unity各种报错之:Mesh.colors is out of bounds. The supplied array needs ...

报错内容:Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.

百度翻译:mesh.colors出界。阵列提供需要的大小为mesh.vertices阵列相同。

。。。

print("color length is: " + m_colors.Length + " ,m_vertices length is: " + m_vertices.Length);
m_mesh.colors = m_colors;
        m_mesh.vertices = m_vertices;
        m_triangles[m_triangles.Length - 1] = 1;
        m_mesh.triangles = m_triangles;

。。。

上面的color length 是21,vertices length也是21,所以报错提示是错误的


将代码改为:

。。。

print("color length is: " + m_colors.Length + " ,m_vertices length is: " + m_vertices.Length);
        m_mesh.vertices = m_vertices;

m_mesh.colors = m_colors;

        m_triangles[m_triangles.Length - 1] = 1;
        m_mesh.triangles = m_triangles;

。。。

错误消失.


还有Shader开始是这样写的:

struct data{
float4 vertex:POSITION;
fixed4 color:COLOR;
};

data vert(data v){
v.vertex = mul(UNITY_MATRIX_MVP,v.vertex);
return v;
}

fixed4 frag(data f):COLOR{
return f.color;
}

无法显示自己写的面片,改为:

struct data{
float4 vertex:POSITION;
fixed3 color:COLOR;
};

data vert(data v){
v.vertex = mul(UNITY_MATRIX_MVP,v.vertex);
return v;
}

fixed4 frag(data f):COLOR{
return fixed4(f.color,1);
}

正常显示,基本看下就懂

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