GCDAsyncSocket的简单使用

第一部分:GCDAsyncSocket在单例模式中的创建

因为项目中只能存在一个socket长连接,所以我们可以在单例模式中创建和使用它们。
如下代码:
SocketManager.h 文件

#import 
#import "GCDAsyncSocket.h"

/*
 *block类型 用于获取服务器返回的数据,适用于身份证识别模块
 */
typedef void(^SocketReturnMessage)(NSString *message);

/*
 *用于人脸比对模块
 */
typedef void(^FaceCompareTaskBlock)(NSData *data,NSInteger tag,NSString *message,GCDAsyncSocket *socket);

/*
 *监听是否断开连接
 */
typedef void(^DidDisconnectWithHostBlock)();

/*
 *GCDAsyncSocketDelegate为GCDAsyncSocket的代理协议
 */
@interface SocketManager : NSObject

/*
 *创建GCDAsyncSocket tcp的socket对象
 */
@property (nonatomic,strong) GCDAsyncSocket *socket;

/*
 *主机端口
 */
@property (nonatomic,assign) NSUInteger port;

/*
 *创建SocketReturnMessage类型的block对象
 */
@property (nonatomic,copy) SocketReturnMessage socketMessageBlock;

/*
 *SocketReturnMessage类型block的方法
 */
- (void)retumessageWithBlock:(SocketReturnMessage)socketMessageBlock;

/*
 *意思同上
 */
@property(nonatomic,copy)FaceCompareTaskBlock faceCompareTask;
- (void)didFinishFaceCompareTaskWithBlock:(FaceCompareTaskBlock)faceCompareTask;

/*
 *同上
 */
@property (nonatomic,copy)DidDisconnectWithHostBlock disconnectWithHost;
- (void)didDisconnectWithHostBlock:(DidDisconnectWithHostBlock)disconnectWithHost;


/*
 *初始化方法
 */
+ (SocketManager *)shareManager;

/*
 *连接服务/主机的方法
 */
- (void)connectToHostWithPort:(NSUInteger)port;
@end

SocketManager.m 文件

#import "SocketManager.h"

#define ConnectTime -1
@implementation SocketManager

#pragma mark 伪单例模式
+ (SocketManager *)shareManager
{
    static SocketManager *shareManager = nil;
    static dispatch_once_t onecToken;
    dispatch_once(&onecToken, ^{
        shareManager = [[SocketManager alloc]init];
    });
    return shareManager;
}

#pragma mark连接服务器
- (void)connectToHostWithPort:(NSUInteger)port
{
    if (self.socket == nil || [self.socket isDisconnected])
    {
        self.socket = [[GCDAsyncSocket alloc]init];
    }
    self.socket.delegate = self;
    self.socket.delegateQueue = dispatch_get_main_queue();
    NSError *error = nil;
    BOOL isConnectHost = [self.socket connectToHost:@"***.***.***.***"
                                             onPort:(uint16_t)port
                                        withTimeout:ConnectTime
                                            error:&error];
    if (isConnectHost == NO)//没有链接到服务器
    {
        NSLog(@"ERROR:%@",error.description);
    }
}

#pragma mark 已连接到服务器
- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port
{
    NSString *message = [NSString stringWithFormat:@"DidConnectToHost.Host:%@--Port:%hu",host,port];
    self.socketMessageBlock(message);
}

#pragma mark 连接失败,可以在这里设置重连
- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err
{
    NSString *message = [NSString stringWithFormat:@"SocketDidDisconnect.ERROR:%@\n",err.description];
    self.socketMessageBlock(message);
    self.disconnectWithHost();

    //TODO:设置重连
}

#pragma mark 长时间没有接收到数据
- (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket
{
    NSString *message = [NSString stringWithFormat:@"DidAcceptNewSocket:%@",newSocket];
    self.socketMessageBlock(message);
}

#pragma mark 服务器返回数据
- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
    [sock readDataWithTimeout:-1 tag:0];
    NSString *message = [NSData dataWithGBKEncodingOfData:data];
    self.socketMessageBlock(message);
    self.faceCompareTask(data, tag, message, sock);
}

