socket 怎么设置心跳判断连接

server的代码
public abstract class Server { static readonly ILog logger = LogManager.GetLogger(typeof(Server)); public int Port { get; set; } public event ClientEventHandler OnClientAcceptEvent; public event ClientEventHandler OnClientOnlineEvent; public event ClientEventHandler OnClientRemoveEvent; private bool bStarted; static private int NextClientId = 0; private TcpListener _listener; protected Dictionary<int, Client> id2client = new Dictionary<int, Client>(); private List<Client> noHeartBeatClients = new List<Client>(); public bool HasHeartBeat; private int CheckHeartBeatInterval = 30 * 1000;// ms protected System.Timers.Timer CheckHeartBeatTimer = new System.Timers.Timer(); private object id2clientCS = new object(); private object noHeartBeatClientsCS = new object(); private Server() { CheckHeartBeatTimer.Elapsed += (o1, a1) => { if(HasHeartBeat == false) return; List<Client> kickClientList = new List<Client>(); lock(id2clientCS) { try { DateTime now = DateTime.Now; foreach(KeyValuePair<int, Client> pair in id2client) { try { Client client = pair.Value; TimeSpan offset = now - client.LastHeartBeat; if(client != null && client.State == Client.ConnectionState.Connected && offset.TotalMilliseconds > CheckHeartBeatInterval) { kickClientList.Add(pair.Value); logger.InfoFormat("检测到心跳超时: [IP]{0}, [ID]{1}, [Time]{2}", client.ClientIpAddress, pair.Key, DateTime.Now.ToString()); } } catch { } } } catch(Exception ex) { logger.WarnFormat("心跳检测时发生异常: \n{0}", ex); } } kickClientList.ForEach(p => p.Close()); lock(noHeartBeatClientsCS) { kickClientList.ForEach(c => noHeartBeatClients.RemoveAll(p => p.Id == c.Id)); } }; } public Server(int port) : this() { this.Port = port; } public List<Client> Clients { get { List<Client> result = new List<Client>(); lock(id2clientCS) { foreach(Client each in id2client.Values) { result.Add(each); } } return result; } } public virtual void Open() { _listener = new TcpListener(Port); logger.InfoFormat("Server#Open port={0}", Port); try { _listener.Start(); if(HasHeartBeat) { CheckHeartBeatTimer.Stop(); CheckHeartBeatTimer.Interval = CheckHeartBeatInterval; CheckHeartBeatTimer.Start(); } _listener.BeginAcceptTcpClient(new AsyncCallback(OnAccept), null); bStarted = true; } catch(SocketException ex) { logger.WarnFormat("服务器监听发生异常:{0}\nSocket ErrorCode: {1}\n提示:请检查端口是否已被占用", ex.Message, ex.ErrorCode); throw ex; } catch(Exception ex) { logger.Warn(ex); throw ex; } } public virtual void Close() { try { if(HasHeartBeat) { CheckHeartBeatTimer.Stop(); } _listener.Stop(); bStarted = false; lock(id2clientCS) { foreach(Client each in id2client.Values) { try { if(each != null)each.Close(); } catch { } } id2client.Clear(); } } catch(Exception ex) { logger.Warn(ex); throw ex; } } private void OnAccept(IAsyncResult ar) { try { Client client = CreateClient(NextClientId++, _listener.EndAcceptTcpClient(ar), this); client.LastHeartBeat = DateTime.Now; client.PostOfflineEvent += (obj, args) => RemoveClient(client); lock(id2clientCS) { id2client.Add(client.Id, client); } lock(noHeartBeatClientsCS) { noHeartBeatClients.Add(client); } if(OnClientAcceptEvent != null) OnClientAcceptEvent(client); } catch(ObjectDisposedException) { } catch(Exception ex) { logger.Warn(ex); } finally { try { _listener.BeginAcceptTcpClient(new AsyncCallback(OnAccept), null); } catch(Exception) { // ignore } } } protected abstract Client CreateClient(int id, TcpClient tcpClient, Server server); public void RemoveClient(Client client) { if(bStarted == false) return; lock(id2clientCS) { id2client.Remove(client.Id); } if(OnClientRemoveEvent != null) OnClientRemoveEvent(client); } public void GetHeartBeat(Client client) { if(HasHeartBeat == false) return; client.LastHeartBeat = DateTime.Now; lock(noHeartBeatClientsCS) { int index = noHeartBeatClients.FindIndex(p => p.Id == client.Id); if(index == -1) return; try { if(OnClientOnlineEvent != null) OnClientOnlineEvent(client); } catch(Exception ex) { logger.Warn(ex); } noHeartBeatClients.RemoveAt(index); } } }

 

 

 

 

 

 

-----解决方案--------------------------------------------------------
在定时器里隔段时间就发送几个字节的数据。如果3次没有返回则断开 
------解决方案--------------------------------------------------------
客户端:
30秒发送一个心跳包到服务器

服务器:
接收到心跳包,更新LastHeartbeatTime
并且有一个线程,一分钟扫描一次,如果LastHeartbeatTime超过一分钟没更新的视为下线


------解决方案--------------------------------------------------------

C# code
模拟心跳的机制

使用直接调用函数模拟心跳,没有涉及到socket

写得不好,不要太挑剔
复制代码
using System;

using System.Collections.Generic;

using System.Threading;



namespace ConsoleApplication1

{

    // 客户端离线委托

    public delegate void ClientOfflineHandler(ClientInfo client);



    // 客户端上线委托

    public delegate void ClientOnlineHandler(ClientInfo client);



    public class Program

    {

        /// <summary>

        /// 客户端离线提示

        /// </summary>

        /// <param name="clientInfo"></param>

        private static void ClientOffline(ClientInfo clientInfo)

