RecyclerView能够在有限的视图中展示大量的数据,RecyclerView只会和ViewHolder进行接触,而Adapter的工作就是将Data转换为RecyclerView认识的ViewHolder,因此RecyclerView就间接地认识了Data。而LayoutManager负责完成布局的具体工作,而Recycler负责对 View进行管理,而ItemAnimator负责与View相关的动画;
@Override
protected void onMeasure(int widthSpec, int heightSpec) {
//mLayout指的是LayoutManager,如果为空,则走RecyclerView的Measure过程(defaultOnMeasure)
if (mLayout == null) {
defaultOnMeasure(widthSpec, heightSpec);
return;
}
//对于LinearLayoutManager来说mAutoMeasure会被默认设置为ture;
//而GridLayoutManager是继承自LinearLayoutManager,因此默认也是 ture;
if (mLayout.mAutoMeasure) {
final int widthMode = MeasureSpec.getMode(widthSpec);
final int heightMode = MeasureSpec.getMode(heightSpec);
final boolean skipMeasure = widthMode == MeasureSpec.EXACTLY && heightMode == MeasureSpec.EXACTLY;
//这里最终还是走RecyclerView的Measure过程(defaultOnMeasure)
mLayout.onMeasure(mRecycler, mState, widthSpec, heightSpec);
//如果宽高都是EXACTLY(确定的)或者没设置 Adapter,则结束测量
if (skipMeasure || mAdapter == null) {
return;
}
// RecyclerView.State ,这个类封装了当前RecyclerView的诸多信息,包括焦点,滚动,资源 id.....;
//State的一个变量mLayoutStep表示了RecyclerView当前的布局状态,包括STEP_START、STEP_LAYOUT 、 STEP_ANIMATIONS三个;
//RecyclerView的布局过程也分为三步,step1负责记录状态,step2负责布局,step3则与step1进行比较,根据变化来触发动画。
//第一步:设置一些 Viewr的基本信息,如果有动画遍历当前所有子 View,拿到 ViewHolder与ItemHolderInfo(animationInfo),
//然后将ItemHolderInfo信息赋值给InfoRecord的preInfo变量。
//最后标记InfoRecord的flags为FLAG_PRE,并将ViewHolder、InfoRecord二者放入mViewInfoStore的mLayoutHolderMap中
//测量第一步,移步dispatchLayoutStep1()方法
if (mState.mLayoutStep == State.STEP_START) {
dispatchLayoutStep1();
}
mLayout.setMeasureSpecs(widthSpec, heightSpec);
mState.mIsMeasuring = true;
//测量第二步,移步dispatchLayoutStep2()方法
dispatchLayoutStep2();
} else {
//********************************省略*********************************
}
}
private void dispatchLayoutStep1() {
mState.assertLayoutStep(State.STEP_START);
mState.mIsMeasuring = false;
//通过加减计数的方式,判断是否需要忽略来自child 的 requestLayout的调用
eatRequestLayout();
//mViewInfoStore主要存储了些跟动画有关的信息
mViewInfoStore.clear();
//通过计数来标记当前是否处于 Layout或 Scroll 状态,处于这两个状态时,一些动作是不允许的(比如更新 adapter 这个动作)
//这里是加
onEnterLayoutOrScroll();
//决定是否跑动画以及跑何种动画
processAdapterUpdatesAndSetAnimationFlags();
//找到当前焦点在那个Child View上
saveFocusInfo();
mState.mTrackOldChangeHolders = mState.mRunSimpleAnimations && mItemsChanged;
mItemsAddedOrRemoved = mItemsChanged = false;
mState.mInPreLayout = mState.mRunPredictiveAnimations;
mState.mItemCount = mAdapter.getItemCount();
//找到当前屏幕中完全显示的Child View 的最大最小位置,存入mMinMaxLayoutPositions中
//ps:以参数作为返回值也是醉了
findMinMaxChildLayoutPositions(mMinMaxLayoutPositions);
if (mState.mRunSimpleAnimations) {
//这里会遍历所有item,然后找到所有没有被移除的 item
int count = mChildHelper.getChildCount();
for (int i = 0; i < count; ++i) {
final ViewHolder holder = getChildViewHolderInt(mChildHelper.getChildAt(i));
if (holder.shouldIgnore() || (holder.isInvalid() && !mAdapter.hasStableIds())) {
