webSocket 实时语音

测试语音输入 buttonB 停止 播放g711 播放声音

// ws.binaryData = “blob”;
// ws.send(gRecorder.getBlob());
// gRecorder.clear();
gRecorder.stop();
door = false;
}
}
}
}

c.onclick = function() {
    if(ws) {
        //ws.close();
    }
}

function pcm2wav(pcm_byte) {
    var sampleRate = 8000;    //采样率
    var sampleBits = 16;      //采样位数
    var dataLength = pcm_byte.length;
    var buffer = new ArrayBuffer(44 + dataLength);
    var data = new DataView(buffer);    //可使用 DataView 对象在 ArrayBuffer 中的任何位置读取和写入不同类型的二进制数据。

    var channelCount = 1;//单声道
    var offset = 0;

    var writeString = function (str) {
        for (var i = 0; i < str.length; i++) {
            data.setUint8(offset + i, str.charCodeAt(i));
        }
    };

    // 资源交换文件标识符
    writeString('RIFF'); offset += 4;
    // 下个地址开始到文件尾总字节数,即文件大小-8
    data.setUint32(offset, 36 + dataLength, true); offset += 4;
    // WAV文件标志
    writeString('WAVE'); offset += 4;
    // 波形格式标志
    writeString('fmt '); offset += 4;
    // 过滤字节,一般为 0x10 = 16
    data.setUint32(offset, 16, true); offset += 4;
    // 格式类别 (PCM形式采样数据)
    data.setUint16(offset, 1, true); offset += 2;
    // 通道数
    data.setUint16(offset, channelCount, true); offset += 2;
    // 采样率,每秒样本数,表示每个通道的播放速度
    data.setUint32(offset, sampleRate, true); offset += 4;
    // 波形数据传输率 (每秒平均字节数) 单声道×每秒数据位数×每样本数据位/8
    data.setUint32(offset, channelCount * sampleRate * (sampleBits / 8), true); offset += 4;
    // 快数据调整数 采样一次占用字节数 单声道×每样本的数据位数/8
    data.setUint16(offset, channelCount * (sampleBits / 8), true); offset += 2;
    // 每样本数据位数
    data.setUint16(offset, sampleBits, true); offset += 2;
    // 数据标识符
    writeString('data'); offset += 4;
    // 采样数据总数,即数据总大小-44
    data.setUint32(offset, dataLength, true); offset += 4;
    //数据位
    for(var i=0;i

// if (sampleBits === 8) {
// for (var i = 0; i < bytes.length; i++, offset++) {
// var s = Math.max(-1, Math.min(1, bytes[i]));
// var val = s < 0 ? s * 0x8000 : s * 0x7FFF;
// val = parseInt(255 / (65535 / (val + 32768)));
// data.setInt8(offset, val, true);
// }
// } else {
// for (var i = 0; i < bytes.length; i++, offset += 2) {
// var s = Math.max(-1, Math.min(1, bytes[i]));
// data.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
// }
// }

    return buffer;
    //return new Blob([data], { type: 'audio/wav' });
}



var SRecorder = function(stream) {
    config = {};

    config.sampleBits = config.smapleBits || 16;    //输出量化位数
    config.sampleRate = config.sampleRate || (44100 / 6);       //输出采样频率

    console.log("输出量化位数:"+config.sampleBits);
    var context = new AudioContext();    //被移除下面函数体

    console.log("输入采样频率:"+context.sampleRate);
    var audioInput = context.createMediaStreamSource(stream);
    var recorder = context.createScriptProcessor(4096, 1, 1);    //buffer size input channel output channel

    var audioData = {
        size: 0          //录音文件长度
        , buffer: []    //录音缓存
        , inputSampleRate: context.sampleRate    //输入采样率
        , inputSampleBits: 16      //输入采样数位 8, 16
        , outputSampleRate: config.sampleRate    //输出采样率
        , oututSampleBits: config.sampleBits      //输出采样数位 8, 16
        , clear: function() {
            this.buffer = [];    //buffer里是一段一段的Float32数组
            this.size = 0;
        }
        , input: function (data) {
            this.buffer.push(new Float32Array(data));   //buffer存储float32,size为字节大小,buffer大小为float大小
            this.size += data.length;
            //console.log("当前大小:"+this.size);
            console.log("**************");
            console.log(this.buffer.length);
            if(this.buffer.length==4) {
                ws.binaryData = "blob";
                ws.send(gRecorder.getBlob());
                gRecorder.clear();
            }

