使用OpenGL实现视频录制

之前,我写过一篇文章,用Camera2和GLSurface实现预览:https://blog.csdn.net/qq_36391075/article/details/81631461。
今天,来实现录制视频:

思路:

  1. 通过MediaCodec创建一个用于输入的Surface
  2. .通过通过camera预览时的上下文EGL创建OpenGL的环境,根据上面得到的Surface创建EGLSuface。
  3. 通过camera预览时的绑定的纹理id,进行纹理绘制。
  4. 交换数据,让数据输入金Surface。使用AudioReocod进行声音的采集
  5. 通过Mediacodec和MediaMuxer进行数据的封装

MediaCodec

mediacodec可以用来获得安卓底层的多媒体编码,可以用来编码和解码,它是安卓low-level多媒体基础框架的重要组成部分。它经常和 MediaExtractor, MediaSync, MediaMuxer, MediaCrypto, MediaDrm, Image, Surface, AudioTrack一起使用。
使用OpenGL实现视频录制_第1张图片

通过上图可以看出,mediacodec的作用是处理输入的数据生成输出数据。首先生成一个输入数据缓冲区,将数据填入缓冲区提供给codec,codec会采用异步的方式处理这些输入的数据,然后将填满输出缓冲区提供给消费者,消费者消费完后将缓冲区返还给codec。
关于它的详细介绍可以参考:https://juejin.im/entry/5aa234f751882555712bf210

MediaMuxer

MediaMuxer的作用是生成音频或视频文件;还可以把音频与视频混合成一个音视频文件

相关API介绍:

  • MediaMuxer(String path, int format):path:输出文件的名称 format:输出文件的格式;当前只支持MP4格式;
  • addTrack(MediaFormat format):添加通道;我们更多的是使用MediaCodec.getOutpurForma()或Extractor.getTrackFormat(int index)来获取MediaFormat;也可以自己创建;
  • start():开始合成文件
  • writeSampleData(int trackIndex, ByteBuffer byteBuf, MediaCodec.BufferInfo bufferInfo):把ByteBuffer中的数据写入到在构造器设置的文件中;
  • stop():停止合成文件
  • release():释放资源

关于它的使用可以参考:https://www.cnblogs.com/renhui/p/7474096.html

根据思路,首先,我们得先创建一个关于画面的MeidaCodec:

//在VideoRecordEncode类中
 public void prepare(){

        Log.d(TAG, "prepare: "+Thread.currentThread().getName());
        try {
            mEnOS = false;
            mViedeoEncode = MediaCodec.createEncoderByType(MIME_TYPE);
            MediaFormat format =  MediaFormat.createVideoFormat(MIME_TYPE,mWidth,mHeight);
            format.setInteger(MediaFormat.KEY_BIT_RATE,calcBitRate());
            format.setInteger(MediaFormat.KEY_FRAME_RATE,FRAME_RATE);
            format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL,10);
            format.setInteger(MediaFormat.KEY_COLOR_FORMAT,
                    MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface);
            mViedeoEncode.configure(format,null,null,MediaCodec.CONFIGURE_FLAG_ENCODE);

            //得到Surface用于编码
            mSurface = mViedeoEncode.createInputSurface();
            mViedeoEncode.start();
            mPrepareLisnter.onPrepare(this);

        }catch (IOException e){
            e.printStackTrace();
        }

    }

Surface创建好后,我们绑定EGL的上下文:在`onPrepare(this);回调中:

 private  onFramPrepareLisnter lisnter = new onFramPrepareLisnter() {
        @Override
        public void onPrepare(VideoRecordEncode encode) {
           mPresenter.setVideoEncode(encode);
        }
    };

public void setVideoEncode(VideoRecordEncode encode){
        mViewController.setVideoEncode(encode);
    }

 @Override
    public void setVideoEncode(VideoRecordEncode encode) {
        mRecordView.setVideoEndoer(encode);//mRecodView是GLSrurace的子类

    }

public void setVideoEndoer(final VideoRecordEncode endoer){
        //获得OpenGL中的线程
        queueEvent(new Runnable() {
            @Override
            public void run() {
                synchronized (mRender){
                    endoer.setEGLContext(EGL14.eglGetCurrentContext(),mTextId);
                    mRender.mEncode = endoer;
                }
            }
        });
    }

    public void setEGLContext(EGLContext context,int texId){
        mShare_Context = context;
        mTexId = texId;
       mHandler.setEGLContext(mShare_Context,mSurface,mTexId);//创建上下文
    }

