前面三讲主要多涉及的是有关window的概念。这讲我们主要介绍WindowManagerService。众所周知Wms是windowManager的管理者,其实他还有其他重要的职责。
WMS的主要的职责是:
1.保持窗口的层级关系,以便SurfaceFlinger能够据此绘制屏幕;
2.把窗口信息传递给InputManager对象,以便InputDispatcher能够把输入消息派发给和屏幕上显示一致的窗口;
这里的接口结构是指Wms模块和其他模块之间的交互接口,具体如下图:
和Ams一样,Wms也是在SystemServer启动的时候被创建。我们来看下创建的流程
SystemServer#startOtherService()
其中涉及到Wms的代码如下:
// 1
traceBeginAndSlog("StartWindowManagerService");
// WMS needs sensor service ready
ConcurrentUtils.waitForFutureNoInterrupt(mSensorServiceStart, START_SENSOR_SERVICE);
mSensorServiceStart = null;
wm = WindowManagerService.main(context, inputManager, !mFirstBoot, mOnlyCore,
new PhoneWindowManager(), mActivityManagerService.mActivityTaskManager);
ServiceManager.addService(Context.WINDOW_SERVICE, wm, /* allowIsolated= */ false,
DUMP_FLAG_PRIORITY_CRITICAL | DUMP_FLAG_PROTO);
ServiceManager.addService(Context.INPUT_SERVICE, inputManager,
/* allowIsolated= */ false, DUMP_FLAG_PRIORITY_CRITICAL);
traceEnd();
// 2
traceBeginAndSlog("SetWindowManagerService");
mActivityManagerService.setWindowManager(wm);
traceEnd();
// 3
traceBeginAndSlog("WindowManagerServiceOnInitReady");
wm.onInitReady();
traceEnd();
// 4
traceBeginAndSlog("MakeDisplayReady");
try {
wm.displayReady();
} catch (Throwable e) {
reportWtf("making display ready", e);
}
traceEnd();
// 5
traceBeginAndSlog("MakeWindowManagerServiceReady");
try {
wm.systemReady();
} catch (Throwable e) {
reportWtf("making Window Manager Service ready", e);
}
traceEnd();
我们分别来看(注释号对应着下面哥小节号)。
public static WindowManagerService main(final Context context, final InputManagerService im,
final boolean showBootMsgs, final boolean onlyCore, WindowManagerPolicy policy,
ActivityTaskManagerService atm) {
return main(context, im, showBootMsgs, onlyCore, policy, atm,
SurfaceControl.Transaction::new);
}
/**
* Creates and returns an instance of the WindowManagerService. This call allows the caller
* to override the {@link TransactionFactory} to stub functionality under test.
*/
@VisibleForTesting
public static WindowManagerService main(final Context context, final InputManagerService im,
final boolean showBootMsgs, final boolean onlyCore, WindowManagerPolicy policy,
ActivityTaskManagerService atm, TransactionFactory transactionFactory) {
DisplayThread.getHandler().runWithScissors(() ->
sInstance = new WindowManagerService(context, im, showBootMsgs, onlyCore, policy,
atm, transactionFactory), 0);
return sInstance;
}
DisplayThread.getHandler方法是用来获取DisplayThread的handler实例。然后就是调用Handler的runWithScissors()方法。
public final boolean runWithScissors(@NonNull Runnable r, long timeout) {
if (r == null) {
throw new IllegalArgumentException("runnable must not be null");
}
if (timeout < 0) {
throw new IllegalArgumentException("timeout must be non-negative");
}
// 1
if (Looper.myLooper() == mLooper) {
r.run();
return true;
}
BlockingRunnable br = new BlockingRunnable(r);
return br.postAndWait(this, timeout);
}
