1.写界面程序时, 大多是底层部分需要至少一个工作线程来处理逻辑, 避免使用主线程导致界面卡顿, 当底层线程处理数据完毕后, 需要转发到主线程绘制数据. 因为非绘图线程绘制数据会导致不可预料的问题, 一般情况下会导致程序莫名其妙崩溃,多线程同时调用绘制函数会导致资源冲突,而且冲突可能会在特定情况下才发生,不易察觉.
2.工作线程发送数据到主线程,Win32消息处理一般有几种方式 PostMessage
,SendMessage
,PostThreadMessage
, 或者自己实现的信号量通讯.
3.一般情况下我们通过PostMessage发送消息, 指定自定义消息类型, 之后传数据指针到WPARAM, 类型给LPARAM, 之后在接收的窗口类里进行捕抓和处理, 通过LPARAM来进行 switch 处理, 这样坏处就是
– 处理代码都放到统一的地方, 代码量增大时会造成维护困难.
– 需要写一个枚举集合来存储处理类型, 便于分开处理不同的业务逻辑.
– 需要封装数据对象,由于不同的业务处理涉及不同的数据对象, 可能会需要创建很多不同的数据结构.
– 业务相关的逻辑被强制分离, 导致不便于追踪和调试.
1.macOS 的Cocoa提供了一种Grand Central Dispatch
方式来异步出来逻辑, 还支持lambda表达式, 让业务逻辑更有序, 便于程序员逐步跟踪, 可惜Win32没有提供那么方便的技术, 不过不妨碍我们写一个. 像下边这种的需要打开一个窗口选择文件或更新某个进度条,某个按钮最常见.
BASObserveData *bsd = (BASObserveData*)malloc(sizeof(BASObserveData));
*bsd = *data;
dispatch_async(dispatch_get_main_queue(), ^(void){
NSOpenPanel *panel = [NSOpenPanel openPanel];
[panel setPrompt:@"Confirm"];
[panel setCanChooseDirectories:NO];
[panel setCanCreateDirectories:NO];
[panel setCanChooseFiles:YES];
[panel setAllowsMultipleSelection:YES];
[panel setMessage:@"Please select backup file(s)."];
[panel beginSheetModalForWindow:[NSApp mainWindow] completionHandler:^(NSInteger result) {
if (result == NSFileHandlingPanelOKButton)
{
NSArray* pathUrls= [[panel URLs] retain];
bsd->send_userdata = pathUrls;
bsd->id = kCommCommandBookImportToJson;
bsd->data_int = MyCommProgressTypeDevice;
[UiNotificationCenter SendCommand:LIBCOMM_COMMAND_DO_BOOLK setBASObserveData:bsd];
}
free((char*)bsd->data_str);
free(bsd);
}];
});
2.我们可以模仿 dispatch_async(dispatch_get_main_queue(), ^(void){});
写一个Win32的实现, 我用的vs2010, 不完善的C++11, 目前还不支持异步lambda表达式, 所以使用函数代替, 如果项目一开始就使用以下的方式, 的确会少很多bug和精简代码. 这里我使用了std::function和std::bind技术来实现。
1.头文件 dispatch_queue.h
#ifndef __DISPATCH_QUEUE_H
#define __DISPATCH_QUEUE_H
#include
#include
#include
#include
#include
enum
{
WMC_DISPATCH_MAIN_QUEUE = WM_USER+1000
};
typedef struct DispatchQueueObject1
{
DWORD threadId;
HWND m_hwnd;
}DispatchQueueObject;
extern void DispatchQueueInit(HWND hwnd);
extern DispatchQueueObject* DispatchGetMainQueue();
// vs2010 可能支持 带捕获方式的lambda 表达式里, 捕获的变量在异步执行 lambda 时会无效.
