UE4范例

Using Content Example


Camera

Using Cameras

UE4范例_第1张图片
跑步时降低相机的位置


交互设计:

UMG UI Designer

https://www.bilibili.com/video/BV1Wx411h7Es?p=1

图形 UI 设计器

Creating a Dynamic UMG System(没有字幕)

Gamepad Support for UMG (没有字幕)

Slate UI Framework

https://www.bilibili.com/video/av96526883/

Scaleform to UMG with Six Foot Games 

https://www.bilibili.com/video/av46658937/

Drag & Drop with UMG 


关卡快速设计

Level Streaming

https://www.bilibili.com/video/av54260723/

Getting Started with Level Streaming

https://www.bilibili.com/video/av54261935/

Saving and Loading 

Saving Your Game

Level Design Breakdown

Foliage Instanced Meshes

Geometry Editing Content Examples

Level Design Content Examples

Get a Load of This: How to make a Loading Screen | Live Training | Unreal Engine

https://www.bilibili.com/video/av46097024

Blueprint Generating Procedural Rooms 

Landscape Outdoor Terrain

Getting Started with Landscapes (没有字幕)

Landscapes Content Examples(Foliage Instanced Meshes)

Foliage | Live Training | Unreal Engine

‘Photogrammetry Content in Modular Level Design’ | Unreal Fest Europe 2018 | Unreal Engine


H形


八字

虽然长距离战斗不受阻碍,但战争机器的水平通常是为了让两支队伍相互远眺,以及他们可能采取的策略。 这意味着玩家可以互相打电话给敌人寻找诱饵,试图侧翼的敌人,或者通常会有多少人参与前线。

虽然玩家可以在很远的距离看到彼此,但是他们的武器准确性可以防止任何人从如此远的地方杀死任何人。 然而,子弹可能会造成几乎未命中,并且会在地图开始时提升感知剧。

通常使用各种噱头和钩子来确保地图令人难忘。 有时这些会带来游戏玩法的影响,例如火车会定期冲过地图,有时候它们只是美观,例如在环境中隐约可见的钟楼或者本来可能是墙壁的海洋。 除了帮助使地图令人难忘,这些功能可以作为有助于导航的独特点。


测试

尽早开始测试

开发者工具——》会话前端——》自动化

Automation System Overview


平台开发:


UE4范例_第2张图片

Force Feedback and the Force Feedback Component(力反馈)

Low Latency Frame Syncing

Setting TV Safe Zone Debugging

Import Options Content Examples:外部3D资源导入

Adjusting Your Content to Perform on Target Hardware | Dev Days 2018 | Unreal Engine

UE4 for Mobile | Live Training | Unreal Engine Livestream

Mobile Rendering & Vulkan | Feature Highlight | Unreal Engine


性能: 最好的优化通常从您在项目一开始就完成的工作开始。项目开始后,必须确定各种艺术“预算”。

In-Game Analytics

Performance and Profiling

https://www.bilibili.com/video/av54259889/

Hierarchical Level of Detail

https://www.bilibili.com/video/av54266089/

Using the new Proxy Geometry Tool

https://www.bilibili.com/video/av59842085

UE4 Performance and Profiling

https://www.bilibili.com/video/av54262864/

Optimizing Your Game 


团队:

Deploying the Engine

Collaboration in Unreal Engine 4
Derived Data Cache

UE4 for Game Jams (没有字幕)

https://www.bilibili.com/video/av54268321/

Managing Source Code with Assembla


插件:

C++ Plugin Based State Machine 1-4 (没有字幕)

Stereo Panoramic Plugin | Live Training | Unreal Engine

https://www.bilibili.com/video/av54261269/

Realtime Simulation and Volume Modelling Plugin


打包:

Packaging and Cooking Games


文件:

Asynchronous Asset Loading

Asset Registry

Build Tools?

Module API Specifiers

Localization

Assets and Packages

Directory Structure

Distributions

Redirectors


声音:

Audio Content

Amplifying Your Game's Audio with FMOD (没有字幕)

https://www.bilibili.com/video/av54265660/

Building a Music System in Blueprints

Audio & Blueprints | Live Training | Unreal Engine


UE4范例_第3张图片

美术

Blender to Unreal Engine 4(没有字幕)

SideFX Houdini UE4 Plugin (没有字幕)

Getting Started with Character Morph Targets (没有字幕)

Photorealistic Character Project(没有字幕)

https://www.bilibili.com/video/BV1tW411K78a?p=2

Understanding Technical Art 

'AAA Quality Meets Independent Freedom' by Ninja Theory (没有字幕)

Creating Complex In-Game Effects (没有字幕)

FBX Import/Export with Sequencer & Sept #ue4jam Winners 2016 | Feature Highlight | Unreal Engine

Creating Complex VFX | Live Training | Unreal Engine Livestream

'Stylized VFX in RiME' by Simon Trümpler | Unreal Fest Europe 2018 | Unreal Engine

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