Python打砖块代码

作者:刘旭濠

查找资料的过程中在网上发现了这个打砖块小游戏的代码,接着就试着玩玩还有点意思,然后自己也对着弄了一个更有意思,疯狂版的打砖块游戏,速度越来越快,

import pygame
from pygame.locals import *
import sys, random, time, math

class GameWindow(object):
‘’‘创建游戏窗口类’’’

def __init__(self, *args, **kw):
    self.window_length = 600
    self.window_wide = 500
    # 绘制游戏窗口,设置窗口尺寸
    self.game_window = pygame.display.set_mode((self.window_length, self.window_wide))
    # 设置游戏窗口标题
    pygame.display.set_caption("CatchBallGame")
    # 定义游戏窗口背景颜色参数
    self.window_color = (88, 207, 250)

def backgroud(self):
    # 绘制游戏窗口背景颜色
    self.game_window.fill(self.window_color)

class Ball(object):
‘’‘创建球类’’’

def __init__(self, *args, **kw):
    # 设置球的半径、颜色、移动速度参数
    self.ball_color = (66, 77, 20)
    self.move_x = 1
    self.move_y = 1
    self.radius = 50

def ballready(self):
    # 设置球的初始位置、
    self.ball_x = self.mouse_x
    self.ball_y = self.window_wide - self.rect_wide - self.radius
    # 绘制球,设置反弹触发条件
    pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius)

def ballmove(self):
    # 绘制球,设置反弹触发条件
    pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius)
    self.ball_x += self.move_x
    self.ball_y -= self.move_y
    # 调用碰撞检测函数
    self.ball_window()
    self.ball_rect()
    # 每接5次球球速增加一倍
    if self.distance < self.radius:
        self.frequency += 1
        if self.frequency == 5:
            self.frequency = 0
            self.move_x += self.move_x
            self.move_y += self.move_y
            self.point += self.point
    # 设置游戏失败条件
    if self.ball_y > 520:
        self.gameover = self.over_font.render("Game Over", False, (0, 0, 0))#只能输入英文
        self.game_window.blit(self.gameover, (100, 130))
        self.over_sign = 1

class Rect(object):
‘’‘创建球拍类’’’

def __init__(self, *args, **kw):
    # 设置球拍颜色参数
    self.rect_color = (28, 26, 10)
    self.rect_length = 100
    self.rect_wide = 10

def rectmove(self):
    # 获取鼠标位置参数
    self.mouse_x, self.mouse_y = pygame.mouse.get_pos()
    # 绘制球拍,限定横向边界
    if self.mouse_x >= self.window_length - self.rect_length // 2:
        self.mouse_x = self.window_length - self.rect_length // 2
    if self.mouse_x <= self.rect_length // 2:
        self.mouse_x = self.rect_length // 2
    pygame.draw.rect(self.game_window, self.rect_color, (
    (self.mouse_x - self.rect_length // 2), (self.window_wide - self.rect_wide), self.rect_length, self.rect_wide))

class Brick(object):
def init(self, *args, **kw):
# 设置砖块颜色参数
self.brick_color = (50, 100, 120)
self.brick_list = [[1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1]]
self.brick_length = 80
self.brick_wide = 20

def brickarrange(self):
    for i in range(5):
        for j in range(6):
            self.brick_x = j * (self.brick_length + 24)
            self.brick_y = i * (self.brick_wide + 20) + 40
            if self.brick_list[i][j] == 1:
                # 绘制砖块
                pygame.draw.rect(self.game_window, self.brick_color,
                                 (self.brick_x, self.brick_y, self.brick_length, self.brick_wide))
                # 调用碰撞检测函数
                self.ball_brick()
                if self.distanceb < self.radius:
                    self.brick_list[i][j] = 0
                    self.score += self.point
    # 设置游戏胜利条件
    if self.brick_list == [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
                           [0, 0, 0, 0, 0, 0]]:
        self.win = self.win_font.render("You Win", False, (0, 0, 0))
        self.game_window.blit(self.win, (100, 130))
        self.win_sign = 1

