生命不止,继续 go go go!!!
其实,早就应该跟大家分享golang中关于websocket的使用,但是一直不知道从何入手,也不能够很清晰的描述出来。
今天就浅尝辄止,通过第三方库实现websocket。
WebSocket协议是基于TCP的一种新的网络协议。它实现了浏览器与服务器全双工(full-duplex)通信——允许服务器主动发送信息给客户端。
WebSocket通信协议于2011年被IETF定为标准RFC 6455,并被RFC7936所补充规范。
WebSocket协议支持(在受控环境中运行不受信任的代码的)客户端与(选择加入该代码的通信的)远程主机之间进行全双工通信。用于此的安全模型是Web浏览器常用的基于原始的安全模式。 协议包括一个开放的握手以及随后的TCP层上的消息帧。 该技术的目标是为基于浏览器的、需要和服务器进行双向通信的(服务器不能依赖于打开多个HTTP连接(例如,使用XMLHttpRequest或iframe和长轮询))应用程序提供一种通信机制。
A WebSocket implementation for Go.
github地址:
https://github.com/gorilla/websocket
Star: 4307
获取:
go get github.com/gorilla/websocket
其中,用到了satori/go.uuid:
Go实战–golang生成uuid(The way to go)
server.go
package main
import (
"encoding/json"
"fmt"
"net/http"
"github.com/gorilla/websocket"
"github.com/satori/go.uuid"
)
type ClientManager struct {
clients map[*Client]bool
broadcast chan []byte
register chan *Client
unregister chan *Client
}
type Client struct {
id string
socket *websocket.Conn
send chan []byte
}
type Message struct {
Sender string `json:"sender,omitempty"`
Recipient string `json:"recipient,omitempty"`
Content string `json:"content,omitempty"`
}
var manager = ClientManager{
broadcast: make(chan []byte),
register: make(chan *Client),
unregister: make(chan *Client),
clients: make(map[*Client]bool),
}
func (manager *ClientManager) start() {
for {
select {
case conn := <-manager.register:
manager.clients[conn] = true
jsonMessage, _ := json.Marshal(&Message{Content: "/A new socket has connected."})
manager.send(jsonMessage, conn)
case conn := <-manager.unregister:
if _, ok := manager.clients[conn]; ok {
close(conn.send)
delete(manager.clients, conn)
jsonMessage, _ := json.Marshal(&Message{Content: "/A socket has disconnected."})
manager.send(jsonMessage, conn)
}
case message := <-manager.broadcast:
for conn := range manager.clients {
select {
case conn.send <- message:
default:
close(conn.send)
delete(manager.clients, conn)
}
}
}
}
}
func (manager *ClientManager) send(message []byte, ignore *Client) {
for conn := range manager.clients {
if conn != ignore {
conn.send <- message
}
}
}
func (c *Client) read() {
defer func() {
manager.unregister <- c
c.socket.Close()
}()
for {
_, message, err := c.socket.ReadMessage()
if err != nil {
manager.unregister <- c
c.socket.Close()
break
}
jsonMessage, _ := json.Marshal(&Message{Sender: c.id, Content: string(message)})
manager.broadcast <- jsonMessage
}
}
func (c *Client) write() {
defer func() {
c.socket.Close()
}()
for {
select {
case message, ok := <-c.send:
if !ok {
c.socket.WriteMessage(websocket.CloseMessage, []byte{})
return
}
c.socket.WriteMessage(websocket.TextMessage, message)
}
}
}
func main() {
fmt.Println("Starting application...")