与此同时,在VideoRecordEncode类中,在它被创建的同时,让MediaCodec的对象作用在一个线程中,且让用EGL绘制纹理作用于另一个线程中:

 public VideoRecordEncode(VideoMediaMuxer muxer,onFramPrepareLisnter prepareLisnter, int width, int height) {
        mWidth = width;
        mHeight = height;
        mPrepareLisnter = prepareLisnter;
        mMuxer = muxer;
        mBfferInfo = new MediaCodec.BufferInfo();
        mHandler = RenderHandler.createRenderHandler();
        synchronized (mSync){
            new Thread(this).start();
            try {
                mSync.wait();
            }catch (InterruptedException e){
                e.printStackTrace();
            }
        }
    }

    public static RenderHandler createRenderHandler(){
        RenderHandler handler = new RenderHandler();
        new Thread(handler).start();
        synchronized (handler.mSyn){
            try {
                handler.mSyn.wait();
            }catch (InterruptedException e){
                return null;
            }
        }

        return handler;
    }

RenderHanlder是专门用于EGL绘制的一个类:当它启动的时候,进入run方法,这个时候,EGL的环境还没有创建,因此我们用一个标志符来标志是否创建EGLContext:

@Override
    public void run() {

        synchronized (mSyn){
            mRequestRelease= mRequestEGLContext = false;
            mRequestDraw = 0;
            mSyn.notifyAll();
        }
        boolean localRequestDraw = false;
        for(;;){
            synchronized (mSyn){
                if(mRequestRelease) break;
                if(mRequestEGLContext){
                    mRequestEGLContext = false;
                    prepare();
                }
            }

            localRequestDraw = mRequestDraw>0 ;
            if(localRequestDraw){
                if(mTextId>=0){
                    mRequestDraw --;
                    mEGLHelper.makeCurrent();
                    mEGLHelper.render(mTextId,mStMatrix);
                }

            }else {
                synchronized (mSyn){
                    try {
                        mSyn.wait();
                    }catch (InterruptedException e){
                        break;
                    }
                }

            }
        }
    }

当VideoRecordEncode准备好了,就创建上下文,这时就让mRequestEGLContext = ture:然后就会准备EGL环境:

private void prepare(){
        mEGLHelper = new EGLHelper(mShareContext,mLinkSurface,mTextId);
        mSyn.notifyAll();
    }

run方法中,我们看到还有一个localRequestDraw它用来表示当前是否有数据可以进行绘制,当有数据绘制时,它就为true,否则为false,这时让线程进行等待,直达有数据为止。

当RenderHandler的线程开启后,VideroRecordEncode的线程也会开启,也进入run方法:

 @Override
    public void run() {
        Log.d(TAG, "run: "+Thread.currentThread().getName());
        synchronized (mSync){
            mLocalRquestStop = false;
            mRequestDrain = 0;
            mSync.notifyAll();
        }
        boolean localRuqestDrain;
        boolean localRequestStop;
        while (mIsRunning){

            synchronized (mSync){
                localRequestStop = mLocalRquestStop;
                localRuqestDrain = (mRequestDrain>0); //判断是否有数据进行绘制
                if(localRuqestDrain){
                    mRequestDrain --;
                }
            }

            if(localRequestStop){ 
                drain();
                mViedeoEncode.signalEndOfInputStream();
                mEnOS = true;
                drain();
                release();
                break;
            }

            if(localRuqestDrain){

                drain();//获得Surface的数据,写入文件
            }else {
                synchronized (mSync){

                    try {
                        Log.d(TAG, "run: wait");
                        mSync.wait();
                    }catch (InterruptedException e){
                        break;
                    }
                }
            }
        }

        synchronized (mSync){
            mLocalRquestStop = true;
            mIsCaturing = false;
        }
    }

