AR 移动端手指缩放

using UnityEngine;
using System.Collections; 
public class Gesture : MonoBehaviour 
{ 
private Touch oldTouch1; //上次触摸点1(手指1) 
private Touch oldTouch2; //上次触摸点2(手指2) 
void Start() { 
} 
void Update () 
{ 
//没有触摸 
if ( 
Input.touchCount <= 0 ){ return; 
} 
//单点触摸, 水平上下旋转 
if( 1 == Input.touchCount )
{ 
Touch touch = Input.GetTouch (0); 
Vector2 deltaPos = touch.deltaPosition; 
transform.Rotate(Vector3.down * deltaPos.x , Space.World); 
transform.Rotate(Vector3.right * deltaPos.y , Space.World); 
} 
//多点触摸, 放大缩小 
Touch newTouch1 = Input.GetTouch (0); 
Touch newTouch2 = Input.GetTouch (1); 
//第2点刚开始接触屏幕, 只记录,不做处理 
if( newTouch2.phase == TouchPhase.Began )
{ 
oldTouch2 = newTouch2; 
oldTouch1 = newTouch1; 
return; 
} 
//计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型 
float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position); 
float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position); 
//两个距离之差,为正表示放大手势, 为负表示缩小手势 
float offset = newDistance - oldDistance; 
//放大因子, 一个像素按 0.01倍来算(100可调整) 
float scaleFactor = offset / 100f; 
Vector3 localScale = transform.localScale; 
Vector3 scale = new Vector3(localScale.x + scaleFactor, localScale.y + scaleFactor, localScale.z + scaleFactor);
 //最小缩放到 0.3 倍 if (scale.x > 0.3f && scale.y > 0.3f && scale.z > 0.3f) { transform.localScale = scale; } 
//记住最新的触摸点,下次使用 oldTouch1 = newTouch1; oldTouch2 = newTouch2; } }


 
 

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