template<class DispatchFunction>
void DispatchAsync2(DispatchQueueObject* queue,DispatchFunction func)
{
std::function<void()>* callback = new std::function<void()>(func);
if(queue->threadId){
::PostThreadMessage(queue->threadId,
WMC_DISPATCH_MAIN_QUEUE,(WPARAM)callback,0);
}else{
::PostMessage(queue->m_hwnd,
WMC_DISPATCH_MAIN_QUEUE,(WPARAM)callback,0);
}
}
inline void DispatchAsync(DispatchQueueObject* queue,std::function<void()>* callback)
{
if(queue->threadId){
::PostThreadMessage(queue->threadId,
WMC_DISPATCH_MAIN_QUEUE,(WPARAM)callback,0);
}else{
::PostMessage(queue->m_hwnd,
WMC_DISPATCH_MAIN_QUEUE,(WPARAM)callback,0);
}
}
#endif
2.dispatch_queue.cpp
#include "stdafx.h"
#include "dispatch_queue.h"
static HWND gMainFrameHwnd = NULL;
void DispatchQueueInit(HWND hwnd)
{
gMainFrameHwnd = hwnd;
}
DispatchQueueObject* DispatchGetMainQueue()
{
DispatchQueueObject* object = (DispatchQueueObject*)malloc(sizeof(DispatchQueueObject));
memset(object,0,sizeof(DispatchQueueObject));
object->m_hwnd = gMainFrameHwnd;
return object;
}
3.在进入循环前调用 DispatchQueueInit(wndMain.m_hWnd);
int Run(LPTSTR /*lpstrCmdLine*/ = NULL, int nCmdShow = SW_SHOWDEFAULT)
{
CMessageLoop theLoop;
_Module.AddMessageLoop(&theLoop);
CMainFrame wndMain;
if(wndMain.CreateEx() == NULL)
{
ATLTRACE(_T("Main window creation failed!\n"));
return 0;
}
DispatchQueueInit(wndMain.m_hWnd);
wndMain.ShowWindow(nCmdShow);
int nRet = theLoop.Run();
_Module.RemoveMessageLoop();
return nRet;
}
4.在主窗口注册接收消息处理函数 MESSAGE_HANDLER(WMC_DISPATCH_MAIN_QUEUE, OnDispatchMainQueueEvent)
, 使用例子看 OnFileNew
. 运行程序点击菜单 File->New
// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#pragma once
#include "dispatch_queue.h"
#include
#include
#include
#include
void PrintStr(std::wstring* str)
{
assert(_Module.m_dwMainThreadID == ::GetCurrentThreadId());
std::wstringstream wss;
wss << *str << L" m_dwMainThreadID: " << _Module.m_dwMainThreadID << L"\n";
std::wstring str1 = wss.str();
OutputDebugString(str1.c_str());
delete str;
}
DWORD WINAPI StartThread(void* data)
{
std::wstringstream wss;
wss << L"work GetCurrentThreadId():" << GetCurrentThreadId() << L"\n";
std::wstring str1 = wss.str();
OutputDebugString(str1.c_str());
auto str = new std::wstring(L"helloworld");
auto callback = new std::function<void()>(std::bind(PrintStr,str));
DispatchAsync(DispatchGetMainQueue(),callback);
return 0;
}
class CMainFrame :
public CFrameWindowImpl<CMainFrame>,
public CUpdateUI<CMainFrame>,
public CMessageFilter, public CIdleHandler
{
public:
DECLARE_FRAME_WND_CLASS(NULL, IDR_MAINFRAME)
CDispatch_async_testView m_view;
virtual BOOL PreTranslateMessage(MSG* pMsg)
{
if(CFrameWindowImpl<CMainFrame>::PreTranslateMessage(pMsg))
return TRUE;
return m_view.PreTranslateMessage(pMsg);
}
virtual BOOL OnIdle()
{
return FALSE;
}
BEGIN_UPDATE_UI_MAP(CMainFrame)
END_UPDATE_UI_MAP()
BEGIN_MSG_MAP(CMainFrame)
MESSAGE_HANDLER(WMC_DISPATCH_MAIN_QUEUE, OnDispatchMainQueueEvent)
MESSAGE_HANDLER(WM_CREATE, OnCreate)
MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
COMMAND_ID_HANDLER(ID_APP_EXIT, OnFileExit)
COMMAND_ID_HANDLER(ID_FILE_NEW, OnFileNew)
COMMAND_ID_HANDLER(ID_APP_ABOUT, OnAppAbout)
CHAIN_MSG_MAP(CUpdateUI<CMainFrame>)
CHAIN_MSG_MAP(CFrameWindowImpl<CMainFrame>)
END_MSG_MAP()
// Handler prototypes (uncomment arguments if needed):
// LRESULT MessageHandler(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
// LRESULT CommandHandler(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
// LRESULT NotifyHandler(int /*idCtrl*/, LPNMHDR /*pnmh*/, BOOL& /*bHandled*/)
LRESULT OnDispatchMainQueueEvent(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
{
std::function<void()>* func = (std::function<void()>*)wParam;
(*func)();
delete func;
return 0;
}
LRESULT OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
m_hWndClient = m_view.Create(m_hWnd, rcDefault, NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, WS_EX_CLIENTEDGE);
// register object for message filtering and idle updates
CMessageLoop* pLoop = _Module.GetMessageLoop();
ATLASSERT(pLoop != NULL);
pLoop->AddMessageFilter(this);
pLoop->AddIdleHandler(this);
return 0;
}
LRESULT OnDestroy(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& bHandled)
{
// unregister message filtering and idle updates
CMessageLoop* pLoop = _Module.GetMessageLoop();
ATLASSERT(pLoop != NULL);
pLoop->RemoveMessageFilter(this);
pLoop->RemoveIdleHandler(this);
bHandled = FALSE;
return 1;
}
LRESULT OnFileExit(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
{
PostMessage(WM_CLOSE);
return 0;
}
LRESULT OnFileNew(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
{
// TODO: add code to initialize document
DWORD IDThread2;
HANDLE h2 = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE) StartThread,NULL,0,&IDThread2);
return 0;
}
LRESULT OnAppAbout(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
{
CAboutDlg dlg;
dlg.DoModal();
return 0;
}
};
输出
work GetCurrentThreadId():6880
helloworld m_dwMainThreadID: 4836
Windows 消息循环初解
dispatch_async
vs2010项目下载