这个run方法的逻辑和RenderHandle的run方法的逻辑差不多,同样是有数据才绘制,没有数据就等待。如果录制结束了,就将结束符输入。

 private void drain(){
        int count = 0;
 LOOP:       while (mIsCaturing){ //判断是都在捕获画面
            int encodeStatue = mViedeoEncode.
                    dequeueOutputBuffer(mBfferInfo,10000); //得到数据的index
           if(encodeStatue == MediaCodec.INFO_TRY_AGAIN_LATER){ //如果mViedeoEncode还没有准备好
               if(!mEnOS){
                   if(++count >5){
                       break LOOP;
                   }
               }
           }else if(encodeStatue == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED){
                 //当发生变化时,这个通常刚启动的时候进入
               Log.d(TAG, "drain: "+encodeStatue);

               MediaFormat format = mViedeoEncode.getOutputFormat();
               mTrackIndex = mMuxer.addTrack(format);
               mMuxerStart = true;
               if(!mMuxer.start()){
                   synchronized (mMuxer){
                       while (!mMuxer.isStarted()){
                           try {
                               mMuxer.wait(100);
                           }catch (InterruptedException e){
                               break LOOP;
                           }
                       }
                   }
               }

           }else if(encodeStatue <0){
               Log.d(TAG, "drain:unexpected result " +
                       "from encoder#dequeueOutputBuffer: " + encodeStatue);
           }else {
               ByteBuffer byteBuffer = mViedeoEncode.getOutputBuffer(encodeStatue);//获取数据
               mBfferInfo.presentationTimeUs = getPTSUs();
               prevOutputPTSUs = mBfferInfo.presentationTimeUs;
               mMuxer.writeSampleData(mTrackIndex,byteBuffer,mBfferInfo);//写入数据
               mViedeoEncode.releaseOutputBuffer(encodeStatue,false);
               if ((mBfferInfo.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
                   // when EOS come.
                   Log.d(TAG, "drain: EOS");
                   mIsCaturing = false;
                   break;      // out of while
               }
           }

        }
    }

刚才我们知道,有数据时,我们才绘制,那么怎么知道有数据呢?
在预览用的GLSuface中,当调用onDrawFramw时,那么便是有数据了:

 @Override
        public void onDrawFrame(GL10 gl) {
            GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
            if(mRequestUpdateTex){
                mRequestUpdateTex = false;
                //得到最新的图像
                mSurfaceTexture.updateTexImage();
                //得到图像的纹理矩阵
                mSurfaceTexture.getTransformMatrix(mStMatrix);

            }
            //绘制图像
            mPhoto.draw(mTextId,mStMatrix);
            mFlip = !mFlip;
            if(mFlip){ //降帧
                synchronized (this){
                    if(mEncode!=null){
                        mEncode.onFrameAvaliable(mTextId,mStMatrix);
                    }

                }

            }
        }

     public boolean onFrameAvaliable(int textId,float[] stMatrix){

        synchronized (mSync){
            if(!mIsCaturing||mLocalRquestStop){
                return false;
            }
            mRequestDrain++;//有数据了
            mSync.notifyAll();//结束等待
        }
        mTexId = textId;
        mHandler.draw(mTexId,stMatrix); //通知绘制图像
        return true;
    }


     public void draw(int textId,float[] stMatrix){
        if(mRequestRelease) return;
        synchronized (mSyn){
            mTextId = textId;
           // System.arraycopy(stMatrix,0,mStMatrix,0,16);
            mStMatrix = stMatrix;
            mRequestDraw ++;
            mSyn.notifyAll();
        }

    }

这样的话,视频的画面数据就一帧一帧的写入文件了。我们再梳理一下逻辑。
VideoRecordEncode这个类的对象创建的时候,创建绘制用的类RenderHandler的对象,并都开启线程,这样两个都进入等待时刻,等待数据。
`VideoRecordEncode这个类的对象的MediaCodec准备好了,就创建与预览相关联的EGL环境,然后开始捕获画面。
当在
onDrawFrame方法调用时,就通知VideoRecordEncode`对象,数据准备好了,可以结束等待了,同时通知RenderHanlder对象,让它进行绘制。
将获得的数据写入文件。