注释1:判断当前的线程是否是Handler所指向的线程(android.display线程)。很明显当前线程是system_server线程,而非android.display线程。0
如果是的话就直接执行run()方法,如果不是的话就会调用BlockingRunnable的postAndWait()方法。BlockingRunnable是Handler的内部类
public boolean postAndWait(Handler handler, long timeout) {
if (!handler.post(this)) {
return false;
}
synchronized (this) {
if (timeout > 0) {
final long expirationTime = SystemClock.uptimeMillis() + timeout;
while (!mDone) {
long delay = expirationTime - SystemClock.uptimeMillis();
if (delay <= 0) {
return false; // timeout
}
try {
wait(delay);
} catch (InterruptedException ex) {
}
}
} else {
while (!mDone) {
try {
wait();
} catch (InterruptedException ex) {
}
}
}
}
return true;
}
在Wms的main()方法中传入的timeout为0,所以if-else语句中会走到else中去,即当前的线程将处于wait状态。而这个线程需要等待的线程是什么?我们注意到一个变量mDone。它默认为false,赋值是在BlockingRunnable的run()方法中:
@Override
public void run() {
try {
mTask.run();
} finally {
synchronized (this) {
mDone = true;
notifyAll();
}
}
}
当执行完run()方法后,在finally语句中会将mDone置为true,这样上面的if-else语句就不会走进去,同时调用notifyAll()方法唤醒处于wait状态的线程。也就是说system_server线程需要等待android.display线程执行完毕才会被唤醒执行。
// Ams
public void setWindowManager(WindowManagerService wm) {
synchronized (this) {
mWindowManager = wm;
mActivityTaskManager.setWindowManager(wm);
}
}
// ActivityTaskManagerService
public void setWindowManager(WindowManagerService wm) {
synchronized (mGlobalLock) {
mWindowManager = wm;
mLockTaskController.setWindowManager(wm);
mStackSupervisor.setWindowManager(wm);
mRootActivityContainer.setWindowManager(wm);
}
}
如上可以看到,这就让Ams持有了Wms的实例。
public void onInitReady() {
// 1
initPolicy();
// Add ourself to the Watchdog monitors.
// 2
Watchdog.getInstance().addMonitor(this);
openSurfaceTransaction();
try {
createWatermarkInTransaction();
} finally {
closeSurfaceTransaction("createWatermarkInTransaction");
}
showEmulatorDisplayOverlayIfNeeded();
}
注释一:initPolicy()方法是初始化WindowManagerPolicy,这个类是窗口管理策略的接口类。他的实现类是PhoneWindowManager。
注释二:将Wms加入到Watchdog中。
这个方法主要是对尺寸进行初始化
public void displayReady() {
synchronized (mGlobalLock) {
if (mMaxUiWidth > 0) {
mRoot.forAllDisplays(displayContent -> displayContent.setMaxUiWidth(mMaxUiWidth));
}
final boolean changed = applyForcedPropertiesForDefaultDisplay();
mAnimator.ready();
mDisplayReady = true;
if (changed) {
reconfigureDisplayLocked(getDefaultDisplayContentLocked());
}
mIsTouchDevice = mContext.getPackageManager().hasSystemFeature(
PackageManager.FEATURE_TOUCHSCREEN);
}
try {
mActivityTaskManager.updateConfiguration(null);
} catch (RemoteException e) {
}
updateCircularDisplayMaskIfNeeded();
}
public void systemReady() {
mSystemReady = true;
// 1
mPolicy.systemReady();
mRoot.forAllDisplayPolicies(DisplayPolicy::systemReady);
// 2
mTaskSnapshotController.systemReady();
mHasWideColorGamutSupport = queryWideColorGamutSupport();
mHasHdrSupport = queryHdrSupport();
UiThread.getHandler().post(mSettingsObserver::updateSystemUiSettings);
UiThread.getHandler().post(mSettingsObserver::updatePointerLocation);
