面向组件编程之Unity 5.normalized不改变原向量,Normalize改变原向量

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TransformFeng2 : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {
        #region
        Vector3 v3 = new Vector3(3, 1, 0);
        //normalized没有改变原来向量的值
        Vector3 res = v3.normalized;
        Debug.Log("res = " + res);
        Debug.Log("v3 = " + v3);
        //normalize把v3原来的向量直接改变成标准化向量
        v3.Normalize();
        Debug.Log("v3 = " + v3);
        #endregion
    }
}

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