class Score(object):
‘’‘创建分数类’’’

def __init__(self, *args, **kw):
    # 设置初始分数
    self.score = 0
    # 设置分数字体
    self.score_font = pygame.font.SysFont('arial', 20)
    # 设置初始加分点数
    self.point = 1
    # 设置初始接球次数
    self.frequency = 0

def countscore(self):
    # 绘制玩家分数
    my_score = self.score_font.render(str(self.score), False, (255, 255, 255))
    self.game_window.blit(my_score, (555, 15))

class GameOver(object):
‘’‘创建游戏结束类’’’

def __init__(self, *args, **kw):
    # 设置Game Over字体
    self.over_font = pygame.font.SysFont('arial', 80)
    # 定义GameOver标识
    self.over_sign = 0

class Win(object):
‘’‘创建游戏胜利类’’’

def __init__(self, *args, **kw):
    # 设置You Win字体
    self.win_font = pygame.font.SysFont('arial', 80)
    # 定义Win标识
    self.win_sign = 0

class Collision(object):
‘’‘碰撞检测类’’’

# 球与窗口边框的碰撞检测
def ball_window(self):
    if self.ball_x <= self.radius or self.ball_x >= (self.window_length - self.radius):
        self.move_x = -self.move_x
    if self.ball_y <= self.radius:
        self.move_y = -self.move_y

# 球与球拍的碰撞检测
def ball_rect(self):
    # 定义碰撞标识
    self.collision_sign_x = 0
    self.collision_sign_y = 0

    if self.ball_x < (self.mouse_x - self.rect_length // 2):
        self.closestpoint_x = self.mouse_x - self.rect_length // 2
        self.collision_sign_x = 1
    elif self.ball_x > (self.mouse_x + self.rect_length // 2):
        self.closestpoint_x = self.mouse_x + self.rect_length // 2
        self.collision_sign_x = 2
    else:
        self.closestpoint_x = self.ball_x
        self.collision_sign_x = 3

    if self.ball_y < (self.window_wide - self.rect_wide):
        self.closestpoint_y = (self.window_wide - self.rect_wide)
        self.collision_sign_y = 1
    elif self.ball_y > self.window_wide:
        self.closestpoint_y = self.window_wide
        self.collision_sign_y = 2
    else:
        self.closestpoint_y = self.ball_y
        self.collision_sign_y = 3
    # 定义球拍到圆心最近点与圆心的距离
    self.distance = math.sqrt(
        math.pow(self.closestpoint_x - self.ball_x, 2) + math.pow(self.closestpoint_y - self.ball_y, 2))
    # 球在球拍上左、上中、上右3种情况的碰撞检测
    if self.distance < self.radius and self.collision_sign_y == 1 and (
            self.collision_sign_x == 1 or self.collision_sign_x == 2):
        if self.collision_sign_x == 1 and self.move_x > 0:
            self.move_x = - self.move_x
            self.move_y = - self.move_y
        if self.collision_sign_x == 1 and self.move_x < 0:
            self.move_y = - self.move_y
        if self.collision_sign_x == 2 and self.move_x < 0:
            self.move_x = - self.move_x
            self.move_y = - self.move_y
        if self.collision_sign_x == 2 and self.move_x > 0:
            self.move_y = - self.move_y
    if self.distance < self.radius and self.collision_sign_y == 1 and self.collision_sign_x == 3:
        self.move_y = - self.move_y
    # 球在球拍左、右两侧中间的碰撞检测
    if self.distance < self.radius and self.collision_sign_y == 3:
        self.move_x = - self.move_x