        {

            Console.WriteLine(String.Format("客户端{0}离线,离线时间:\t{1}", clientInfo.ClientID, clientInfo.LastHeartbeatTime));

        }



        /// <summary>

        /// 客户端上线提示

        /// </summary>

        /// <param name="clientInfo"></param>

        private static void ClientOnline(ClientInfo clientInfo)

        {

            Console.WriteLine(String.Format("客户端{0}上线,上线时间:\t{1}", clientInfo.ClientID, clientInfo.LastHeartbeatTime));

        }



        static void Main()

        {

            // 服务端

            Server server = new Server();



            // 服务端离线事件

            server.OnClientOffline += ClientOffline;



            // 服务器上线事件

            server.OnClientOnline += ClientOnline;



            // 开启服务器

            server.Start();



            // 模拟100个客户端

            Dictionary<Int32, Client> dicClient = new Dictionary<Int32, Client>();

            for (Int32 i = 0; i < 100; i++)

            {

                // 这里传入server只是为了方便而已

                Client client = new Client(i + 1, server);

                dicClient.Add(i + 1, client);



                // 开启客户端

                client.Start();

            }



            System.Threading.Thread.Sleep(1000);



            while (true)

            {

                Console.WriteLine("请输入要离线的ClientID,输入0则退出程序:");

                String clientID = Console.ReadLine();

                if (!String.IsNullOrEmpty(clientID))

                {

                    Int32 iClientID = 0;

                    Int32.TryParse(clientID, out iClientID);

                    if (iClientID > 0)

                    {

                        Client client;

                        if (dicClient.TryGetValue(iClientID, out client))

                        {

                            // 客户端离线

                            client.Offline = true;

                        }

                    }

                    else

                    {

                        return;

                    }

                }

            }

        }

    }



    /// <summary>

    /// 服务端

    /// </summary>

    public class Server

    {

        public event ClientOfflineHandler OnClientOffline;

        public event ClientOnlineHandler OnClientOnline;



        private Dictionary<Int32, ClientInfo> _DicClient;



        /// <summary>

        /// 构造函数

        /// </summary>

        public Server()

        {

            _DicClient = new Dictionary<Int32, ClientInfo>(100);            

        }



        /// <summary>

        /// 开启服务端

        /// </summary>

        public void Start()

        {

            // 开启扫描离线线程

            Thread t = new Thread(new ThreadStart(ScanOffline));

            t.IsBackground = true;

            t.Start();

        }



        /// <summary>

        /// 扫描离线

        /// </summary>

        private void ScanOffline()

        {

            while (true)

            {

                // 一秒扫描一次

                System.Threading.Thread.Sleep(1000);



                lock (_DicClient)

                {

                    foreach (Int32 clientID in _DicClient.Keys)

                    {

                        ClientInfo clientInfo = _DicClient[clientID];



                        // 如果已经离线则不用管

                        if (!clientInfo.State)

                        {

                            continue;

                        }



                        // 判断最后心跳时间是否大于3秒

                        TimeSpan sp = System.DateTime.Now - clientInfo.LastHeartbeatTime;

                        if (sp.Seconds >= 3)

                        {

                            // 离线,触发离线事件

                            if (OnClientOffline != null)

                            {

                                OnClientOffline(clientInfo);

                            }



                            // 修改状态

                            clientInfo.State = false;

                        }

                    }

                }

            }

        }



        /// <summary>

        /// 接收心跳包

        /// </summary>

        /// <param name="clientID">客户端ID</param>

        public void ReceiveHeartbeat(Int32 clientID)

        {

            lock (_DicClient)

            {

                ClientInfo clientInfo;

                if (_DicClient.TryGetValue(clientID, out clientInfo))

                {

                    // 如果客户端已经上线,则更新最后心跳时间

                    clientInfo.LastHeartbeatTime = System.DateTime.Now;

                }

                else

                {

                    // 客户端不存在,则认为是新上线的

                    clientInfo = new ClientInfo();

                    clientInfo.ClientID = clientID;

                    clientInfo.LastHeartbeatTime = System.DateTime.Now;

                    clientInfo.State = true;



                    _DicClient.Add(clientID, clientInfo);



                    // 触发上线事件

                    if (OnClientOnline != null)

                    {

                        OnClientOnline(clientInfo);

                    }

                }

            }

        }

    }



    /// <summary>

    /// 客户端

    /// </summary>

    public class Client

    {

        public Server Server;

        public Int32 ClientID;

        public Boolean Offline;



        /// <summary>

        /// 构造函数

        /// </summary>

        /// <param name="clientID"></param>

        /// <param name="server"></param>

        public Client(Int32 clientID, Server server)

        {

            ClientID = clientID;

            Server = server;

            Offline = false;

        }



        /// <summary>

        /// 开启客户端

        /// </summary>

        public void Start()

        {

            // 开启心跳线程

            Thread t = new Thread(new ThreadStart(Heartbeat));

            t.IsBackground = true;

            t.Start();

        }



        /// <summary>

        /// 向服务器发送心跳包

        /// </summary>

        private void Heartbeat()

        {

            while (!Offline)

            {

                // 向服务端发送心跳包

                Server.ReceiveHeartbeat(ClientID);

                

                System.Threading.Thread.Sleep(1000);

            }

        }

    }



    /// <summary>

    /// 客户端信息

    /// </summary>

    public class ClientInfo

    {

        // 客户端ID

        public Int32 ClientID;



        // 最后心跳时间

        public DateTime LastHeartbeatTime;



        // 状态

        public Boolean State;

    }

}

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