收一次ACTION_OUTSIDE就截一次图,又或者,每次监听一次ACTION_OUTSIDE,就进行一次计数器的累加,为了保证截图能承上启下连贯,可以设置阈值为2这样。
5.如何拼图?
这里因人而异了,但目的都一样,将上述步骤所截的图对比出不同的地方,然后把不同的地方拼接起来。出于运算效率考虑,这里我是用JNI来实现的,主函数:
JNIEXPORT void JNICALL Java_com_zfw_screenshot_utils_SewUtils_merge(
JNIEnv *env, jobject thiz, jobject bmp0, jobject bmp1, jobject bmp2, int h0, int h1, int h2, int samePart, int len) {
int *pixels_0 = lockPixel(env, bmp0);
int *pixels_1 = lockPixel(env, bmp1);
int *pixels_2 = lockPixel(env, bmp2);
/* -------------------- merge the difference ----------------------- */
int index = 0;
while(index < h0) {
if(index < h1) {
getRowPixels(pixels_0, index, pixels_1, index, len);
} else {
getRowPixels(pixels_0, index, pixels_2, index - h1 + samePart, len);
}
index++;
}
/* -------------------- merge the difference ----------------------- */
unlockPixel(env, bmp0);
unlockPixel(env, bmp1);
unlockPixel(env, bmp2);
}
功能实现上没什么难度,感觉更多的是得选好实现的策略,比如如何优雅的监听悬浮窗外的Touch事件,如何优雅的实现一个“定点”截图的策略,如何优雅的对比两个Bitmap的不同地方,进行拼接。
源码传送门:https://github.com/zengfw/LongScreenShot
有什么好的策略以及问题,欢迎留言,一起探讨哈,看看有没有更优雅的实现方式!