continue;
}
//ItemHolderInfo记录着 item 的边界坐标信息(left、top、right、bottom)这些信息用来跑动画
final ItemHolderInfo animationInfo = mItemAnimator.recordPreLayoutInformation(mState, holder,
ItemAnimator.buildAdapterChangeFlagsForAnimations(holder),holder.getUnmodifiedPayloads());
//将ViewHolder以及与ItemHolderInfo一一对应,记录下来
mViewInfoStore.addToPreLayout(holder, animationInfo);
if (mState.mTrackOldChangeHolders && holder.isUpdated() && !holder.isRemoved()&& !holder.shouldIgnore() && !holder.isInvalid()) {
long key = getChangedHolderKey(holder);
mViewInfoStore.addToOldChangeHolders(key, holder);
}
}
}
if (mState.mRunPredictiveAnimations) {
//这里会遍历所有item,然后进行预布局
// 保存 item 的旧位置,然后LayoutManager可以进行布局映射
saveOldPositions();
final boolean didStructureChange = mState.mStructureChanged;
mState.mStructureChanged = false;
// temporarily disable flag because we are asking for previous layout
mLayout.onLayoutChildren(mRecycler, mState);
mState.mStructureChanged = didStructureChange;
for (int i = 0; i < mChildHelper.getChildCount(); ++i) {
final View child = mChildHelper.getChildAt(i);
final ViewHolder viewHolder = getChildViewHolderInt(child);
if (viewHolder.shouldIgnore()) {
continue;
}
if (!mViewInfoStore.isInPreLayout(viewHolder)) {
int flags = ItemAnimator.buildAdapterChangeFlagsForAnimations(viewHolder);
boolean wasHidden = viewHolder
.hasAnyOfTheFlags(ViewHolder.FLAG_BOUNCED_FROM_HIDDEN_LIST);
if (!wasHidden) {
flags |= ItemAnimator.FLAG_APPEARED_IN_PRE_LAYOUT;
}
final ItemHolderInfo animationInfo = mItemAnimator.recordPreLayoutInformation(
mState, viewHolder, flags, viewHolder.getUnmodifiedPayloads());
if (wasHidden) {
recordAnimationInfoIfBouncedHiddenView(viewHolder, animationInfo);
} else {
mViewInfoStore.addToAppearedInPreLayoutHolders(viewHolder, animationInfo);
}
}
}
// we don't process disappearing list because they may re-appear in post layout pass.
clearOldPositions();
} else {
clearOldPositions();
}
//通过计数来标记当前是否处于 Layout或 Scroll 状态,处于这两个状态时,一些动作是不允许的(比如更新 adapter 这个动作)
//这里是减,与上面对应
onExitLayoutOrScroll();
resumeRequestLayout(false);
//更新 Layout 状态,进入下一步 Layout
mState.mLayoutStep = State.STEP_LAYOUT;
}
总结下dispatchLayoutStep1()做的事情:
1. 处理 adapter 更新;
2. 决定是否需要跑动画;
3. 进行预布局;
接着看onMeasure()中的dispatchLayoutStep2()
private void dispatchLayoutStep2() {
//********************************省略*********************************
mState.assertLayoutStep(State.STEP_LAYOUT | State.STEP_ANIMATIONS);
//重点:以LinearLayoutManager为例
mLayout.onLayoutChildren(mRecycler, mState);
//********************************省略*********************************
mState.mLayoutStep = State.STEP_ANIMATIONS;
}
layout的第二步主要就是真正的去布局View了,RecyclerView的布局是由LayoutManager负责的,所以第二步的主要工作也都在LayoutManager中,由于每种布局的方式不一样,这里我们以常见的LinearLayoutManager为例:
@Override
public void onLayoutChildren(RecyclerView.Recycler recycler, RecyclerView.State state) {
