using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestA : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Q))
{
SendX();
}
}
void SendX()
{
//传递普通值
//ChuanDi(9);
//传递list
//List
//list.Add(12);
//list.Add(17);
//list.Add(13);
//传递字典
Dictionary
dic.Add("s", "244");
dic.Add("s3", "2494");
Review(dic);
}
void Review
{
print(t);
}
void Review
{
//List
print(t.Count);
print("我是List");
}
void Review
{
//List
print("我是字典");
//print(t.Count);
}
}
object 有装箱拆箱的损耗,用泛型来代替