推箱子 复杂版(多个箱子)

多个箱子:

namespace ConsoleApplication1
{
    class Program
    {
        private static void ditu(int[, ,] dt, int i)
        {
            for (int j = 0; j < 10; j++)
            {
                for (int k = 0; k < 10; k++)
                {
                    if (dt[i, j, k] == 0)
                    {
                        Console.Write("  ");
                    }
                    else if (dt[i, j, k] == 1)
                    {
                        Console.Write("");
                    }
                    else if (dt[i, j, k] == 2)
                    {
                        Console.Write("");
                    }
                    else if (dt[i, j, k] == 3)
                    {
                        Console.Write("");
                    }
                    else if (dt[i, j, k] == 4)
                    {
                        Console.Write("");
                    }
                }
                Console.Write("\n");
            }
        }
        static void Main(string[] args)
        {
             int x = 1, y = 1, i = 0;
            int[, ,] dt = new int[3, 10, 10]  //定义一个二维数组用于接收地图
                {
                   { 
                     {1,1,1,1,1,1,1,1,1,1},
                     {1,4,0,1,0,0,0,0,0,1},
                     {1,0,0,0,0,0,2,0,3,1},
                     {1,0,1,1,0,1,0,0,0,1},
                     {1,0,0,0,0,0,0,0,0,1},
                     {1,3,1,1,1,1,1,2,1,1},
                     {1,2,1,0,0,0,0,0,0,1},
                     {1,0,0,0,0,1,1,0,0,1},
                     {1,1,0,1,0,0,0,3,0,1},
                     {1,1,1,1,1,1,1,1,1,1},
                   },
                   { 
                     {1,1,1,1,1,1,1,1,1,1},
                     {1,1,1,1,4,0,1,0,3,1},
                     {1,1,1,3,0,0,2,0,0,1},
                     {1,1,0,0,2,0,1,0,0,1},
                     {1,0,0,0,1,1,1,0,0,1},
                     {1,0,1,1,0,0,0,0,0,1},
                     {1,0,0,0,0,2,0,0,1,1},
                     {1,0,3,0,0,0,1,1,1,1},
                     {1,0,0,0,0,1,1,1,1,1},
                     {1,1,1,1,1,1,1,1,1,1},
                   },
                   { 
                      {1,1,1,1,1,1,1,1,1,1},
                      {1,1,0,0,4,0,0,3,1,1},
                      {1,1,0,2,0,0,0,2,3,1},
                      {1,1,0,0,2,1,1,0,0,1},
                      {1,1,0,1,0,0,0,3,0,1},
                      {1,0,3,0,0,0,1,0,1,1},
                      {1,0,0,1,1,2,0,0,1,1},
                      {1,3,2,0,0,0,2,0,1,1},
                      {1,1,3,0,0,0,0,0,1,1},
                      {1,1,1,1,1,1,1,1,1,1},

                  } 
                };
            try
            {
                int count = 0;//临时变量
                int xzs = 0;//箱子数
                for (int j = 0; j < 10; j++)
                {
                    for (int k = 0; k < 10; k++)
                    {
                        if (dt[i, j, k] == 3)
                        {
                            xzs++;
                        }
                    }
                }
                while (true)
                {
                    int temp = 0;
                    ConsoleKeyInfo s = Console.ReadKey();  //s用于接收用户输入的键
                    if (s.Key.ToString() == "DownArrow")
                    {
                        if (dt[i, x + 1, y]!=1)
                        {
                            
