Java 开发简单的贪吃蛇游戏

public class Test {
    public static void main(String[] args) {
        Game game = new Game();
        game.start();
    }

}
public class Node {

    private int x ;
    private int y ;
    
    public Node(){}
    
    public Node(int x , int y){
        this.x = x ;
        this.y = y ;
    }

    public int getX() {
        return x;
    }

    public void setX(int x) {
        this.x = x;
    }

    public int getY() {
        return y;
    }

    public void setY(int y) {
        this.y = y;
    }

    @Override
    public int hashCode() {
        /*final int prime = 31;
        int result = 1;
        result = prime * result + x;
        result = prime * result + y;
        return result;*/
        return x;
    }

    @Override
    public boolean equals(Object obj) {
    /*    if (this == obj)
            return true;
        if (obj == null)
            return false;
        if (getClass() != obj.getClass())
            return false;
        Node other = (Node) obj;
        if (x != other.x)
            return false;
        if (y != other.y)
            return false;
        return true;*/
        
        if (null == obj) {
            return false;
        }

        if (this == obj) {
            return true;
        }

        if (obj instanceof Node) {
            Node n = (Node) obj;
            if (this.x == n.x && this.y == n.y) {
                return true;
            }
        }

        return false;
    }

    @Override
    public String toString() {
        return "Node [x=" + x + ", y=" + y + "]";
    }
    
    
    
}
import java.util.LinkedList;

public class Snake {
    //存放节点的链表, 也就是蛇身
    private LinkedList nodes = new LinkedList();
    
    //申明一个foods(食物)对象
    InitPanel food;
    //定义方向
    
    public static final int UP = -10;
    public static final int DOWN = 10;
    public static final int LEFT = -1;
    public static final int RIGHT =1;
    
    //定义蛇初始的方向
    private int direction;
    
    /**
     *创建Snake 初始化时的对象 
     */
    public Snake(){
        nodes.add(new Node(3,9));
        nodes.add(new Node(4,9));
        nodes.add(new Node(4,10));
        nodes.add(new Node(5,10));
        
        //蛇头的方向
        this.direction = UP;
    }
    
    public Snake(LinkedList nodes){
        //清空链表中的所有节点
        this.nodes.clear();
        //添加所有的节点
        this.nodes.addAll(nodes);


        
    }
    
    /**
     *移动 
     */
    private void step(){
        //先获取头节点, 也就是蛇头
        Node top = this.nodes.getFirst();
        
        //移动后的坐标
        
        int x =top.getX()+ this.direction/10;
        int y =top.getY()+this.direction%10;
        
        //新蛇头的坐标
        Node t = new Node(x,y);
        
        //添加蛇头
        nodes.addFirst(t);
        
        //删除蛇尾巴
        if(food.getFood().contains(nodes.getFirst())){
            food.Meet();
        }else{
            nodes.removeLast();
        }
        
    }
    
    /**
     *移动 
     */
    public void step(int direction,InitPanel sp){
        if(this.direction + direction == 0){
            throw new RuntimeException("方向走反");
        }
        this.direction = direction;
        this.food = sp ;
        step();
    }
    
    /**
     *判断节点是否都在蛇身上 
     */
    public boolean containNode(Node node){
        return nodes.contains(node);
    }
    
    /**
     *得到所有的节点对象 
     */
    public LinkedList getNodes(){
        return nodes;
    }
    
     
    
    
    

}
import java.util.HashSet;
import java.util.Random;

public class InitPanel {
    public int rows = 10;
    public int cols = 30;
    
    private Snake snake;
    
    private HashSet foods = new HashSet();
    
    Random random;
    /**
     *界面构造器
     */
    public InitPanel(){
        //创建出蛇对象
        snake = new Snake();
        //创建出食物对象
        this.initFoods(5);
    }
    //返回蛇身
    public Snake getSnake(){
        return snake;
    }
    /**
     * 实例化食物对象
     */
    public void initFoods(int i){
        random = new Random();
        while(true){
            //食物不能出现的位置,不能在边界上 ,也不能在边界外
            int x = random.nextInt(rows-2)+1;
            int y = random.nextInt(cols-2)+1;
            Node food = new Node(x,y);
            //食物还不能在蛇身上
            if(snake.containNode(food)){
                continue;
            }
            //食物与食物之间出现在界面上的时候还不能再同一个位置
            if(foods.contains(food)){
                continue;
            }
            
            //添加食物在食物链表中
            foods.add(food);
            
            //如果生成的食物数量达到i,则退出循环
            if(foods.size()==i){
                break;
            }
        }
    }
    
    //产生界面
    public void print(){
        for(int i = 0 ; i < rows ; i ++){
            
            for(int j = 0 ; j < cols  ; j ++){
                
                if(i == 0 || i == rows - 1){
                    System.out.print("-");
                }else if(j == 0 || j == cols - 1 ){
                    System.out.print("|");
                }else if(snake.containNode(new Node(i,j))){
                    System.out.print("*");
                }else if(foods.contains(new Node(i,j))){
                    System.out.print("o");
                }else {
                    System.out.print(" ");
                }
            }
            System.out.println();
        }
    }
    
    
    //返回食物的所有节点
    public HashSet getFood(){
        return foods;
    }
    
    //当蛇吃到食物的时候,该食物就应该消失
    public HashSet Meet(){
        foods.remove(snake.getNodes().getFirst());
        return foods;
    }
    

}
import java.util.Scanner;

public class Game {

    //游戏开始
    public void start(){
        InitPanel sp = new InitPanel();
        Snake snake = sp.getSnake();
        
        Scanner input = new Scanner(System.in);
        while(true){
            sp.print();
            System.out.println("dir:");
            
            String str =input.nextLine();
            switch (str) {
            case "w":
                snake.step(Snake.UP,sp);
                break;
            case "s":
                snake.step(Snake.DOWN,sp);
                break;
            case "a":
                snake.step(Snake.LEFT,sp);
                break;
            case "d":
                snake.step(Snake.RIGHT,sp);
                break;
            case "q":
                System.out.println("结束了游戏   拜拜");
                System.exit(0);
                break;

            default:
                break;
            }
        }
    }
    
    
}

贪吃蛇其实可以看成由一节节的节点组成的一个链表的集合

 

转载于:https://www.cnblogs.com/sdfd101/p/4870169.html

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