时隔多年,HelixToolkit.SharpDX真的加强不少,得益于assimp-net这个项目,HelixToolkit可以加载各种模型并播放动画,下面就来看看HelixToolkit如何与SolidWorks碰撞出火花
一、加载SolidWorks导出的XAML来显示模型
我们在SolidWorks工程内,另存为XAML格式,我就不贴全了
<Viewport3D> <Viewport3D.Camera> <OrthographicCamera Position="1.186027,1.102421,1.711027" LookDirection="-0.577382,-0.577288,-0.577382" UpDirection="-0.408204,0.816541,-0.408204" NearPlaneDistance="1.027074" FarPlaneDistance="3.081221" Width="2.054147"/> Viewport3D.Camera> <Viewport3D.Children> <ModelVisual3D> <ModelVisual3D.Transform> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="0" Axis="0,1,0"/> RotateTransform3D.Rotation> RotateTransform3D> ModelVisual3D.Transform> <ModelVisual3D.Children> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <Model3DGroup.Children> <AmbientLight Color="#262626"/> <DirectionalLight Color="#6F6F6F" Direction="3.150000,-8.090000,-4.960000"/> <DirectionalLight Color="#454545" Direction="8.610000,4.820000,-1.640000"/> <DirectionalLight Color="#332835" Direction="-9.490000,3.090000,0.600000"/> <DirectionalLight Color="#151515" Direction="-5.500000,-8.300000,-1.100000"/> Model3DGroup.Children> Model3DGroup> ModelVisual3D.Content> ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Transform> <MatrixTransform3D Matrix="1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 "/> ModelVisual3D.Transform> <ModelVisual3D.Content> <Model3DGroup> <Model3DGroup.Children> <GeometryModel3D> <GeometryModel3D.Material> <MaterialGroup> <DiffuseMaterial> <DiffuseMaterial.Brush> <SolidColorBrush Color="#C6C1BC" Opacity="1.000000"/> DiffuseMaterial.Brush> DiffuseMaterial> <SpecularMaterial SpecularPower="0.700000"> <SpecularMaterial.Brush> <SolidColorBrush Color="#8A8783" Opacity="1.000000"/> SpecularMaterial.Brush> SpecularMaterial> MaterialGroup> GeometryModel3D.Material> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-0.182068,0.380704,0.052289 -0.223695,0.357833,0.000000 -0.178693,0.382299,0.051022 -0.171721,0.385481,0.000000 -0.171721,0.385481"/> GeometryModel3D.Geometry>
把它放到自己的wpf里面去,这个时候可以用代码随意的控制里面的元素了,但是操作不是很方便,能不能搞个旋转缩放的默认操作呢? 这时候就用到HelixToolkit.Wpf了,
我们把ModelVisual3D节点,放到HelixToolkit的
导出xaml不能导出太复杂的东西,因为所有格式里,xaml是最大的,贴到VS里去搞不好要崩溃
二、使用HelixToolkit.SharpDX加载SolidWorks导出的3mf
solidworks导出的格式里都比较奇葩,没有常见的.x .obj .fbx,剩下的格式里最通用的就是这个3mf格式了,这个格式就比xaml强多了
我们可以使用HelixToolkit.SharpDX工程里的FileLoadDemo去加载他看看
HelixToolkit.SharpDX会拥有更好的光照,更多的特性,潜力更大,性能更好。
大家自己也可以用普通的3dsmax,maya导出点常规格式玩玩,还支持fbx动画哦。