                       
                        if (dt[i, x + 1, y] == 0)//如果小人的下一步是0(空格),则两个元素交换  (下同)
                        {
                            temp = dt[i, x, y];
                            dt[i, x, y] = dt[i, x + 1, y];
                            dt[i, x + 1, y] = temp;
                            x++;
                        }
                        else if (dt[i, x + 1, y] == 2 && dt[i, x + 2, y] == 0)//如果小人的下一步是箱子,箱子的下一步是空格,则三个元素进行交换 (下同)
                        {
                            temp = dt[i, x + 2, y];
                            dt[i, x + 2, y] = dt[i, x + 1, y];
                            dt[i, x + 1, y] = temp;
                            temp = dt[i, x + 1, y];
                            dt[i, x + 1, y] = dt[i, x, y];
                            dt[i, x, y] = temp;
                            x++;
                        }
                        else if (dt[i, x + 2, y] == 3 && dt[i, x + 1, y] == 2) //如果小人的下面第二个元素是“★”
                        {
                            dt[i, x + 2, y] = 2;//让五角星变成箱子
                            dt[i, x + 1, y] = 4;// 让箱子变成小人
                            dt[i, x, y] = 0;    //让小人变成空格
                            x++;
                            count++;  //给临时变量赋值作为跳出循环的条件,当count等于xzs时跳出循环
                        }
                        }
                    }
                    else if (s.Key.ToString() == "UpArrow")
                    {
                        if (dt[i, x - 1, y] != 1)
                        {
                            if (dt[i, x - 1, y] == 0)
                            {
                                temp = dt[i, x - 1, y];
                                dt[i, x - 1, y] = dt[i, x, y];
                                dt[i, x, y] = temp;
                                x--;
                            }
                            else if (dt[i, x - 1, y] == 2 && dt[i, x - 2, y] == 0)
                            {
                                temp = dt[i, x - 2, y];
                                dt[i, x - 2, y] = dt[i, x - 1, y];
                                dt[i, x - 1, y] = temp;
                                temp = dt[i, x, y];
                                dt[i, x, y] = dt[i, x - 1, y];
                                dt[i, x - 1, y] = temp;
                                x--;
                            }
                            else if (dt[i, x - 2, y] == 3 && dt[i, x - 1, y] == 2) //如果小人的下面第二个元素是“★”
                            {
                                dt[i, x - 2, y] = 2; //让五角星变成箱子
                                dt[i, x - 1, y] = 4;// 让箱子变成小人
                                dt[i, x, y] = 0;    //让小人变成空格
                                x--;
                                count++;  //给临时变量赋值作为跳出循环的条件,当count等于xzs时跳出循环
                            }
                        }
                    }
                     else if (s.Key.ToString() == "LeftArrow")
                    {
                        if (dt[i, x, y - 1] != 1)
                        {
                            if (dt[i, x, y - 1] == 0)
                            {
                                temp = dt[i, x, y - 1];
                                dt[i, x, y - 1] = dt[i, x, y];
                                dt[i, x, y] = temp;
                                y--;
                            }
                            else if (dt[i, x, y - 1] == 2 && dt[i, x, y - 2] == 0)
                            {
                                temp = dt[i, x, y - 2];
                                dt[i, x, y - 2] = dt[i, x, y - 1];
                                dt[i, x, y - 1] = temp;
                                temp = dt[i, x, y];
                                dt[i, x, y] = dt[i, x, y - 1];
                                dt[i, x, y - 1] = temp;
                                y--;
                            }
                            else if (dt[i, x, y - 2] == 3 && dt[i, x, y - 1] == 2) //如果小人的下面第二个元素是“★”
                            {
                                dt[i, x, y - 2] = 2; //让五角星变成箱子
                                dt[i, x, y - 1] = 4;// 让箱子变成小人
                                dt[i, x, y] = 0;    //让小人变成空格
                                y--;
                                count++;  //给临时变量赋值作为跳出循环的条件,当count等于xzs时跳出循环
                            }
                        }
                    }
                    else if (s.Key.ToString() == "RightArrow")
                    {
                        if (dt[i, x, y + 1] != 1)
                        {
                            if (dt[i, x, y + 1] == 0)
                            {
                                temp = dt[i, x, y + 1];
                                dt[i, x, y + 1] = dt[i, x, y];
                                dt[i, x, y] = temp;
                                y++;
                            }
                            else if (dt[i, x, y + 1] == 2 && dt[i, x, y + 2] == 0)
                            {
                                temp = dt[i, x, y + 2];
                                dt[i, x, y + 2] = dt[i, x, y + 1];
                                dt[i, x, y + 1] = temp;
                                temp = dt[i, x, y + 1];
                                dt[i, x, y + 1] = dt[i, x, y];
                                dt[i, x, y] = temp;
                                y++;
                            }
                            else if (dt[i, x, y + 2] == 3 && dt[i, x, y + 1] == 2) //如果小人的下面第二个元素是“★”
                            {
                                dt[i, x, y + 2] = 2; //让五角星变成箱子
                                dt[i, x, y + 1] = 4;// 让箱子变成小人
                                dt[i, x, y] = 0;    //让小人变成空格
                                y++;
                                count++; //给临时变量赋值作为跳出循环的条件,当count等于xzs时跳出循环
                            }
                        }
                    }
                    else
                    {

                    }
                    Console.Clear();  //清屏
                    
                    ditu(dt, i);// 调用ditu函数打印地图
                    if (count==xzs)
                    {
                        Console.WriteLine("恭喜你过关了!");
                        Console.WriteLine("按任意键进入下一关!");
                        Console.ReadKey();
                        x = 1; y = 4;//初始化小人的位置
                        i++;
                        count = 0;
                        xzs = 0;
                        for (int j = 0; j < 10; j++)
                        {
                            for (int k = 0; k < 10; k++)
                            {

                                if (dt[i, j, k] == 3)
                                {
                                    xzs++;
                                }

                            }
                        }
                    }
                }
            }
            catch (Exception)
            {
               // Console.WriteLine("恭喜你全部过关了!");
                Console.ReadKey();
            }

          }
      }
    }

 

转载于:https://www.cnblogs.com/dlexia/p/4439401.html

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