闲来无事,整理以前的代码,发现了这个小游戏,所以就想记录下来。贪吃蛇,大家童年的游戏吧。
黑色:贪吃蛇主题 红色:食物左上角:分数
整个游戏由四个类组成
1.Dir.java(枚举类,记录了贪吃蛇移动的方向)
public enum Dir {
L,U,R,D
}
public class Egg {
int row,col;
int w = Yard.BLOCK_SIZE;
int h = Yard.BLOCK_SIZE;
// 产生随机数,显示位置
private static Random r = new Random();
private Color color = Color.GREEN;
public Egg(int row, int col) {
this.row = row;
this.col = col;
}
// 随机显示鸡蛋位置
public Egg() {
this(r.nextInt(Yard.ROWS-2) + 2,r.nextInt(Yard.COLS));
}
public void reAppear() {
this.row = r.nextInt(Yard.ROWS-2) + 2;
this.col = r.nextInt(Yard.COLS);
}
public Rectangle getRect() {
return new Rectangle(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);
}
public void draw(Graphics g){
Color c = g.getColor();
g.setColor(color);
// 填充外接指定矩形框的椭圆
g.fillOval(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);
g.setColor(c);
if(color == Color.GREEN) color = Color.RED;
else color = Color.GREEN;
}
public int getRow() {
return row;
}
public void setRow(int row) {
this.row = row;
}
public int getCol() {
return col;
}
public void setCol(int col) {
this.col = col;
}
}
3.Snake.java(贪吃蛇类,基本对象,保存贪吃蛇的状态)
public class Snake {
private Node head = null;
private Node tail = null;
private int size = 0;
private Node n = new Node(20, 30, Dir.L);
private Yard y;
public Snake(Yard y) {
head = n;
tail = n;
size = 1;
this.y = y;
}
public void addToTail() {
Node node = null;
switch(tail.dir) {
case L :
node = new Node(tail.row, tail.col + 1, tail.dir);
break;
case U :
node = new Node(tail.row + 1, tail.col, tail.dir);
break;
case R :
node = new Node(tail.row, tail.col - 1, tail.dir);
break;
case D :
node = new Node(tail.row - 1, tail.col, tail.dir);
break;
}
tail.next = node;
node.prev = tail;
tail = node;
//size ++;
}
public void addToHead() {
Node node = null;
switch(head.dir) {
case L :
node = new Node(head.row, head.col - 1, head.dir);
break;
case U :
node = new Node(head.row - 1, head.col, head.dir);
break;
case R :
node = new Node(head.row, head.col + 1, head.dir);
break;
case D :
node = new Node(head.row + 1, head.col, head.dir);
break;
}
node.next = head;
head.prev = node;
head = node;
//size ++;
}
public void draw(Graphics g) {
if(size <= 0) return;
move();
for(Node n = head; n != null; n = n.next) {
n.draw(g);
}
}
private void move() {
addToHead();
deleteFromTail();
checkDead();
}
private void checkDead() {
if(head.row < 2 || head.col < 0 || head.row > Yard.ROWS || head.col > Yard.COLS) {
y.stop();
}
for(Node n = head.next; n != null; n=n.next){
if(head.row == n.row && head.col == n.col) {
y.stop();
}
}
}
//移动时尾部一节删掉
private void deleteFromTail() {
if(size == 0) return;
tail = tail.prev;
tail.next = null;
}
/*
* 定义一个类来实现贪吃蛇的连接移动
* 因为java中没有链表,所以借助类来实现
*/
private class Node {
int w = Yard.BLOCK_SIZE;
int h = Yard.BLOCK_SIZE;
int row , col;
Dir dir = Dir.L;
Node next = null;
Node prev = null;
Node(int row, int col, Dir dir) {
this.row = row;
this.col = col;
this.dir = dir;
}
void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillRect(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);
g.setColor(c);
}
}
// 增加分数
public void eat(Egg e) {
if(this.getRect().intersects(e.getRect())) {
e.reAppear();
this.addToHead();
y.setScore(y.getScore() + 5);
}
}
private Rectangle getRect() {
return new Rectangle(Yard.BLOCK_SIZE * head.col, Yard.BLOCK_SIZE * head.row, head.w, head.h);
}
// 监听按键状态
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT :
if(head.dir != Dir.R)
head.dir = Dir.L;
break;
case KeyEvent.VK_UP :
if(head.dir != Dir.D)
head.dir = Dir.U;
break;
case KeyEvent.VK_RIGHT :
if(head.dir != Dir.L)
head.dir = Dir.R;
break;
case KeyEvent.VK_DOWN :
if(head.dir != Dir.U)
head.dir = Dir.D;
break;
}
}
}
4.Yard.java(主体类,实现控制整个程序)
public class Yard extends Frame {
PaintThread paintThread = new PaintThread();
private boolean gameOver = false;
public static final int ROWS = 30;
public static final int COLS = 30;
public static final int BLOCK_SIZE = 15;
private Font fontGameOver = new Font("宋体", Font.BOLD, 50);
private int score = 0;
Snake s = new Snake(this);
Egg e = new Egg();
Image offScreenImage = null;
public int getScore() {
return score;
}
public void setScore(int score) {
this.score = score;
}
public void launch() {
this.setLocation(200, 200);
this.setSize(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
//使退出键有效果
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setVisible(true);
this.addKeyListener(new KeyMonitor());
new Thread(paintThread).start();
}
public static void main(String[] args) {
new Yard().launch();
}
public void stop() {
gameOver = true;
}
public void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.GRAY);
g.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
g.setColor(Color.DARK_GRAY);
//画出横线
for(int i=1; i
上述代码不难,感兴趣的朋友应该很容易就理解,本人在eclipse可以运行。