//********************************省略*********************************
mAnchorInfo.reset();
mAnchorInfo.mLayoutFromEnd = mShouldReverseLayout ^ mStackFromEnd;
// 寻找anchor
//首先寻找被focus的child,找到的话以此child作为anchor,否则根据布局的方向寻找最合适的child来作为anchor,
//如果找到则将child的信息赋值给anchorInfo,其实anchorInfo主要记录的信息就是view的物理位置与在adapter中的位置。
//一般是 child 的第一个或最后一个。
updateAnchorInfoForLayout(recycler, state, mAnchorInfo);
//********************************省略*********************************
if (mAnchorInfo.mLayoutFromEnd) {
firstLayoutDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_TAIL :
LayoutState.ITEM_DIRECTION_HEAD;
} else {
firstLayoutDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_HEAD :
LayoutState.ITEM_DIRECTION_TAIL;
}
onAnchorReady(recycler, state, mAnchorInfo, firstLayoutDirection);
detachAndScrapAttachedViews(recycler);
mLayoutState.mInfinite = mOrientationHelper.getMode() == View.MeasureSpec.UNSPECIFIED;
mLayoutState.mIsPreLayout = state.isPreLayout();
//从后往前布局
if (mAnchorInfo.mLayoutFromEnd) {
//********************************省略*********************************
fill(recycler, mLayoutState, state, false);
//********************************省略*********************************
}
//从前往后布局
else {
//********************************省略*********************************
//无论从上到下还是从下到上布局,都调用的是fill方法,fill中有两个关键的方法:
//一是layoutChunk(),负责添加add view 到RecyclerView中.
//layoutChunk获取View的方法是通过调用RecyclerView.getViewForPosition()来获取相应的View(取缓存或新建);
//二是recycleByLayoutState(),负责回收已经逃离出屏幕的View,recycleByLayoutState最终会调用Recycler。
//recycleViewHolderInternal()对View进行回收;
fill(recycler, mLayoutState, state, false);
//********************************省略*********************************
}
}
dispatchLayoutStep2大致过程:
int fill(RecyclerView.Recycler recycler, LayoutState layoutState, RecyclerView.State state, boolean stopOnFocusable) {
final int start = layoutState.mAvailable;
//********************************省略*********************************
int remainingSpace = layoutState.mAvailable + layoutState.mExtra;
LayoutChunkResult layoutChunkResult = mLayoutChunkResult;
while ((layoutState.mInfinite || remainingSpace > 0) && layoutState.hasMore(state)) {
layoutChunkResult.resetInternal();
//对子 View进行布局
layoutChunk(recycler, state, layoutState, layoutChunkResult);
if (layoutChunkResult.mFinished) {
break;
}
//********************************省略*********************************
if (layoutState.mScrollingOffset != LayoutState.SCROLLING_OFFSET_NaN) {
layoutState.mScrollingOffset += layoutChunkResult.mConsumed;
if (layoutState.mAvailable < 0) {
layoutState.mScrollingOffset += layoutState.mAvailable;
}
//对 View进行回收
recycleByLayoutState(recycler, layoutState);
}
if (stopOnFocusable && layoutChunkResult.mFocusable) {
break;
}
}
return start - layoutState.mAvailable;
}