写入文件,我用的是MediaMuxer

 public VideoMediaMuxer()throws IOException{

        mOutputPath = getCaptureFile(Environment.DIRECTORY_MOVIES,EXT).toString();
        mMediaMuxer = new MediaMuxer(mOutputPath,MediaMuxer.OutputFormat.MUXER_OUTPUT_MPEG_4);
        mEncodeCount = 0;
        mStartEncodeCount = 0;
        mPresenter.setModeController(this);
    }

    public void addEncode(VideoRecordEncode videoRecordEncode,AudioRecordEncode audioRecordEncode){
        mVideoEncode = videoRecordEncode;
        mAudioEndoe = audioRecordEncode;
        mEncodeCount = 2;
    }

    public int addTrack(MediaFormat format){
       int track= mMediaMuxer.addTrack(format);
       return track;
    }

    public void preprare(){
        //MediaCodec初始化
        mVideoEncode.prepare();
        mAudioEndoe.onPerpare();
    }

    @Override
    public void startRecording(){
            //开始录制
            mVideoEncode = new
                    VideoRecordEncode(this,lisnter,1280, 720);
            mAudioEndoe = new AudioRecordEncode(this);
            //判断有几个MediaCodec
            this.addEncode(mVideoEncode,mAudioEndoe);
            this.preprare();
        mVideoEncode.startRecord();
        mAudioEndoe.startRecording();
    }

    private  onFramPrepareLisnter lisnter = new onFramPrepareLisnter() {
        @Override
        public void onPrepare(VideoRecordEncode encode) {
           mPresenter.setVideoEncode(encode);
        }
    };

    @Override
    public void stopRecording(){
        mVideoEncode.onStopRecording();
        mAudioEndoe.onStopRecording();
    }

    synchronized public boolean start(){
        //当两个MediaCodec都准备好了,才可以写入文件
        mStartEncodeCount++;
        Log.d(TAG, "start: "+mStartEncodeCount);
        if(mEncodeCount>0&&(mStartEncodeCount == mEncodeCount)){
            mMediaMuxer.start();
            mIsStart = true;
            notifyAll();
            return mIsStart;
        }
        return mIsStart;
    }

    public synchronized boolean isStarted() {
        return mIsStart;
    }

   synchronized public void stop(){
         mStartEncodeCount -- ;
         if(mEncodeCount>0&&mStartEncodeCount<=0){
             mMediaMuxer.stop();
             mMediaMuxer.release();
             mIsStart = false;
         }
    }

    public void writeSampleData(int mediaTrack, ByteBuffer byteBuffer, MediaCodec.BufferInfo bufferInfo){
        //写入文件
        if(mStartEncodeCount>0){
            mMediaMuxer.writeSampleData(mediaTrack,byteBuffer,bufferInfo);
        }

    }

    public static final File getCaptureFile(final String type, final String ext) {
        final File dir = new File(Environment.getExternalStoragePublicDirectory(type), DIR_NAME);
        dir.mkdirs();
        if (dir.canWrite()) {
            return new File(dir, getDateTimeString() + ext);
        }
        return null;
    }

    private static final String getDateTimeString() {
        final GregorianCalendar now = new GregorianCalendar();
        return mDateTimeForamt.format(now.getTime());
    }

}

关于声音的录制,其原理和代码和画面的录制差不多,只是多了一个encode的部分,它与画面录制不同的时,我们用AudioRecode录制的声音数据,需要自己手动写入MediaCode:

public class AudioRecordEncode implements Runnable {

    private static final int BIT_RATE = 64000;
    public static final int SAMPLES_PER_FRAME = 1024; //ACC,bytes/frame/channel
    public static final int FRAME_PER_BUFFER = 25; //ACC,frame/buffer/sec
    private static final String MIME_TYPE = "audio/mp4a-latm";
    // 采样率
    // 44100是目前的标准,但是某些设备仍然支持22050,16000,11025
    // 采样频率一般共分为22.05KHz、44.1KHz、48KHz三个等级
    private final static int AUDIO_SAMPLE_RATE = 44100;
    // 音频通道 单声道
    private final static int AUDIO_CHANNEL = AudioFormat.CHANNEL_IN_MONO;
    // 音频格式:PCM编码
    private final static int AUDIO_ENCODING = AudioFormat.ENCODING_PCM_16BIT;

    private boolean mIsCapturing = false;
    private boolean mEOS = false;
    private boolean mRuestStop = false;

    private int mRuqestDrain = 0;
    private Object mSyn  = new Object();

    private AudioThread mAudioThread;

