转自:http://blog.csdn.net/cnlht/article/details/8176130
package com.cctvjiatao.FiveChess;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RadialGradientPaint;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Ellipse2D;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
/**
* 五子棋--棋盘类
*
* @author keletao
* @date 2016-1-30 上午6:53:05
*/
public class ChessBoard extends JPanel implements MouseListener {
public static final int MARGIN = 30;// 边距
public static final int GRID_SPAN = 35;// 网格间距
public static final int ROWS = 15;// 棋盘行数
public static final int COLS = 15;// 棋盘列数
Point[] chessList = new Point[(ROWS + 1) * (COLS + 1)];// 初始每个数组元素为null
boolean isBlack = true;// 默认开始是黑棋先
boolean gameOver = false;// 游戏是否结束
int chessCount;// 当前棋盘棋子的个数
int xIndex, yIndex;// 当前刚下棋子的索引
Image img;
Image shadows;
Color colortemp;
public ChessBoard() {
// setBackground(Color.blue);//设置背景色为橘黄色
img = Toolkit.getDefaultToolkit().getImage("board.jpg");
shadows = Toolkit.getDefaultToolkit().getImage("shadows.jpg");
addMouseListener(this);
addMouseMotionListener(new MouseMotionListener() {
public void mouseDragged(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
// 将鼠标点击的坐标位置转成网格索引
int x1 = (e.getX() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;
int y1 = (e.getY() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;
// 游戏已经结束不能下
// 落在棋盘外不能下
// x,y位置已经有棋子存在,不能下
if (x1 < 0 || x1 > ROWS || y1 < 0 || y1 > COLS || gameOver || findChess(x1, y1)){
setCursor(new Cursor(Cursor.DEFAULT_CURSOR));// 设置成默认状态
}else
setCursor(new Cursor(Cursor.HAND_CURSOR));
}
});
}
// 绘制
public void paintComponent(Graphics g) {
super.paintComponent(g);// 画棋盘
int imgWidth = img.getWidth(this);
int imgHeight = img.getHeight(this);// 获得图片的宽度与高度
int FWidth = getWidth();
int FHeight = getHeight();// 获得窗口的宽度与高度
int x = (FWidth - imgWidth) / 2;
int y = (FHeight - imgHeight) / 2;
g.drawImage(img, x, y, null);
for (int i = 0; i <= ROWS; i++) {// 画横线
g.drawLine(MARGIN, MARGIN + i * GRID_SPAN, MARGIN + COLS * GRID_SPAN, MARGIN + i * GRID_SPAN);
}
for (int i = 0; i <= COLS; i++) {// 画竖线
g.drawLine(MARGIN + i * GRID_SPAN, MARGIN, MARGIN + i * GRID_SPAN, MARGIN + ROWS * GRID_SPAN);
}
// 画棋子
for (int i = 0; i < chessCount; i++) {
// 网格交叉点x,y坐标
int xPos = chessList[i].getX() * GRID_SPAN + MARGIN;
int yPos = chessList[i].getY() * GRID_SPAN + MARGIN;
g.setColor(chessList[i].getColor());// 设置颜色
colortemp = chessList[i].getColor();
if (colortemp == Color.black) {
RadialGradientPaint paint = new RadialGradientPaint(
xPos - Point.DIAMETER / 2 + 25,
yPos - Point.DIAMETER / 2 + 10,
20,
new float[] { 0f, 1f },
new Color[] { Color.WHITE, Color.BLACK });
((Graphics2D) g).setPaint(paint);
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);
} else if (colortemp == Color.white) {
RadialGradientPaint paint = new RadialGradientPaint(
xPos - Point.DIAMETER / 2 + 25,
yPos - Point.DIAMETER / 2 + 10,
70,
new float[] { 0f, 1f },
new Color[] { Color.WHITE, Color.BLACK });
((Graphics2D) g).setPaint(paint);
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);
}
Ellipse2D e = new Ellipse2D.Float(xPos - Point.DIAMETER / 2, yPos - Point.DIAMETER / 2, 34, 35);
((Graphics2D) g).fill(e);
// 标记最后一个棋子的红矩形框
if (i == chessCount - 1) {// 如果是最后一个棋子
g.setColor(Color.red);
g.drawRect(xPos - Point.DIAMETER / 2, yPos - Point.DIAMETER / 2, 34, 35);
}
}
}
