1.定义数据
2.画到面板上
3.监听事件:键盘,事件
游戏启动类
package snake;
import javax.swing.*;
//游戏的启动类
public class StartDemo extends JFrame {
public static void main(String[] args) {
StartDemo startDemo = new StartDemo();
startDemo.setBounds(10,10,900,720);
startDemo.setResizable(false);//设置不可变大小
startDemo.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面应该在panel上
startDemo.setVisible(true);
startDemo.add(new GamePanel());
}
}
游戏数据中心
package snake;
import javax.swing.*;
import java.net.URL;
//数据中心,用来存储图片素材
public class Data {
//相对路径 "tx.jpg"
//绝对路径 "/...." 相对于当前的项目
public static URL headerURL = Data.class.getResource("/snake/statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("/snake/statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("/snake/statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("/snake/statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("/snake/statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("/snake/statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("/snake/statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
游戏界面
package snake;
import javafx.scene.input.KeyCode;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] x = new int[600];//蛇的x坐标
int[] y = new int[600];//蛇的Y坐标
String fx;
int score;//分数
//食物的坐标
int foodx;
int foody;
Random random = new Random();
boolean status; //游戏状态:开始,停止
boolean isFail = false;//游戏失败
Timer timer = new Timer(100,this);//每100ms执行一次
public GamePanel(){
init();
//获得焦点和键盘监听
setFocusable(true);//获得焦点事件
addKeyListener(this);//获取键盘事件
timer.start();//游戏一开始,定时器启动
}
public void init(){
length = 3;
x[0] = 100;y[0] = 100;
x[1] = 75;y[1] = 100;
x[2] = 50;y[2] = 100;
fx = "R";
status = false;
//把食物随机放到界面上
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
score=0;
}
//绘制面板,游戏中的所有东西都用画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
setBackground(Color.white);
Data.header.paintIcon(this,g,25,11);//头部广告栏
g.fillRect(25,75,850,600);//默认的游戏界面
//绘制食物
Data.food.paintIcon(this,g,foodx,foody);
//绘制静态的蛇
if(fx.equals("R")){ //绘制头部,按初始化方向来绘制
Data.right.paintIcon(this,g,x[0],y[0]);
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,x[0],y[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,x[0],y[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,x[0],y[0]);
}
for (int i=1;i<length;i++){ //绘制身体,按长度绘制
Data.body.paintIcon(this,g,x[i],y[i]);
}
//绘制分数和长度
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度:"+length,750,35);
g.drawString("分数:"+score,750,50);
//绘制游戏状态
if(status == false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空格开始游戏",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); //获得键盘的按键
if(keyCode==KeyEvent.VK_SPACE){ //如果按下的是空格
if(isFail){
isFail=false;
init();
}else {
status = !status; //取反
}
repaint();
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
fx="U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx="D";
}else if(keyCode==KeyEvent.VK_LEFT){
fx="L";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx="R";
}
}
//事件监听 需要通过固定事件来刷新,1s=10次
@Override
public void actionPerformed(ActionEvent e) {
if(status&&isFail==false){ //如果游戏是开始状态,让小蛇动起来
//吃食物
if(x[0]==foodx&&y[0]==foody){
//长度加一
length++;
//分数加十
score+=10;
//随机食物位置
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
}
//移动
for(int i = length-1;i>0;i--){ //后一节移到前一节的位置
x[i] = x[i-1];
y[i] = y[i-1];
}
//走向
if(fx=="R"){
x[0]+=25;
if(x[0]>850){ x[0]=25; }
}else if(fx=="L"){
x[0]-=25;
if(x[0]<25){ x[0]=850; }
}else if(fx=="U"){
y[0]-=25;
if(y[0]<75){ y[0]=650; }
}else if(fx=="D"){
y[0]+=25;
if(y[0]>650){ y[0]=75; }
}
repaint();
//失败判定,撞到自己就算失败
for (int i = 1; i < length ; i++) {
if(x[0]==x[i]&&y[0]==y[i]){
isFail=true;
}
}
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) { }
@Override
public void keyReleased(KeyEvent e) { }
}