fill中有两个关键的方法:一是layoutChunk(),负责添加add view 到RecyclerView中。二是recycleByLayoutState(),负责回收已经逃离出屏幕的View。
先来看layoutChunk():
void layoutChunk(RecyclerView.Recycler recycler, RecyclerView.State state,
LayoutState layoutState, LayoutChunkResult result) {
//获取childView,这个与复用缓存有关,回头再看
View view = layoutState.next(recycler);
if (view == null) {
//********************************省略*********************************
return;
}
LayoutParams params = (LayoutParams) view.getLayoutParams();
//********************************省略*********************************
//这时会去测量childView的宽高,它会把 Margin以及ItemDecor考虑进去
measureChildWithMargins(view, 0, 0);
result.mConsumed = mOrientationHelper.getDecoratedMeasurement(view);
int left, top, right, bottom;
//垂直方向布局
if (mOrientation == VERTICAL) {
//从右往左的布局,这里其实是根据布局方向以及ItemDecor计算childView 的四个顶点位置
if (isLayoutRTL()) {
right = getWidth() - getPaddingRight();
left = right - mOrientationHelper.getDecoratedMeasurementInOther(view);
} else {
left = getPaddingLeft();
right = left + mOrientationHelper.getDecoratedMeasurementInOther(view);
}
if (layoutState.mLayoutDirection == LayoutState.LAYOUT_START) {
bottom = layoutState.mOffset;
top = layoutState.mOffset - result.mConsumed;
} else {
top = layoutState.mOffset;
bottom = layoutState.mOffset + result.mConsumed;
}
}
//水平方向布局,类似
else {
top = getPaddingTop();
bottom = top + mOrientationHelper.getDecoratedMeasurementInOther(view);
if (layoutState.mLayoutDirection == LayoutState.LAYOUT_START) {
right = layoutState.mOffset;
left = layoutState.mOffset - result.mConsumed;
} else {
left = layoutState.mOffset;
right = layoutState.mOffset + result.mConsumed;
}
}
//对childView 进行布局,会调用childView.layout(...)
layoutDecorated(view, left + params.leftMargin, top + params.topMargin,right - params.rightMargin, bottom - params.bottomMargin);
//********************************省略*********************************
if (params.isItemRemoved() || params.isItemChanged()) {
result.mIgnoreConsumed = true;
}
result.mFocusable = view.isFocusable();
}
接着看fill中第二个方法recycleByLayoutState:
private void recycleByLayoutState(RecyclerView.Recycler recycler, LayoutState layoutState) {
if (!layoutState.mRecycle) {
return;
}
//RecyclerView向 position=0 滑动, 回收position=N
if (layoutState.mLayoutDirection == LayoutState.LAYOUT_START) {
recycleViewsFromEnd(recycler, layoutState.mScrollingOffset);
}
//RecyclerView向 position=N 滑动, 回收position=0
else {
recycleViewsFromStart(recycler, layoutState.mScrollingOffset);
}
}
recycleViewsFromEnd与recycleViewsFromStart两个方向实现类似,最后都是通过recycleChildren方法来回收 child,以recycleViewsFromEnd为例:
private void recycleViewsFromEnd(RecyclerView.Recycler recycler, int dt) {
final int childCount = getChildCount();
//********************************省略*********************************
final int limit = mOrientationHelper.getEnd() - dt;
//布局是否翻转,还记得构造 LinearLayoutManager 传入的 boolean 值嘛?
