HWComposer::vsync(int disp, int64_t timestamp)
SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp)
DispSync::addResyncSample(nsecs_t timestamp)
DispSync::updateModelLocked
上面这一步计算虚拟VSync事件的周期和相位,相对真实VSync事件作了调整,实现流水线化。
DispSyncThread::updateModel(nsecs_t period, nsecs_t phase)
DispSyncThread::mCond.signal()
DispSyncThread::threadLoop()
DispSyncThread::mCond.wait(mMutex)
DispSyncThread::gatherCallbackInvocationsLocked(now)
DispSyncThread::fireCallbackInvocations(callbackInvocations)
DispSyncSource::onDispSyncEvent(nsecs_t when)
EventThread::onVSyncEvent(nsecs_t timestamp)
EventThread::mCondition.broadcast();
EventThread::threadLoop()
EventThread::waitForEvent(DisplayEventReceiver::Event* event)::mCondition.wait(mLock);
EventThread::Connection::postEvent(event)
DisplayEventReceiver::sendEvents(mChannel, &event, 1);
BitTube::sendObjects(dataChannel, events, count);
tube->write(vaddr, count*objSize);
::send(mSendFd, vaddr, size, MSG_DONTWAIT | MSG_NOSIGNAL);
MessageQueue::Looper::Loop()
MessageQueue::cb_eventReceiver()
MessageQueue::eventReceiver(int fd, int events)
MessageQueue::Handler::dispatchInvalidate()
MessageQueue::Looper::sendMessage(this, Message(MessageQueue::INVALIDATE))
MessageQueue::Handler::handleMessage(const Message& message)
SurfaceFlinger::onMessageReceived(int32_t what)
SurfaceFlinger::handleMessageTransaction();
SurfaceFlinger::handleMessageInvalidate();
SurfaceFlinger::signalRefresh();
MessageQueue::refresh()
MessageQueue::Handler::dispatchRefresh()
MessageQueue::Looper::sendMessage(this, Message(MessageQueue::REFRESH));
MessageQueue::Handler::handleMessage(const Message& message)
SurfaceFlinger::onMessageReceived(int32_t what)
SurfaceFlinger::handleMessageRefresh();