public void mousePressed(MouseEvent e) {// 鼠标在组件上按下时调用
// 游戏结束时,不再能下
if (gameOver){
return;
}
String colorName = isBlack ? "黑棋" : "白棋";
// 将鼠标点击的坐标位置转换成网格索引
xIndex = (e.getX() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;
yIndex = (e.getY() - MARGIN + GRID_SPAN / 2) / GRID_SPAN;
// 落在棋盘外不能下
if (xIndex < 0 || xIndex > ROWS || yIndex < 0 || yIndex > COLS){
return;
}
// 如果x,y位置已经有棋子存在,不能下
if (findChess(xIndex, yIndex)){
return;
}
// 可以进行时的处理
Point ch = new Point(xIndex, yIndex, isBlack ? Color.black : Color.white);
chessList[chessCount++] = ch;
repaint();// 通知系统重新绘制
// 如果胜出则给出提示信息,不能继续下棋
if (isWin()) {
String msg = String.format("恭喜,%s赢了!", colorName);
JOptionPane.showMessageDialog(this, msg);
gameOver = true;
}
isBlack = !isBlack;
}
// 覆盖mouseListener的方法
public void mouseClicked(MouseEvent e) {
// 鼠标按键在组件上单击时调用
}
public void mouseEntered(MouseEvent e) {
// 鼠标进入到组件上时调用
}
public void mouseExited(MouseEvent e) {
// 鼠标离开组件时调用
}
public void mouseReleased(MouseEvent e) {
// 鼠标按钮在组件上释放时调用
}
// 在棋子数组中查找是否有索引为x,y的棋子存在
private boolean findChess(int x, int y) {
for (Point c : chessList) {
if (c != null && c.getX() == x && c.getY() == y){
return true;
}
}
return false;
}
private boolean isWin() {
int continueCount = 1;// 连续棋子的个数
// 横向向西寻找
for (int x = xIndex - 1; x >= 0; x--) {
Color c = isBlack ? Color.black : Color.white;
if (getChess(x, yIndex, c) != null) {
continueCount++;
}else{
break;
}
}
// 横向向东寻找
for (int x = xIndex + 1; x <= COLS; x++) {
Color c = isBlack ? Color.black : Color.white;
if (getChess(x, yIndex, c) != null) {
continueCount++;
}else{
break;
}
}
if (continueCount >= 5) {
return true;
}else{
continueCount = 1;
}
// 继续另一种搜索纵向
// 向上搜索
for (int y = yIndex - 1; y >= 0; y--) {
Color c = isBlack ? Color.black : Color.white;
if (getChess(xIndex, y, c) != null) {
continueCount++;
}else{
break;
}
}
// 纵向向下寻找
for (int y = yIndex + 1; y <= ROWS; y++) {
Color c = isBlack ? Color.black : Color.white;
if (getChess(xIndex, y, c) != null){
continueCount++;
}else{
break;
}
}
if (continueCount >= 5){
return true;
}else{
continueCount = 1;
}
// 继续另一种情况的搜索:斜向
// 东北寻找
for (int x = xIndex + 1, y = yIndex - 1; y >= 0 && x <= COLS; x++, y--) {
Color c = isBlack ? Color.black : Color.white;
if (getChess(x, y, c) != null) {
continueCount++;
}else{
break;
}
}
// 西南寻找
for (int x = xIndex - 1, y = yIndex + 1; x >= 0 && y <= ROWS; x--, y++) {
Color c = isBlack ? Color.black : Color.white;
if (getChess(x, y, c) != null) {
continueCount++;
}else{
break;
}
}
if (continueCount >= 5){
return true;
}else{
continueCount = 1;
}
// 继续另一种情况的搜索:斜向
// 西北寻找
for (int x = xIndex - 1, y = yIndex - 1; x >= 0 && y >= 0; x--, y--) {
Color c = isBlack ? Color.black : Color.white;
if (getChess(x, y, c) != null){
continueCount++;
}else{
break;
}
}
// 东南寻找
for (int x = xIndex + 1, y = yIndex + 1; x <= COLS && y <= ROWS; x++, y++) {
Color c = isBlack ? Color.black : Color.white;
if (getChess(x, y, c) != null){
continueCount++;
}else{
break;
}
}
if (continueCount >= 5){
return true;
}else{
continueCount = 1;
}
return false;
}
private Point getChess(int xIndex, int yIndex, Color color) {
for (Point p : chessList) {
if (p != null && p.getX() == xIndex && p.getY() == yIndex && p.getColor() == color)
return p;
}
return null;
}
public void restartGame() {
// 清除棋子
for (int i = 0; i < chessList.length; i++) {
chessList[i] = null;
}
// 恢复游戏相关的变量值
isBlack = true;