if (mShouldReverseLayout) {
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
if (mOrientationHelper.getDecoratedStart(child) < limit) {// stop here
recycleChildren(recycler, 0, i);
return;
}
}
} else {
for (int i = childCount - 1; i >= 0; i--) {
View child = getChildAt(i);
if (mOrientationHelper.getDecoratedStart(child) < limit) {// stop here
recycleChildren(recycler, childCount - 1, i);
return;
}
}
}
}
recycleViewsFromEnd判断了childView是否在 RecyclerView边界之外了,如果是就调用recycleChildren();
private void recycleChildren(RecyclerView.Recycler recycler, int startIndex, int endIndex) {
if (startIndex == endIndex) {
return;
}
// startIndex与endIndex代表着回收区间, 仅仅是回收顺序不同 ,取决于mShouldReverseLayout
if (endIndex > startIndex) {
for (int i = endIndex - 1; i >= startIndex; i--) {
removeAndRecycleViewAt(i, recycler);
}
} else {
for (int i = startIndex; i > endIndex; i--) {
removeAndRecycleViewAt(i, recycler);
}
}
}
在回收区间内,对每个 View调用removeAndRecycleViewAt();
public void removeAndRecycleViewAt(int index, Recycler recycler) {
final View view = getChildAt(index);
//这里会从 RecyclerVeiw中移除 childVeiw
removeViewAt(index);
//回收childView
recycler.recycleView(view);
}
看 View 是如何被回收的
public void recycleView(View view) {
ViewHolder holder = getChildViewHolderInt(view);
//********************************省略*********************************
recycleViewHolderInternal(holder);
}
直接看recycleViewHolderInternal()的实现:
void recycleViewHolderInternal(ViewHolder holder) {
//********************************省略*********************************
final boolean transientStatePreventsRecycling = holder.doesTransientStatePreventRecycling();
final boolean forceRecycle = mAdapter != null && transientStatePreventsRecycling&& mAdapter.onFailedToRecycleView(holder);
boolean cached = false;
boolean recycled = false;
if (forceRecycle || holder.isRecyclable()) {
if (!holder.hasAnyOfTheFlags(ViewHolder.FLAG_INVALID | ViewHolder.FLAG_REMOVED| ViewHolder.FLAG_UPDATE)) {
// mCachedViews是用来缓存ViewHolder的一个 list
final int cachedViewSize = mCachedViews.size();
// mCachedViews的大小是否达到了上限值,mViewCacheMax默认大小是2
if (cachedViewSize == mViewCacheMax && cachedViewSize > 0) {
//达到上限
recycleCachedViewAt(0);
}
//如果没有达到上限值,直接将 holder加入 mCachedViews中,上面recycleCachedViewAt()中有个移除操作,这时应该是没达到上限的
if (cachedViewSize < mViewCacheMax) {
mCachedViews.add(holder);
cached = true;
}
}
mViewInfoStore.removeViewHolder(holder);
if (!cached && !recycled && transientStatePreventsRecycling) {
holder.mOwnerRecyclerView = null;
}
}
}
如果mCachedViews这个 List的 size 没有达到上限(默认2),那么就很简单了,直接将要回收的 ViewHolder加入到mCachedViews中就完事了,
下面看看达到上限的情况,达到上限时,调用的是recycleCachedViewAt(),并传入了参数0:
void recycleCachedViewAt(int cachedViewIndex) {
//刚刚cachedViewIndex传入的是0,其实就是取出了最早放入mCachedViews中的那个 ViewHolder
ViewHolder viewHolder = mCachedViews.get(cachedViewIndex);
//加入 ViewHolder Pool 中
addViewHolderToRecycledViewPool(viewHolder);
//从mCachedViews中移除ViewHolder
mCachedViews.remove(cachedViewIndex);
}
recycleCachedViewAt()做的就是在mCachedViews数量超过上限时将旧的 ViewHolder 加到 Pool中并从mCachedViews中移除,以保证新的 ViewHoler 能加入到mCachedViews中去。
那么看看旧的 ViewHolder 是如何加入到 Pool中去的。
void addViewHolderToRecycledViewPool(ViewHolder holder) {
ViewCompat.setAccessibilityDelegate(holder.itemView, null);
//如果回收监听器RecyclerListener不为空,这里会调用RecyclerListener的onViewRecycled()方法
dispatchViewRecycled(holder
//将 ViewHoder RecyclerView指向置空
holder.mOwnerRecyclerView = null;
//getRecycledViewPool()会获取当前 RecyclerView对象所对应的RecycledViewPool对象
getRecycledViewPool().putRecycledView(holder);
}
RecycledViewPool干什么了?