IVrManager vrManager = IVrManager.Stub.asInterface(
ServiceManager.getService(Context.VR_SERVICE));
if (vrManager != null) {
try {
final boolean vrModeEnabled = vrManager.getVrModeState();
synchronized (mGlobalLock) {
vrManager.registerListener(mVrStateCallbacks);
if (vrModeEnabled) {
mVrModeEnabled = vrModeEnabled;
mVrStateCallbacks.onVrStateChanged(vrModeEnabled);
}
}
} catch (RemoteException e) {
// Ignore, we cannot do anything if we failed to register VR mode listener
}
}
}
注释一:会调用到PhoneWindowManager的systemReady()方法,然后一系列的调用到KeyguardViewMediator中的systemReady()方法。完成启用keyguard、设置方向等监控。
注释二:任务快照TaskSnapshotPersister启动。
AMS侧重于Activity的管理,而WMS侧重于窗口的管理。系统启动后首先是AMS获取控制权,然后AMS开始调度并运行Activity,而WMS接受应用的请求创建窗口。当窗口显示之后,用户和窗口的交互则是由WMS和应用之间完成。而如果要启动新的Activity时,则又交给AMS去处理。然后重复上面的操作
这个逻辑过程如下图:
代码逻辑过程:
1.当要启动某个Activity的时候。会调用WMS的addWindowToken添加一个token,而这个token对应的就是Activity。
与此同时,AMS也会去启动指定的应用进程。如果进程已存在,则运行一个ActivityThread实例。
2.接下来,AMS会处于一个空闲状态,WMS内部则会开始创建启动窗口,并可能已经创建完毕了启动窗口,但暂时不能显示启动窗口。而ActivityThread则启动进程并使ActivityThread就绪。
3.当ActivityThread就绪后,就会通过IPC调用Ams的attachApplication(),通知AMS自己已经就绪,可以运行指定的Activity。当AMS收到通知就会通知WMS可以开始显示启动窗口;同时会调用ActivityThread的内部类的applicationThread的scheduleLauncheActivity()方法,请求其开始运行指定的Activity,这最终会调用执行到Activity类的onCreate()方法中。
4.在WMS中,由于真正的Activity窗口还没有被创建,因此当前的焦点窗口为null,并开始启动动画;而在ActivityThread类中则运行Activity的onCreate()方法,该函数最终会调用setContentView(),间接的创建一个真正的Activity窗口
5.当ActivityThreadn内部执行到创建真正的Activity窗口时,会调用到WMS的addWindow()函数。在该函数中,当添加完窗口后,会把焦点调整到新窗口中。此时,根据启动动画是否执行完毕,会有两种情况:如果动画没有结束,则暂时不显示Activity窗口;另一种情况是动画已经结束,则新窗口会立即显示到屏幕上并接收输入消息。
这个逻辑过程如图:
1.当点击back键返回的时候,AMS会调用finishActivity()方法,这个方法会命令B终端终止当前的Activity,B接到这个命令后就开始执行Activity中的onPaused();另一方面,AMS会通知WMS暂停对窗口的消息派送;
2.当B完成了暂停动作后,AMS会通知WMS将B置为不可见,将A置为可见。在WMS将A置为可见的时候,会通知A客户端窗口可以显示了。当客户端收到这个调用后,会在ViewRoot内部执行一次performTraversals(),该方法内部又会回调到WMS中的relayoutWindow()。
3.当WMS收到A客户端的relayoutWindow()调用时,就开始创建A对应的Surface,并在Surface创建完毕后将焦点切换到该窗口,然后执行退出动画。
4.当B完成destory时,会通知AMS,AMS会调用WMS的removeWindowToken,删除B在WMS中对应的WindowToken
在Android 6.0之前(包含6.0)是performLayoutAndPlaceSurfacesLocked()方法,而在Android 6.0之后,由于这个函数的实现代码实在是太长了,google的工程师做了架构优化。我们直接看Android 10上的实现。
在第四小节中我们知道,activity窗口的显示都会调用到Wms的relayoutWindow()方法,我们以这个为开始
public int relayoutWindow(Session session, IWindow client, int seq, LayoutParams attrs,
int requestedWidth, int requestedHeight, int viewVisibility, int flags,
long frameNumber, Rect outFrame, Rect outOverscanInsets, Rect outContentInsets,
Rect outVisibleInsets, Rect outStableInsets, Rect outOutsets, Rect outBackdropFrame,
DisplayCutout.ParcelableWrapper outCutout, MergedConfiguration mergedConfiguration,
SurfaceControl outSurfaceControl, InsetsState outInsetsState) {
int result = 0;
boolean configChanged;
final int pid = Binder.getCallingPid();
final int uid = Binder.getCallingUid();
long origId = Binder.clearCallingIdentity();
final int displayId;
synchronized (mGlobalLock) {
......