// gRecorder.stop();
}
, compress: function () { //合并压缩
//合并
var data = new Float32Array(this.size);
var offset = 0;
for (var i = 0; i < this.buffer.length; i++) {
data.set(this.buffer[i], offset); //把buffer中的各个Float32数组合并成一个
offset += this.buffer[i].length;
}
//压缩
var compression = parseInt(this.inputSampleRate / this.outputSampleRate); //6
var length = data.length / compression; //600/6 = 10
var result = new Float32Array(length); // 32 位浮点值的类型化数组
var index = 0, j = 0;
while (index < length) {
result[index] = data[j];
j += compression; //j+=6
index++;
}
return result;
}
, encodeWAV: function () {
var sampleRate = Math.min(this.inputSampleRate, this.outputSampleRate);
var sampleBits = Math.min(this.inputSampleBits, this.oututSampleBits);
var bytes = this.compress();
var dataLength = bytes.length * (sampleBits / 8); //一个Float32转成一个u8 或 u16;所以长度没问题
var buffer = new ArrayBuffer(44 + dataLength);
var data = new DataView(buffer);

            var channelCount = 1;//单声道
            var offset = 0;

            var writeString = function (str) {
                for (var i = 0; i < str.length; i++) {
                    data.setUint8(offset + i, str.charCodeAt(i));
                }
            };

            // 资源交换文件标识符
            writeString('RIFF'); offset += 4;
            // 下个地址开始到文件尾总字节数,即文件大小-8
            data.setUint32(offset, 36 + dataLength, true); offset += 4;
            // WAV文件标志
            writeString('WAVE'); offset += 4;
            // 波形格式标志
            writeString('fmt '); offset += 4;
            // 过滤字节,一般为 0x10 = 16
            data.setUint32(offset, 16, true); offset += 4;
            // 格式类别 (PCM形式采样数据)
            data.setUint16(offset, 1, true); offset += 2;
            // 通道数
            data.setUint16(offset, channelCount, true); offset += 2;
            // 采样率,每秒样本数,表示每个通道的播放速度
            data.setUint32(offset, sampleRate, true); offset += 4;
            // 波形数据传输率 (每秒平均字节数) 单声道×每秒数据位数×每样本数据位/8
            data.setUint32(offset, channelCount * sampleRate * (sampleBits / 8), true); offset += 4;
            // 快数据调整数 采样一次占用字节数 单声道×每样本的数据位数/8
            data.setUint16(offset, channelCount * (sampleBits / 8), true); offset += 2;
            // 每样本数据位数
            data.setUint16(offset, sampleBits, true); offset += 2;
            // 数据标识符
            writeString('data'); offset += 4;
            // 采样数据总数,即数据总大小-44
            data.setUint32(offset, dataLength, true); offset += 4;
            // 写入采样数据
            if (sampleBits === 8) {
                for (var i = 0; i < bytes.length; i++, offset++) {
                    var s = Math.max(-1, Math.min(1, bytes[i]));
                    var val = s < 0 ? s * 0x8000 : s * 0x7FFF;
                    val = parseInt(255 / (65535 / (val + 32768)));
                    data.setInt8(offset, val, true);
                }
            } else {
                for (var i = 0; i < bytes.length; i++, offset += 2) {
                    var s = Math.max(-1, Math.min(1, bytes[i]));
                    data.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
                }
            }
            return new Blob([data], { type: 'audio/wav' });
        }
    };

    this.start = function () {
        audioInput.connect(recorder);
        recorder.connect(context.destination);  //把麦克风的输入和音频采集相连起来 context.destination返回代表在环境中的音频的最终目的地。
    }

    this.stop = function () {
        recorder.disconnect();       //断开连接
    }

    this.getBlob = function () {
        return audioData.encodeWAV();
        //return audioData.buffer;
    }

    this.clear = function() {
        audioData.clear();
    }

    recorder.onaudioprocess = function (e) {
        audioData.input(e.inputBuffer.getChannelData(0));
    }
};

SRecorder.get = function (callback) {
    if (callback) {
        if (navigator.getUserMedia) {
            navigator.getUserMedia(
                { audio: true },
                function (stream) {            //获取流成功后的回调,执行一次
                    var rec = new SRecorder(stream);
                    callback(rec);
                },
                function (){
                    console.log("接口调用失败后的回调");
                })
        }
    }
}

function receive(e) {
    //播放缓冲队列中的内容,播放后清空
    audio.src = window.URL.createObjectURL(e);
}

你可能感兴趣的:(webSocket 实时语音)