    private MediaCodec mCodec;
    private VideoMediaMuxer mMuxer;
    private boolean mMuxerStart = false;
    private int mTrackIndex;

    private MediaCodec.BufferInfo mBfferInfo;

    private static final String TAG = "AudioRecordEncode";

    public AudioRecordEncode(VideoMediaMuxer muxer) {

        mBfferInfo = new MediaCodec.BufferInfo();
        mMuxer = muxer;

        synchronized (mSyn){
            new Thread(this).start();
            try {
                mSyn.wait();
            }catch (InterruptedException e){
                e.printStackTrace();
            }
        }
    }

    public void onPerpare(){
        //MediaCodec初始化
        mEOS = false;
        try {
            MediaFormat audioFormat = MediaFormat.createAudioFormat(MIME_TYPE,
                    AUDIO_SAMPLE_RATE,AUDIO_CHANNEL);
            audioFormat.setInteger(MediaFormat.KEY_AAC_PROFILE, MediaCodecInfo.CodecProfileLevel.AACObjectLC);
            audioFormat.setInteger(MediaFormat.KEY_CHANNEL_MASK, AudioFormat.CHANNEL_IN_MONO);
            audioFormat.setInteger(MediaFormat.KEY_BIT_RATE, BIT_RATE);
            audioFormat.setInteger(MediaFormat.KEY_CHANNEL_COUNT, 1);
            mCodec = MediaCodec.createEncoderByType(MIME_TYPE);
            mCodec.configure(audioFormat,null,null,MediaCodec.CONFIGURE_FLAG_ENCODE);
            mCodec.start();

        }catch (IOException e){
            e.printStackTrace();
        }

    }

    public void startRecording(){
        synchronized (mSyn){
            mIsCapturing = true;
            mRuestStop = false;
            //开启声音录制
            mAudioThread = new AudioThread();
            mAudioThread.start();

            mSyn.notifyAll();

        }

    }

    @Override
    public void run() {
        synchronized (mSyn){
            mRuestStop = false;
            mRuqestDrain = 0;
            mSyn.notifyAll();
        }
        boolean localRuqestDrain;
        boolean localRequestStop;
        boolean IsRunning = true;
        while (IsRunning){

            synchronized (mSyn){
                localRequestStop = mRuestStop;
                localRuqestDrain = (mRuqestDrain>0);//判断是否有数据
                if(localRuqestDrain){
                    mRuqestDrain --;
                }
            }

            if(localRequestStop){
                drain();
                encode(null,0,getPTSUs());
                mEOS = true;
                drain();
                release();
                break;
            }

            if(localRuqestDrain){

                drain();
            }else {
                synchronized (mSyn){//没有数据就等待数据

                    try {
                        Log.d(TAG, "run: wait");
                        mSyn.wait();
                    }catch (InterruptedException e){
                        break;
                    }
                }
            }
        }

        synchronized (mSyn){
            mRuestStop = true;
            mIsCapturing= false;
        }
    }

    private void drain(){
        int count = 0;
        LOOP:while (mIsCapturing){
            int encodeStatue = mCodec.
                    dequeueOutputBuffer(mBfferInfo,10000);
            if(encodeStatue == MediaCodec.INFO_TRY_AGAIN_LATER){
                if(!mEOS){
                    if(++count >5){
                        break LOOP;
                    }
                }
            }else if(encodeStatue == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED){
                Log.d(TAG, "drain: "+encodeStatue);

                MediaFormat format = mCodec.getOutputFormat();
                mTrackIndex = mMuxer.addTrack(format);
                mMuxerStart = true;
                if(!mMuxer.start()){
                    synchronized (mMuxer){
                        while (!mMuxer.isStarted()){
                            try {
                                mMuxer.wait(100);
                            }catch (InterruptedException e){
                                break LOOP;
                            }
                        }
                    }
                }

            }else if(encodeStatue <0){
                Log.d(TAG, "drain:unexpected result " +
                        "from encoder#dequeueOutputBuffer: " + encodeStatue);
            }else {
                ByteBuffer byteBuffer = mCodec.getOutputBuffer(encodeStatue);
                mBfferInfo.presentationTimeUs = getPTSUs();
                prevOutputPTSUs = mBfferInfo.presentationTimeUs;
                mMuxer.writeSampleData(mTrackIndex,byteBuffer,mBfferInfo);
                mCodec.releaseOutputBuffer(encodeStatue,false);
                if ((mBfferInfo.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
                    // when EOS come.
                    Log.d(TAG, "drain: EOS");
                    mIsCapturing = false;
                    break;      // out of while
                }
            }