// We may be deferring layout passes at the moment, but since the client is interested
// in the new out values right now we need to force a layout.
mWindowPlacerLocked.performSurfacePlacement(true /* force */);
......
}
if (configChanged) {
Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "relayoutWindow: sendNewConfiguration");
sendNewConfiguration(displayId);
Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
}
Binder.restoreCallingIdentity(origId);
return result;
}
该函数中的具体逻辑实现不详细说明了,我们直接截取关键函数调用的地方。
final void performSurfacePlacement(boolean force) {
if (mDeferDepth > 0 && !force) {
return;
}
int loopCount = 6;
do {
mTraversalScheduled = false;
performSurfacePlacementLoop();
mService.mAnimationHandler.removeCallbacks(mPerformSurfacePlacement);
loopCount--;
} while (mTraversalScheduled && loopCount > 0);
mService.mRoot.mWallpaperActionPending = false;
}
循环6次,并调用performSurfacePlacementLoop()方法。
private void performSurfacePlacementLoop() {
......
try {
// 关键方法
mService.mRoot.performSurfacePlacement(recoveringMemory);
mInLayout = false;
if (mService.mRoot.isLayoutNeeded()) {
if (++mLayoutRepeatCount < 6) {
requestTraversal();
} else {
Slog.e(TAG, "Performed 6 layouts in a row. Skipping");
mLayoutRepeatCount = 0;
}
} else {
mLayoutRepeatCount = 0;
}
if (mService.mWindowsChanged && !mService.mWindowChangeListeners.isEmpty()) {
mService.mH.removeMessages(REPORT_WINDOWS_CHANGE);
mService.mH.sendEmptyMessage(REPORT_WINDOWS_CHANGE);
}
} catch (RuntimeException e) {
mInLayout = false;
Slog.wtf(TAG, "Unhandled exception while laying out windows", e);
}
Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER);
}
void performSurfacePlacement(boolean recoveringMemory) {
Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "performSurfacePlacement");
try {
performSurfacePlacementNoTrace(recoveringMemory);
} finally {
Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
}
}
// "Something has changed! Let's make it correct now."
// TODO: Super crazy long method that should be broken down...
void performSurfacePlacementNoTrace(boolean recoveringMemory) {
if (DEBUG_WINDOW_TRACE) Slog.v(TAG, "performSurfacePlacementInner: entry. Called by "
+ Debug.getCallers(3));
int i;
if (mWmService.mFocusMayChange) {
mWmService.mFocusMayChange = false;
mWmService.updateFocusedWindowLocked(
UPDATE_FOCUS_WILL_PLACE_SURFACES, false /*updateInputWindows*/);
}
// Initialize state of exiting tokens.
// 1
final int numDisplays = mChildren.size();
for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
final DisplayContent displayContent = mChildren.get(displayNdx);
displayContent.setExitingTokensHasVisible(false);
}
mHoldScreen = null;
mScreenBrightness = -1;
mUserActivityTimeout = -1;
mObscureApplicationContentOnSecondaryDisplays = false;
mSustainedPerformanceModeCurrent = false;
mWmService.mTransactionSequence++;
// TODO(multi-display): recents animation & wallpaper need support multi-display.