# 球与砖块的碰撞检测
def ball_brick(self):
    # 定义碰撞标识
    self.collision_sign_bx = 0
    self.collision_sign_by = 0

    if self.ball_x < self.brick_x:
        self.closestpoint_bx = self.brick_x
        self.collision_sign_bx = 1
    elif self.ball_x > self.brick_x + self.brick_length:
        self.closestpoint_bx = self.brick_x + self.brick_length
        self.collision_sign_bx = 2
    else:
        self.closestpoint_bx = self.ball_x
        self.collision_sign_bx = 3

    if self.ball_y < self.brick_y:
        self.closestpoint_by = self.brick_y
        self.collision_sign_by = 1
    elif self.ball_y > self.brick_y + self.brick_wide:
        self.closestpoint_by = self.brick_y + self.brick_wide
        self.collision_sign_by = 2
    else:
        self.closestpoint_by = self.ball_y
        self.collision_sign_by = 3
    # 定义砖块到圆心最近点与圆心的距离
    self.distanceb = math.sqrt(
        math.pow(self.closestpoint_bx - self.ball_x, 2) + math.pow(self.closestpoint_by - self.ball_y, 2))
    # 球在砖块上左、上中、上右3种情况的碰撞检测
    if self.distanceb < self.radius and self.collision_sign_by == 1 and (
            self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
        if self.collision_sign_bx == 1 and self.move_x > 0:
            self.move_x = - self.move_x
            self.move_y = - self.move_y
        if self.collision_sign_bx == 1 and self.move_x < 0:
            self.move_y = - self.move_y
        if self.collision_sign_bx == 2 and self.move_x < 0:
            self.move_x = - self.move_x
            self.move_y = - self.move_y
        if self.collision_sign_bx == 2 and self.move_x > 0:
            self.move_y = - self.move_y
    if self.distanceb < self.radius and self.collision_sign_by == 1 and self.collision_sign_bx == 3:
        self.move_y = - self.move_y
    # 球在砖块下左、下中、下右3种情况的碰撞检测
    if self.distanceb < self.radius and self.collision_sign_by == 2 and (
            self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
        if self.collision_sign_bx == 1 and self.move_x > 0:
            self.move_x = - self.move_x
            self.move_y = - self.move_y
        if self.collision_sign_bx == 1 and self.move_x < 0:
            self.move_y = - self.move_y
        if self.collision_sign_bx == 2 and self.move_x < 0:
            self.move_x = - self.move_x
            self.move_y = - self.move_y
        if self.collision_sign_bx == 2 and self.move_x > 0:
            self.move_y = - self.move_y
    if self.distanceb < self.radius and self.collision_sign_by == 2 and self.collision_sign_bx == 3:
        self.move_y = - self.move_y
    # 球在砖块左、右两侧中间的碰撞检测
    if self.distanceb < self.radius and self.collision_sign_by == 3:
        self.move_x = - self.move_x

class Main(GameWindow, Rect, Ball, Brick, Collision, Score, Win, GameOver):
‘’‘创建主程序类’’’

def __init__(self, *args, **kw):
    super(Main, self).__init__(*args, **kw)
    super(GameWindow, self).__init__(*args, **kw)
    super(Rect, self).__init__(*args, **kw)
    super(Ball, self).__init__(*args, **kw)
    super(Brick, self).__init__(*args, **kw)
    super(Collision, self).__init__(*args, **kw)
    super(Score, self).__init__(*args, **kw)
    super(Win, self).__init__(*args, **kw)
    # 定义游戏开始标识
    start_sign = 0

    while True:
        self.backgroud()
        self.rectmove()
        self.countscore()

        if self.over_sign == 1 or self.win_sign == 1:
            break
        # 获取游戏窗口状态
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                pressed_array = pygame.mouse.get_pressed()
                if pressed_array[0]:
                    start_sign = 1
        if start_sign == 0:
            self.ballready()
        else:
            self.ballmove()

        self.brickarrange()

        # 更新游戏窗口
        pygame.display.update()
        # 控制游戏窗口刷新频率
        time.sleep(0.010)


if __name__ == '__main__':
    pygame.init()
    pygame.font.init()
    catchball = Main()

Python打砖块代码_第1张图片

你可能感兴趣的:(Python,小游戏)