        }
    }

    private void release(){
        if(mCodec != null){
            mCodec.stop();
            mCodec.release();
            mCodec = null;
        }

        if (mMuxerStart) {
            if (mMuxer != null) {
                try {
                    mMuxer.stop();
                } catch (final Exception e) {
                    Log.e(TAG, "failed stopping muxer", e);
                }
            }
        }
        mBfferInfo = null;
    }

    public void onStopRecording(){
        synchronized (mSyn){
            if(!mIsCapturing||mRuestStop){
                return;
            }
            mIsCapturing = false;
            mRuestStop = true;
            mSyn.notifyAll();
        }

    }

    private void onFrameAvaliable(){
    //通知有数据了
        synchronized (mSyn){
            if(!mIsCapturing || mRuestStop ){
                return;
            }
            mRuqestDrain++;
            mSyn.notifyAll();
        }
    }

    private class AudioThread extends Thread{

        //音频源
        private static final int AUDIO_INPUT = MediaRecorder.AudioSource.MIC;
        // 录音对象
        private AudioRecord mAudioRecord;

        @Override
        public void run() {
           // android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO);

            createAudio();//初始化AudioRecorde
            if(mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED){
                mAudioRecord = null;
            }

            if(mAudioRecord!=null){
                try {
                    if(mIsCapturing){

                        ByteBuffer buffer = ByteBuffer.allocateDirect(SAMPLES_PER_FRAME);
                        mAudioRecord.startRecording();//开始录制
                        int readSize;
                        try {
                            for(;mIsCapturing && !mRuestStop && !mEOS;){
                                buffer.clear();
                                readSize =  mAudioRecord.read(buffer,SAMPLES_PER_FRAME);//读取数据
                                if(readSize>0){
                                    buffer.position(readSize);
                                    buffer.flip();
                                    encode(buffer,readSize,getPTSUs());//将数据放入MediaCodec
                                    onFrameAvaliable();//通知有数据了

                                }
                            }
                            onFrameAvaliable();
                        }finally {
                            mAudioRecord.stop();
                        }

                    }
                }finally {
                    mAudioRecord.release();
                    mAudioRecord = null;
                }

            }

        }

        private void createAudio(){
            //获得缓冲区字节大小
            int buffersize = AudioRecord.getMinBufferSize(AUDIO_SAMPLE_RATE,
                    AUDIO_CHANNEL,AUDIO_ENCODING);
            mAudioRecord = new AudioRecord(AUDIO_INPUT,AUDIO_SAMPLE_RATE,
                    AUDIO_CHANNEL,AUDIO_ENCODING,buffersize);
        }
    }

    private void encode(ByteBuffer byteBuffer,int length,long presentationTimeUs){
        if(!mIsCapturing) return;
        ByteBuffer inputBuffer ;
        int index;
        while (mIsCapturing){
            index = mCodec.dequeueInputBuffer(presentationTimeUs);
            if(index>0){
                inputBuffer = mCodec.getInputBuffer(index);
                inputBuffer.clear();
                if(byteBuffer!=null){
                    inputBuffer.put(byteBuffer);
                }

                if(length<=0){
                    mEOS = true;
                    mCodec.queueInputBuffer(index,0,0,
                            presentationTimeUs,MediaCodec.BUFFER_FLAG_END_OF_STREAM);
                    break;
                }else {
                    mCodec.queueInputBuffer(index,0,length,presentationTimeUs,0);
                }
                break;
            }else {

            }
        }
    }

    private long prevOutputPTSUs = 0;
    /**
     * get next encoding presentationTimeUs
     * @return
     */
    protected long getPTSUs() {
        long result = System.nanoTime() / 1000L;
        // presentationTimeUs should be monotonic
        // otherwise muxer fail to write
        if (result < prevOutputPTSUs)
            result = (prevOutputPTSUs - result) + result;
        return result;
    }
}

项目地址: https://github.com/vivianluomin/FunCamera

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