// 2
final DisplayContent defaultDisplay = mWmService.getDefaultDisplayContentLocked();
final WindowSurfacePlacer surfacePlacer = mWmService.mWindowPlacerLocked;
if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
">>> OPEN TRANSACTION performLayoutAndPlaceSurfaces");
Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "applySurfaceChanges");
mWmService.openSurfaceTransaction();
try {
applySurfaceChangesTransaction(recoveringMemory);
} catch (RuntimeException e) {
Slog.wtf(TAG, "Unhandled exception in Window Manager", e);
} finally {
mWmService.closeSurfaceTransaction("performLayoutAndPlaceSurfaces");
Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
"<<< CLOSE TRANSACTION performLayoutAndPlaceSurfaces");
}
mWmService.mAnimator.executeAfterPrepareSurfacesRunnables();
checkAppTransitionReady(surfacePlacer);
// Defer starting the recents animation until the wallpaper has drawn
final RecentsAnimationController recentsAnimationController =
mWmService.getRecentsAnimationController();
if (recentsAnimationController != null) {
recentsAnimationController.checkAnimationReady(defaultDisplay.mWallpaperController);
}
for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
final DisplayContent displayContent = mChildren.get(displayNdx);
if (displayContent.mWallpaperMayChange) {
if (DEBUG_WALLPAPER_LIGHT) Slog.v(TAG, "Wallpaper may change! Adjusting");
displayContent.pendingLayoutChanges |= FINISH_LAYOUT_REDO_WALLPAPER;
if (DEBUG_LAYOUT_REPEATS) {
surfacePlacer.debugLayoutRepeats("WallpaperMayChange",
displayContent.pendingLayoutChanges);
}
}
}
if (mWmService.mFocusMayChange) {
mWmService.mFocusMayChange = false;
mWmService.updateFocusedWindowLocked(UPDATE_FOCUS_PLACING_SURFACES,
false /*updateInputWindows*/);
}
if (isLayoutNeeded()) {
defaultDisplay.pendingLayoutChanges |= FINISH_LAYOUT_REDO_LAYOUT;
if (DEBUG_LAYOUT_REPEATS) surfacePlacer.debugLayoutRepeats("mLayoutNeeded",
defaultDisplay.pendingLayoutChanges);
}
handleResizingWindows();
if (DEBUG_ORIENTATION && mWmService.mDisplayFrozen) Slog.v(TAG,
"With display frozen, orientationChangeComplete=" + mOrientationChangeComplete);
if (mOrientationChangeComplete) {
if (mWmService.mWindowsFreezingScreen != WINDOWS_FREEZING_SCREENS_NONE) {
mWmService.mWindowsFreezingScreen = WINDOWS_FREEZING_SCREENS_NONE;
mWmService.mLastFinishedFreezeSource = mLastWindowFreezeSource;
mWmService.mH.removeMessages(WINDOW_FREEZE_TIMEOUT);
}
mWmService.stopFreezingDisplayLocked();
}
// Destroy the surface of any windows that are no longer visible.
i = mWmService.mDestroySurface.size();
if (i > 0) {
do {
i--;
WindowState win = mWmService.mDestroySurface.get(i);
win.mDestroying = false;
final DisplayContent displayContent = win.getDisplayContent();
if (displayContent.mInputMethodWindow == win) {
displayContent.setInputMethodWindowLocked(null);
}
if (displayContent.mWallpaperController.isWallpaperTarget(win)) {
displayContent.pendingLayoutChanges |= FINISH_LAYOUT_REDO_WALLPAPER;
}
win.destroySurfaceUnchecked();
win.mWinAnimator.destroyPreservedSurfaceLocked();
} while (i > 0);
mWmService.mDestroySurface.clear();
}
// Time to remove any exiting tokens?
for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
final DisplayContent displayContent = mChildren.get(displayNdx);
displayContent.removeExistingTokensIfPossible();
}
for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
final DisplayContent displayContent = mChildren.get(displayNdx);
if (displayContent.pendingLayoutChanges != 0) {
displayContent.setLayoutNeeded();
}
}
mWmService.setHoldScreenLocked(mHoldScreen);
if (!mWmService.mDisplayFrozen) {
final int brightness = mScreenBrightness < 0 || mScreenBrightness > 1.0f
? -1 : toBrightnessOverride(mScreenBrightness);
// Post these on a handler such that we don't call into power manager service while
// holding the window manager lock to avoid lock contention with power manager lock.
