在linux平台下用c语言udp协议实现客户与服务器的简单通信与封装的实现
一、服务器端
1、新建CreateServer.c和CreateServer.h文件,服务器的创建代码在此实现,程序中封装了创建TcpSocket和UdpSocket服务器的方法,可直接调用函数创建服务器,客户端的业务则单独处理,方便了逻辑设计与代码移植。
CreateServer.h代码如下:
#ifndef CREATESERVER_H
#define CREATESERVER_H
int create_tcp_server(int);
int create_udp_server(int);
#endif // CREATESERVER_H
CreateServer.c代码如下:
#include
#include
#include
#define LISTEN_SIZE 20
int start_server(int port, int type){
//建立服务器套接字
int ss = socket(AF_INET, type, 0);
if(ss < 0){
printf("create socket error\n");
return -1;
}
//设置服务器地址
struct sockaddr_in server_addr; //服务器地址结构
bzero(&server_addr, sizeof(struct sockaddr_in)); //清零
server_addr.sin_family = AF_INET; //协议族
server_addr.sin_addr.s_addr = htonl(INADDR_ANY); //ip地址
server_addr.sin_port = htons(port); //端口
//绑定地址结构到套接字描述符
if(bind(ss, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0){
printf("bind error\n");
return -1;
}
//TCP
if(SOCK_STREAM == type){
//设置侦听
if(listen(ss, LISTEN_SIZE) < 0){
printf("listen error\n");
return -1;
}
printf("tcp server start\n");
}
else
printf("udp server start\n");
return ss;
}
int create_tcp_server(int port){
start_server(port, SOCK_STREAM);
}
int create_udp_server(int port){
start_server(port, SOCK_DGRAM);
}
main.c代码如下:
#include
#include
#include
#include
#define PORT 8888
#define BUFF_LEN 1024
void udpserv_echo(int ss, struct sockaddr* client){
int n;
char buff[BUFF_LEN];
socklen_t len;
while(1){
bzero(buff, BUFF_LEN);
len = sizeof(*client);
n = recvfrom(ss, buff, BUFF_LEN, 0, client, &len);
sendto(ss, buff, n, 0, client, len);
printf("%s\n", buff);
}
}
int main(){
int ss = create_udp_server(PORT);
if(-1 == ss)
exit(-1);
//回显处理程序
struct sockaddr_in addr_clie;
udpserv_echo(ss, (struct sockaddr*)&addr_clie);
close(ss);
return 0;
}
二、客户端
客户端Socket.h和Socket.c封装了创建TcpSocket和UdpSocket的代码,可直接调用函数连接到服务器。
Socket.h代码如下:
#ifndef SOCKET_H
#define SOCKET_H
int connect_tcp(char*, int);
int connect_udp(char*, int);
#endif // SOCKET_H
Socket.c代码如下:
#include
#include
#include
int connectsock(char* server_ip, int server_port, int type){
int sock_fd = socket(AF_INET, type, 0);
if(-1 == sock_fd){
printf("create socket error\n");
return -1;
}
struct sockaddr_in server_addr;
//设置服务器地址
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
server_addr.sin_port = htons(server_port);
inet_pton(AF_INET, server_ip, &server_addr.sin_addr);
//连接服务器
if(-1 == connect(sock_fd, (struct sockaddr*)&server_addr, sizeof(struct sockaddr_in))){
printf("connect server error\n");
return -1;
}
printf("connect server success\n");
return sock_fd;
}
int connect_tcp(char* server_ip, int server_port){
return connectsock(server_ip, server_port, SOCK_STREAM);
}
int connect_udp(char* server_ip, int server_port){
return connectsock(server_ip, server_port, SOCK_DGRAM);
}
main.c代码如下:
#include
#include
#define IP "127.0.0.1"
#define PORT 8888
#define BUFF_LEN 1024
void udpclie_echo(int s){
char buff[BUFF_LEN];
while(1){
bzero(buff, BUFF_LEN);
scanf("%s", buff);
write(s, buff, BUFF_LEN);
bzero(buff, BUFF_LEN);
read(s, buff, BUFF_LEN);
printf("recved:%s\n",buff);
}
}
int main(){
int s = connect_udp(IP, PORT);
if(-1 == s)
exit(-1);
udpclie_echo(s);
close(s);
return 0;
}
源码下载地址:
https://github.com/Wushaoling/Linux-C-Socket/tree/master/UDP