图片如果侵权请告知,立刻删除!
mousedown
、mousemove
、mouseup
改成对应的touch
事件就好了,video设置成x5-playsinline="“playsinline=”“webkit-playsinline=”" 避免全屏播放 导致canvas无法渲染video
<html lang="en">
<head>
<title>three.js webgl - equirectangular video panoramatitle>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
/>
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
font-weight: bold;
text-align: center;
}
a {
color: #ffffff;
}
#my-video {
position: fixed;
z-index: 99999;
top: 0;
left: 0;
}
style>
<link
href="https://vjs.zencdn.net/7.5.4/video-js.css"
rel="stylesheet"
/>
head>
<body>
<div id="container">div>
<video
id="my-video"
class="video-js"
controls
preload="auto"
autoplay
width="640"
loop
height="264"
poster="MY_VIDEO_POSTER.jpg"
data-setup="{}"
crossorigin="anonymous"
>
<source
src="http://i3.vzan.cc/clip/85191/1038133875/E97998EBA355633F.m3u8"
/>
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider
upgrading to a web browser that
<a
href="https://videojs.com/html5-video-support/"
target="_blank"
>supports HTML5 videoa
>
p>
video>
<script src="https://vjs.zencdn.net/7.5.4/video.js">script>
<script src="https://cdn.bootcss.com/three.js/r83/three.min.js">script>
<script>
// videojs('#my-video', {
// controls: true,
// autoplay: true,
// preload: 'auto'
// })
var camera, scene, renderer
var isUserInteracting = false,
lon = 0,
lat = 0,
phi = 0,
theta = 0,
distance = 50,
onPointerDownPointerX = 0,
onPointerDownPointerY = 0,
onPointerDownLon = 0,
onPointerDownLat = 0
init()
animate()
function init() {
var container, mesh
container = document.getElementById('container')
camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
1,
1100
)
camera.target = new THREE.Vector3(0, 0, 0)
scene = new THREE.Scene()
var geometry = new THREE.SphereBufferGeometry(500, 60, 40)
// invert the geometry on the x-axis so that all of the faces point inward
geometry.scale(-1, 1, 1)
// var video = document.createElement('video')
// video.crossOrigin = '*'
// video.width = 640
// video.height = 360
// video.loop = true
// video.muted = true
// video.src =
// 'http://223.110.242.130:6610/gitv/live1/G_CCTV-1-HQ/1.m3u8'
// video.setAttribute('webkit-playsinline', 'webkit-playsinline')
// video.play()
var texture = new THREE.VideoTexture(
document.querySelector('#my-video')
)
var material = new THREE.MeshBasicMaterial({ map: texture })
mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
renderer = new THREE.WebGLRenderer()
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(window.innerWidth, window.innerHeight)
container.appendChild(renderer.domElement)
document.addEventListener(
'mousedown',
onDocumentMouseDown,
false
)
document.addEventListener(
'mousemove',
onDocumentMouseMove,
false
)
document.addEventListener('mouseup', onDocumentMouseUp, false)
document.addEventListener('wheel', onDocumentMouseWheel, false)
//
window.addEventListener('resize', onWindowResize, false)
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
}
function onDocumentMouseDown(event) {
event.preventDefault()
isUserInteracting = true
onPointerDownPointerX = event.clientX
onPointerDownPointerY = event.clientY
onPointerDownLon = lon
onPointerDownLat = lat
}
function onDocumentMouseMove(event) {
if (isUserInteracting === true) {
lon =
(onPointerDownPointerX - event.clientX) * 0.1 +
onPointerDownLon
lat =
(event.clientY - onPointerDownPointerY) * 0.1 +
onPointerDownLat
}
}
function onDocumentMouseUp() {
isUserInteracting = false
}
function onDocumentMouseWheel(event) {
distance += event.deltaY * 0.05
distance = THREE.Math.clamp(distance, 1, 50)
}
function animate() {
requestAnimationFrame(animate)
update()
}
function update() {
lat = Math.max(-85, Math.min(85, lat))
phi = THREE.Math.degToRad(90 - lat)
theta = THREE.Math.degToRad(lon)
camera.position.x = distance * Math.sin(phi) * Math.cos(theta)
camera.position.y = distance * Math.cos(phi)
camera.position.z = distance * Math.sin(phi) * Math.sin(theta)
camera.lookAt(camera.target)
renderer.render(scene, camera)
}
script>
body>
html>