mHandler.obtainMessage(SET_SCREEN_BRIGHTNESS_OVERRIDE, brightness, 0).sendToTarget();
mHandler.obtainMessage(SET_USER_ACTIVITY_TIMEOUT, mUserActivityTimeout).sendToTarget();
}
if (mSustainedPerformanceModeCurrent != mSustainedPerformanceModeEnabled) {
mSustainedPerformanceModeEnabled = mSustainedPerformanceModeCurrent;
mWmService.mPowerManagerInternal.powerHint(
PowerHint.SUSTAINED_PERFORMANCE,
(mSustainedPerformanceModeEnabled ? 1 : 0));
}
if (mUpdateRotation) {
if (DEBUG_ORIENTATION) Slog.d(TAG, "Performing post-rotate rotation");
mUpdateRotation = updateRotationUnchecked();
}
if (mWmService.mWaitingForDrawnCallback != null
|| (mOrientationChangeComplete && !isLayoutNeeded()
&& !mUpdateRotation)) {
mWmService.checkDrawnWindowsLocked();
}
final int N = mWmService.mPendingRemove.size();
if (N > 0) {
if (mWmService.mPendingRemoveTmp.length < N) {
mWmService.mPendingRemoveTmp = new WindowState[N + 10];
}
mWmService.mPendingRemove.toArray(mWmService.mPendingRemoveTmp);
mWmService.mPendingRemove.clear();
ArrayList<DisplayContent> displayList = new ArrayList();
for (i = 0; i < N; i++) {
final WindowState w = mWmService.mPendingRemoveTmp[i];
w.removeImmediately();
final DisplayContent displayContent = w.getDisplayContent();
if (displayContent != null && !displayList.contains(displayContent)) {
displayList.add(displayContent);
}
}
for (int j = displayList.size() - 1; j >= 0; --j) {
final DisplayContent dc = displayList.get(j);
dc.assignWindowLayers(true /*setLayoutNeeded*/);
}
}
// Remove all deferred displays stacks, tasks, and activities.
for (int displayNdx = mChildren.size() - 1; displayNdx >= 0; --displayNdx) {
mChildren.get(displayNdx).checkCompleteDeferredRemoval();
}
forAllDisplays(dc -> {
dc.getInputMonitor().updateInputWindowsLw(true /*force*/);
dc.updateSystemGestureExclusion();
dc.updateTouchExcludeRegion();
});
// Check to see if we are now in a state where the screen should
// be enabled, because the window obscured flags have changed.
mWmService.enableScreenIfNeededLocked();
mWmService.scheduleAnimationLocked();
if (DEBUG_WINDOW_TRACE) Slog.e(TAG,
"performSurfacePlacementInner exit: animating="
+ mWmService.mAnimator.isAnimating());
}
这个方法的逻辑实现有点长。我们一步步看:
注释1:初始化已有的tokens;
注释2:最新的动画/壁纸需要支持多屏显示
private void applySurfaceChangesTransaction(boolean recoveringMemory) {
mHoldScreenWindow = null;
mObscuringWindow = null;
// TODO(multi-display): Support these features on secondary screens.
final DisplayContent defaultDc = mWmService.getDefaultDisplayContentLocked();
final DisplayInfo defaultInfo = defaultDc.getDisplayInfo();
final int defaultDw = defaultInfo.logicalWidth;
final int defaultDh = defaultInfo.logicalHeight;
if (mWmService.mWatermark != null) {
mWmService.mWatermark.positionSurface(defaultDw, defaultDh);
}
if (mWmService.mStrictModeFlash != null) {
mWmService.mStrictModeFlash.positionSurface(defaultDw, defaultDh);
}
if (mWmService.mCircularDisplayMask != null) {
mWmService.mCircularDisplayMask.positionSurface(defaultDw, defaultDh,
mWmService.getDefaultDisplayRotation());
}
if (mWmService.mEmulatorDisplayOverlay != null) {
mWmService.mEmulatorDisplayOverlay.positionSurface(defaultDw, defaultDh,
mWmService.getDefaultDisplayRotation());
}
final int count = mChildren.size();
for (int j = 0; j < count; ++j) {
final DisplayContent dc = mChildren.get(j);
dc.applySurfaceChangesTransaction(recoveringMemory);
}
// Give the display manager a chance to adjust properties like display rotation if it needs
// to.
mWmService.mDisplayManagerInternal.performTraversal(mDisplayTransaction);
SurfaceControl.mergeToGlobalTransaction(mDisplayTransaction);
}
// TODO: Super crazy long method that should be broken down...
void applySurfaceChangesTransaction(boolean recoveringMemory) {
......
do {
repeats++;
if (repeats > 6) {
Slog.w(TAG, "Animation repeat aborted after too many iterations");
clearLayoutNeeded();
break;
}
......
// FIRST LOOP: Perform a layout, if needed.