#pragma mark 服务器返回的数据段长度
- (void)socket:(GCDAsyncSocket *)sock didReadPartialDataOfLength:(NSUInteger)partialLength tag:(long)tag
{
    NSString *message = [NSString stringWithFormat:@"DidReadPartialDataOfLength:%lu",(unsigned long)partialLength];
    self.socketMessageBlock(message);
}

#pragma mark 已经向服务器发送数据
- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag
{
    NSString *message = [NSString stringWithFormat:@"DidWriteDataWithTag:%ld",tag];
    self.socketMessageBlock(message);
}

- (void)socket:(GCDAsyncSocket *)sock didWritePartialDataOfLength:(NSUInteger)partialLength tag:(long)tag
{
    NSString *message = [NSString stringWithFormat:@"DidWritePartialDataOfLength:%lu",(unsigned long)partialLength];
    self.socketMessageBlock(message);
}

- (void)retumessageWithBlock:(SocketReturnMessage)socketMessageBlock
{
    self.socketMessageBlock = socketMessageBlock;
}
- (void)didFinishFaceCompareTaskWithBlock:(FaceCompareTaskBlock)faceCompareTask
{
    self.faceCompareTask = faceCompareTask;
}
- (void)didDisconnectWithHostBlock:(DidDisconnectWithHostBlock)disconnectWithHost
{
    self.disconnectWithHost = disconnectWithHost;
}

说明:

1.将超时时间设置为-1,可以一直保持连接,直到我们获取到想要的数据后手动断开连接。
2.将connectToHostWithPort :方法提取出来,是为了方便我们断开后重新连接。

第二部分:GCDAsyncSocket的使用

因为我们在使用socket时用到了拼接数据,所以在第二部分中我们先说一下OC 中的databyte[]数组

1.databyte[]
NSData *data = UIImageJPEGRepresentation(faceImg, 1.0);
Byte *imageBytes = (Byte *)[data bytes ];
2.添加拼接数据

在添加拼接数据时,主要用到了NSMutableData类中的- (void)appendData:(NSData *)other;方法。举个例子,如下:

[responseBytes appendData:[NSData dataWithBytes:cardNumberBytes length:cardNumberLength]];

responseBytes是一个NSMutableData类的对象,cardNumberLength是该数据的长度。

3.socket中大端字节序和小端字节序的问题

关于大端字节序和小端字节序的问题可以参考:轻松记住大端小端的含义(附对大端和小端的解释) 和详解大端模式和小端模式
下面来看一下我项目中使用到的的转换大小端的方法:

+ (char *)toLittleBytesWithInt:(int)length buffer:(char *)buffer
{
    for (int i = 0; i < 4; i++)
    {
        buffer[i] = (UInt8)0xff;
    }
    buffer[0] = (UInt8)(length       & 0xff);
    buffer[1] = (UInt8)(length >> 8  & 0xff);
    buffer[2] = (UInt8)(length >> 16 & 0xff);
    buffer[3] = (UInt8)(length >> 24 & 0xff);
    return buffer;
}
+ (int) fromLittleBytesWithBytes:(unsigned char*) pdata{
    int ndata3 = pdata[3] << 24;
    int ndata2 = pdata[2] << 16;
    int ndata1 = pdata[1] <<  8;
    int ndata0 = pdata[0] ;
    int nlenght = ndata3 + ndata2 + ndata1 + ndata0;
    return nlenght;
}
4.向服务器发送数据和读取服务器返回数据
[self.manager.socket writeData:responseBytes withTimeout:-1 tag:0];
[self.manager.socket readDataToLength:4 withTimeout:-1 tag:0];
//解析服务器返回数据
[self.manager didFinishFaceCompareTaskWithBlock:^(NSData *data, NSInteger tag, NSString *message, GCDAsyncSocket *socket) {

}];

我也是在一步一步地连接和使用socket,如有不足的地方,还请各位多多指教。

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