目标:1 使用精灵类
2 实现精灵图像的任意角度旋转
3 实现类似导弹的跟踪系统
很多文章介绍了图像的转换功能,但都是基于 Surface.blit(image,rect())这个功能。一旦使用在精灵类里,图像漫天飞舞。
偶然看到 pygame自带的chimp示例,里面打大猩猩的游戏,打中后大猩猩会旋转,巧的是,他是基于精灵的类。
经过不停的删除测试,剥离最简代码,加上之前写的文章里的跟踪弹知识,终于玩出了跟踪弹的写法。只是不明白为什么要
if not self.rotate:
self.original = self.image
self.rotate = True
这么搞一下,直接用self.orginal = self.image 图像也会漫天飞。
import os, pygame
from pygame.locals import *
import math
vect = pygame.Vector2
class Chimp(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self) # call Sprite intializer
self.image = pygame.image.load('e:/missle.png')
# colorkey = self.image.get_at((0, 1))
# self.image.set_colorkey(colorkey, RLEACCEL)
self.rect = self.image.get_rect()
self.rect.topleft = 200, 100
self.angle = 0
self.x_speed = 1
self.y_speed = 1
self.speed = 3
self.rotate = False
def update(self):
if not self.rotate:
self.original = self.image
self.rotate = True
if self.rotate:
center = self.rect.center
rotate = pygame.transform.rotate
self.image = rotate(self.original, -self.angle )
self.rect = self.image.get_rect(center=center)
print(self.rect)
print(self.rotate)
angle = self.angle * math.pi / 180
self.x_speed = self.speed * math.cos(angle)
self.y_speed = self.speed * math.sin(angle)
self.rect.x += self.x_speed
self.rect.y += self.y_speed
def punched(self, pos1, pos2):
pos0 = vect(0, 0)
arch = pos2 - pos1
angle = pos0.angle_to(arch)
self.angle = angle
def main():
pygame.init()
screen = pygame.display.set_mode((468, 500))
pygame.display.set_caption('missle demo')
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
if pygame.font:
font = pygame.font.Font(None, 36)
text = font.render("missle demo", 1, (10, 10, 10))
textpos = text.get_rect(centerx=background.get_width() / 2)
background.blit(text, textpos)
screen.blit(background, (0, 0))
clock = pygame.time.Clock()
chimp = Chimp()
allsprites = pygame.sprite.Group()
allsprites.add(chimp)
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEMOTION:
cur_pos = pygame.mouse.get_pos()
pos1 = vect(chimp.rect.centerx, chimp.rect.centery)
pos2 = vect(cur_pos[0], cur_pos[1])
chimp.punched(pos1, pos2)
else:
pass
allsprites.update()
screen.blit(background, (0, 0))
allsprites.draw(screen)
pygame.display.flip()
if __name__ == '__main__':
main()