// 1
if (repeats < LAYOUT_REPEAT_THRESHOLD) {
performLayout(repeats == 1, false /* updateInputWindows */);
} else {
Slog.w(TAG, "Layout repeat skipped after too many iterations");
}
......
} while (pendingLayoutChanges != 0);
mTmpApplySurfaceChangesTransactionState.reset();
mTmpRecoveringMemory = recoveringMemory;
Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "applyWindowSurfaceChanges");
try {
// 2
forAllWindows(mApplySurfaceChangesTransaction, true /* traverseTopToBottom */);
} finally {
Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
}
// 3
prepareSurfaces();
mLastHasContent = mTmpApplySurfaceChangesTransactionState.displayHasContent;
// 4.设置窗口的显示属性
mWmService.mDisplayManagerInternal.setDisplayProperties(mDisplayId,
mLastHasContent,
mTmpApplySurfaceChangesTransactionState.preferredRefreshRate,
mTmpApplySurfaceChangesTransactionState.preferredModeId,
true /* inTraversal, must call performTraversalInTrans... below */);
final boolean wallpaperVisible = mWallpaperController.isWallpaperVisible();
if (wallpaperVisible != mLastWallpaperVisible) {
mLastWallpaperVisible = wallpaperVisible
// 5.
mWmService.mWallpaperVisibilityListeners.notifyWallpaperVisibilityChanged(this);
}
while (!mTmpUpdateAllDrawn.isEmpty()) {
final AppWindowToken atoken = mTmpUpdateAllDrawn.removeLast();
// See if any windows have been drawn, so they (and others associated with them)
// can now be shown.
atoken.updateAllDrawn();
}
}
注释1:如果repeat 注释2:调用forAllWindow()方法。该方法最终调用到WindowState中 注释3:调用prepareSurfaces()方法 可以看到: 首先获取ScreenRotationAnimation对象,调用它的setMatrix、setPosition、setAlpha方法; 然后调用父类的prepareSurfaces()方法。父类对应是WindowContainer。来看WindowContainer中的实现: mChildren是通过addChild方法添加的。是在WindowState中加入的。所以我们来看WindowState中的实现: @Override
void prepareSurfaces() {
Trace.traceBegin(TRACE_TAG_WINDOW_MANAGER, "prepareSurfaces");
try {
final ScreenRotationAnimation screenRotationAnimation =
mWmService.mAnimator.getScreenRotationAnimationLocked(mDisplayId);
final Transaction transaction = getPendingTransaction();
if (screenRotationAnimation != null && screenRotationAnimation.isAnimating()) {
screenRotationAnimation.getEnterTransformation().getMatrix().getValues(mTmpFloats);
transaction.setMatrix(mWindowingLayer,
mTmpFloats[Matrix.MSCALE_X], mTmpFloats[Matrix.MSKEW_Y],
mTmpFloats[Matrix.MSKEW_X], mTmpFloats[Matrix.MSCALE_Y]);
transaction.setPosition(mWindowingLayer,
mTmpFloats[Matrix.MTRANS_X], mTmpFloats[Matrix.MTRANS_Y]);
transaction.setAlpha(mWindowingLayer,
screenRotationAnimation.getEnterTransformation().getAlpha());
}
super.prepareSurfaces();
// TODO: Once we totally eliminate global transaction we will pass transaction in here
// rather than merging to global.
SurfaceControl.mergeToGlobalTransaction(transaction);
} finally {
Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
}
}
void prepareSurfaces() {
// If a leash has been set when the transaction was committed, then the leash reparent has
// been committed.
mCommittedReparentToAnimationLeash = mSurfaceAnimator.hasLeash();
for (int i = 0; i < mChildren.size(); i++) {
mChildren.get(i).prepareSurfaces();
}
}
@Override
void prepareSurfaces() {
final Dimmer dimmer = getDimmer();
mIsDimming = false;
if (dimmer != null) {
applyDims(dimmer);
}
// 更新Surface的位置信息
updateSurfacePosition();
// 调用WindowStateAnimator的prepareSurfaceLocked()方法
mWinAnimator.prepareSurfaceLocked(true);
super.prepareSurfaces();
}