gameOver = false; // 游戏是否结束
chessCount = 0; // 当前棋盘棋子个数
repaint();
}
// 悔棋
public void goback() {
if (chessCount == 0){
return;
}
chessList[chessCount - 1] = null;
chessCount--;
if (chessCount > 0) {
xIndex = chessList[chessCount - 1].getX();
yIndex = chessList[chessCount - 1].getY();
}
isBlack = !isBlack;
repaint();
}
// 矩形Dimension
public Dimension getPreferredSize() {
return new Dimension(MARGIN * 2 + GRID_SPAN * COLS, MARGIN * 2 + GRID_SPAN * ROWS);
}
}
package com.cctvjiatao.FiveChess;
import java.awt.Color;
/**
* 棋子类
*
* @author keletao
* @date 2016-1-30 上午6:53:21
*/
public class Point {
private int x;// 棋盘中的x索引
private int y;// 棋盘中的y索引
private Color color;// 颜色
public static final int DIAMETER = 30;// 直径
public Point(int x, int y, Color color) {
this.x = x;
this.y = y;
this.color = color;
}
public int getX() {// 拿到棋盘中x的索引
return x;
}
public int getY() {
return y;
}
public Color getColor() {// 获得棋子的颜色
return color;
}
}
package com.cctvjiatao.FiveChess;
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
/**
* 五子棋主框架类,程序启动类
*
* @author keletao
* @date 2016-1-30 上午6:53:38
*/
public class StartChessJFrame extends JFrame {
private ChessBoard chessBoard;
private JPanel toolbar;
private JButton startButton, backButton, exitButton;
private JMenuBar menuBar;
private JMenu sysMenu;
private JMenuItem startMenuItem, exitMenuItem, backMenuItem;
// 重新开始,退出,和悔棋菜单项
public StartChessJFrame() {
setTitle("单机版五子棋");// 设置标题
chessBoard = new ChessBoard();
Container contentPane = getContentPane();
contentPane.add(chessBoard);
chessBoard.setOpaque(true);
// 创建和添加菜单
menuBar = new JMenuBar();// 初始化菜单栏
sysMenu = new JMenu("系统");// 初始化菜单
// 初始化菜单项
startMenuItem = new JMenuItem("重新开始");
exitMenuItem = new JMenuItem("退出");
backMenuItem = new JMenuItem("悔棋");
// 将三个菜单项添加到菜单上
sysMenu.add(startMenuItem);
sysMenu.add(exitMenuItem);
sysMenu.add(backMenuItem);
// 初始化按钮事件监听器内部类
MyItemListener lis = new MyItemListener();
// 将三个菜单注册到事件监听器上
this.startMenuItem.addActionListener(lis);
backMenuItem.addActionListener(lis);
exitMenuItem.addActionListener(lis);
menuBar.add(sysMenu);// 将系统菜单添加到菜单栏上
setJMenuBar(menuBar);// 将menuBar设置为菜单栏
toolbar = new JPanel();// 工具面板实例化
// 三个按钮初始化
startButton = new JButton("重新开始");
exitButton = new JButton("退出");
backButton = new JButton("悔棋");
// 将工具面板按钮用FlowLayout布局
toolbar.setLayout(new FlowLayout(FlowLayout.LEFT));
// 将三个按钮添加到工具面板
toolbar.add(startButton);
toolbar.add(exitButton);
toolbar.add(backButton);
// 将三个按钮注册监听事件
startButton.addActionListener(lis);
exitButton.addActionListener(lis);
backButton.addActionListener(lis);
// 将工具面板布局到界面”南方“也就是下方
add(toolbar, BorderLayout.SOUTH);
add(chessBoard);// 将面板对象添加到窗体上
// 设置界面关闭事件
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// setSize(800,800);
pack();// 自适应大小
}
private class MyItemListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
Object obj = e.getSource();// 获得事件源
if (obj == StartChessJFrame.this.startMenuItem || obj == startButton) {
// 重新开始
// JFiveFrame.this内部类引用外部类
System.out.println("重新开始");
chessBoard.restartGame();
} else if (obj == exitMenuItem || obj == exitButton)
System.exit(0);
else if (obj == backMenuItem || obj == backButton) {
System.out.println("悔棋...");
chessBoard.goback();
}
}
}
public static void main(String[] args) {
StartChessJFrame f = new StartChessJFrame();// 创建主框架
f.setVisible(true);// 显示主框架
}
}