go manager.start()
http.HandleFunc("/ws", wsPage)
http.ListenAndServe(":12345", nil)
}
func wsPage(res http.ResponseWriter, req *http.Request) {
conn, error := (&websocket.Upgrader{CheckOrigin: func(r *http.Request) bool { return true }}).Upgrade(res, req, nil)
if error != nil {
http.NotFound(res, req)
return
}
client := &Client{id: uuid.NewV4().String(), socket: conn, send: make(chan []byte)}
manager.register <- client
go client.read()
go client.write()
}
package main
import (
"flag"
"fmt"
"net/url"
"time"
"github.com/gorilla/websocket"
)
var addr = flag.String("addr", "localhost:12345", "http service address")
func main() {
u := url.URL{Scheme: "ws", Host: *addr, Path: "/ws"}
var dialer *websocket.Dialer
conn, _, err := dialer.Dial(u.String(), nil)
if err != nil {
fmt.Println(err)
return
}
go timeWriter(conn)
for {
_, message, err := conn.ReadMessage()
if err != nil {
fmt.Println("read:", err)
return
}
fmt.Printf("received: %s\n", message)
}
}
func timeWriter(conn *websocket.Conn) {
for {
time.Sleep(time.Second * 2)
conn.WriteMessage(websocket.TextMessage, []byte(time.Now().Format("2006-01-02 15:04:05")))
}
}
test_websocket.html
<html>
<head>
<title>Golang Chattitle>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js">script>
<script type="text/javascript">
$(function() {
var conn;
var msg = $("#msg");
var log = $("#log");
function appendLog(msg) {
var d = log[0]
var doScroll = d.scrollTop == d.scrollHeight - d.clientHeight;
msg.appendTo(log)
if (doScroll) {
d.scrollTop = d.scrollHeight - d.clientHeight;
}
}
$("#form").submit(function() {
if (!conn) {
return false;
}
if (!msg.val()) {
return false;
}
conn.send(msg.val());
msg.val("");
return false
});
if (window["WebSocket"]) {
conn = new WebSocket("ws://localhost:12345/ws");
conn.onclose = function(evt) {
appendLog($("Connection Closed."))
}
conn.onmessage = function(evt) {
appendLog($("").text(evt.data))
}
} else {
appendLog($("WebSockets Not Support."))
}
});
script>
<style type="text/css">
html {
overflow: hidden;
}
body {
overflow: hidden;
padding: 0;
margin: 0;
width: 100%;
height: 100%;
background: gray;
}
#log {
background: white;
margin: 0;
padding: 0.5em 0.5em 0.5em 0.5em;
position: absolute;
top: 0.5em;
left: 0.5em;
right: 0.5em;
bottom: 3em;
overflow: auto;
}
#form {
padding: 0 0.5em 0 0.5em;
margin: 0;
position: absolute;
bottom: 1em;
left: 0px;
width: 100%;
overflow: hidden;
}
style>
head>
<body>
<div id="log">div>
<form id="form">
<input type="submit" value="发送" />
<input type="text" id="msg" size="64"/>
form>
body>
html>
运行:
运行server,运行client,浏览器打开html文件:
下面分享一个基于websocket的实时聊天室:
https://github.com/scotch-io/go-realtime-chat
main.go:
package main
import (
"log"
"net/http"
"github.com/gorilla/websocket"
)
var clients = make(map[*websocket.Conn]bool) // connected clients
var broadcast = make(chan Message) // broadcast channel
// Configure the upgrader
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
return true
},
}
// Define our message object
type Message struct {
Email string `json:"email"`
Username string `json:"username"`
Message string `json:"message"`
}
func main() {
// Create a simple file server
fs := http.FileServer(http.Dir("../public"))
http.Handle("/", fs)
// Configure websocket route
http.HandleFunc("/ws", handleConnections)
// Start listening for incoming chat messages
go handleMessages()
// Start the server on localhost port 8000 and log any errors
log.Println("http server started on :8000")
err := http.ListenAndServe(":8000", nil)
if err != nil {
log.Fatal("ListenAndServe: ", err)
}
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
// Upgrade initial GET request to a websocket
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Fatal(err)
}
// Make sure we close the connection when the function returns
defer ws.Close()
// Register our new client
clients[ws] = true
for {
var msg Message
// Read in a new message as JSON and map it to a Message object
err := ws.ReadJSON(&msg)
if err != nil {
log.Printf("error: %v", err)
delete(clients, ws)
break
}
// Send the newly received message to the broadcast channel
broadcast <- msg
}
}
func handleMessages() {
for {
// Grab the next message from the broadcast channel
msg := <-broadcast
// Send it out to every client that is currently connected
for client := range clients {
err := client.WriteJSON(msg)
if err != nil {
log.Printf("error: %v", err)
client.Close()
delete(clients, client)
}
}
}
}
app.js:
new Vue({
el: '#app',
data: {
ws: null, // Our websocket
newMsg: '', // Holds new messages to be sent to the server
chatContent: '', // A running list of chat messages displayed on the screen
email: null, // Email address used for grabbing an avatar
username: null, // Our username
joined: false // True if email and username have been filled in
},
created: function() {
