Quaternion.Lerp 插值

//通过t值from向to之间插值,并且规范化结果。
//这个比Slerp更快但是如果旋转较远看起来就比较差。


// Interpolates rotation between the rotations
// of from and to.
// (Choose from and to not to be the same as
// the object you attach this script to)
//在from和to之间插值旋转.
//(from和to不能与附加脚本的物体相同)
var from : Transform;
var to : Transform;
var speed = 0.1;
function Update () {
	transform.rotation =
	Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed);
}


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