var self = this;
this.ws = new WebSocket('ws://' + window.location.host + '/ws');
this.ws.addEventListener('message', function(e) {
var msg = JSON.parse(e.data);
self.chatContent += ''
+ ''">' // Avatar
+ msg.username
+ ''
+ emojione.toImage(msg.message) + '
'; // Parse emojis
var element = document.getElementById('chat-messages');
element.scrollTop = element.scrollHeight; // Auto scroll to the bottom
});
},
methods: {
send: function () {
if (this.newMsg != '') {
this.ws.send(
JSON.stringify({
email: this.email,
username: this.username,
message: $('').html(this.newMsg).text() // Strip out html
}
));
this.newMsg = ''; // Reset newMsg
}
},
join: function () {
if (!this.email) {
Materialize.toast('You must enter an email', 2000);
return
}
if (!this.username) {
Materialize.toast('You must choose a username', 2000);
return
}
this.email = $('
').html(this.email).text();
this.username = $('
').html(this.username).text();
this.joined = true;
},
gravatarURL: function(email) {
return 'http://www.gravatar.com/avatar/' + CryptoJS.MD5(email);
}
}
});
index.html:
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Simple Chattitle>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/materialize/0.97.8/css/materialize.min.css">
<link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/emojione/2.2.6/assets/css/emojione.min.css"/>
<link rel="stylesheet" href="/style.css">
head>
<body>
<header>
<nav>
<div class="nav-wrapper">
<a href="/" class="brand-logo right">Simple Chata>
div>
nav>
header>
<main id="app">
<div class="row">
<div class="col s12">
<div class="card horizontal">
<div id="chat-messages" class="card-content" v-html="chatContent">
div>
div>
div>
div>
<div class="row" v-if="joined">
<div class="input-field col s8">
<input type="text" v-model="newMsg" @keyup.enter="send">
div>
<div class="input-field col s4">
<button class="waves-effect waves-light btn" @click="send">
<i class="material-icons right">chati>
Send
button>
div>
div>
<div class="row" v-if="!joined">
<div class="input-field col s8">
<input type="email" v-model.trim="email" placeholder="Email">
div>
<div class="input-field col s8">
<input type="text" v-model.trim="username" placeholder="Username">
div>
<div class="input-field col s4">
<button class="waves-effect waves-light btn" @click="join()">
<i class="material-icons right">donei>
Join
button>
div>
div>
main>
<footer class="page-footer">
footer>
<script src="https://unpkg.com/[email protected]/dist/vue.min.js">script>
<script src="https://cdn.jsdelivr.net/emojione/2.2.6/lib/js/emojione.min.js">script>
<script src="https://code.jquery.com/jquery-2.1.1.min.js">script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/crypto-js/3.1.2/rollups/md5.js">script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/materialize/0.97.8/js/materialize.min.js">script>
<script src="/app.js">script>
body>
html>
style.css:
body {
display: flex;
min-height: 100vh;
flex-direction: column;
}
main {
flex: 1 0 auto;
}
#chat-messages {
min-height: 10vh;
height: 60vh;
width: 100%;
overflow-y: scroll;
}
github地址:
https://github.com/nkovacs/go-socket.io
获取:
go get github.com/nkovacs/go-socket.io
main.go
package main
import (
"log"
"net/http"
"github.com/nkovacs/go-socket.io"
)
func main() {
server, err := socketio.NewServer(nil)
if err != nil {
log.Fatal(err)
}
server.On("connection", func(so socketio.Socket) {
log.Println("on connection")
so.Join("chat")
so.On("chat message", func(msg string) {
log.Println("emit:", so.Emit("chat message", msg))
so.BroadcastTo("chat", "chat message", msg)
})
so.On("disconnection", func() {
log.Println("on disconnect")
})
})
server.On("error", func(so socketio.Socket, err error) {
log.Println("error:", err)
})
http.Handle("/socket.io/", server)
http.Handle("/", http.FileServer(http.Dir("./public")))
log.Println("Serving at localhost:12345...")
log.Fatal(http.ListenAndServe(":12345", nil))
}
index.html
<html>
<head>
<title>Socket.IO chattitle>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body { font: 13px Helvetica, Arial; }
form { background: #000; padding: 3px; position: fixed; bottom: 0; width: 100%; }
form input { border: 0; padding: 10px; width: 90%; margin-right: .5%; }
form button { width: 9%; background: rgb(130, 224, 255); border: none; padding: 10px; }
#messages { list-style-type: none; margin: 0; padding: 0; }
#messages li { padding: 5px 10px; }
#messages li:nth-child(odd) { background: #eee; }
style>
head>
<body>
<ul id="messages">ul>
<form action="">
<input id="m" autocomplete="off" /><button>Sendbutton>
form>
<script>
var socket = io();
$('form').submit(function(){
socket.emit('chat message', $('#m').val());
$('#m').val('');
return false;
});
socket.on('chat message', function(msg){
$('#messages').append($('' ).text(msg));
});
script>
body>
html>