public void putRecycledView(ViewHolder scrap) {
final int viewType = scrap.getItemViewType();
final ArrayList scrapHeap = getScrapHeapForType(viewType);
//如果此种 type缓存的ViewHolder 数量超过上限就不再缓存了
if (mMaxScrap.get(viewType) <= scrapHeap.size()) {
return;
}
scrap.resetInternal();
scrapHeap.add(scrap);
}
//根据 viewType 获取对应viewType的ArrayList
private ArrayList getScrapHeapForType(int viewType) {
//mScrap是一个SparseArray> 对象,其实就是一个viewType与ArrayList一一对应的 Map;
ArrayList scrap = mScrap.get(viewType);
if (scrap == null) {
scrap = new ArrayList();
mScrap.put(viewType, scrap);
//mMaxScrap是一个SparseIntArray对象,它保存了每种viewType对应的缓存ViewHolder的上限数量(默认是5)
if (mMaxScrap.indexOfKey(viewType) < 0) {
mMaxScrap.put(viewType, DEFAULT_MAX_SCRAP);
}
}
return scrap;
}
到此RecylerView的回收机制算是分析完了,其实 RecyclerView 的回收机制有点像”二级缓存”,首先是mCachedViews(ArrayList),如果mCachedViews满了(上限为2+1(SDK>=21)),会把mCachedViews中的最前面的 ViewHolder 根据 type放入对应 Pool中,每种 type 对应的 Pool容量上限默认为5,超过了就不再缓存了,将超出的放入 Pool中后,最新待回收的 ViewHolder 会放入mCachedViews中。那么mCachedViews与Pool最大的区别在那呢?其实最大的区别就是复用时的原则,mCachedViews是根据 Position进行复用的,而 Pool是根据 type 进行复用的。
分析完了缓存策略,那么来简单的看看是如何取用的。还记得上面在讲 LinearLayoutManage.layoutChunk() 时调用的一个方法嘛?
void layoutChunk(RecyclerView.Recycler recycler, RecyclerView.State state,LayoutState layoutState, LayoutChunkResult result) {
//获取childView
View view = layoutState.next(recycler);
//********************************省略*********************************
}
就是这个next方法,LayoutState为LinearLayoutManage的一个静态内部类:
View next(RecyclerView.Recycler recycler) {
//如果mScrapList不为空,则从mScrapList中找,通过 Position匹配
//所有正在与 RecyclerView 分离(正在跑 removed动画)的 ViewHolder都会在mScrapList中
//eg:例如第10个 item 正在与RecyclerView分离,你又回到了第10个 item,那么就会从mScrapList中取,它们的位置是对应的
if (mScrapList != null) {
return nextViewFromScrapList();
}
final View view = recycler.getViewForPosition(mCurrentPosition);
mCurrentPosition += mItemDirection;
return view;
}
public View getViewForPosition(int position) {
return getViewForPosition(position, false);
}
View getViewForPosition(int position, boolean dryRun) {
//FOREVER_NS:永不超时
return tryGetViewHolderForPositionByDeadline(position, dryRun, FOREVER_NS).itemView;
}
@Nullable
ViewHolder tryGetViewHolderForPositionByDeadline(int position, boolean dryRun, long deadlineNs) {
if (position < 0 || position >= mState.getItemCount()) {
throw new IndexOutOfBoundsException("Invalid item position " + position + "(" + position + "). Item count:" + mState.getItemCount());
}
boolean fromScrapOrHiddenOrCache = false;
ViewHolder holder = null;
// 1. 从mChangedScrap找合适的 ViewHolder
if (mState.isPreLayout()) {
holder = getChangedScrapViewForPosition(position);
fromScrapOrHiddenOrCache = holder != null;
}
// 2. 根据 Position从mAttachedScrap或 mHiddenViews 或 mCachedViews 中找ViewHolder
if (holder == null) {
holder = getScrapOrHiddenOrCachedHolderForPosition(position, dryRun);
if (holder != null) {
if (!validateViewHolderForOffsetPosition(holder)) {
// recycle holder (and unscrap if relevant) since it can't be used
if (!dryRun) {
holder.addFlags(ViewHolder.FLAG_INVALID);
if (holder.isScrap()) {
removeDetachedView(holder.itemView, false);
holder.unScrap();
} else if (holder.wasReturnedFromScrap()) {
holder.clearReturnedFromScrapFlag();
}
recycleViewHolderInternal(holder);
}
holder = null;
} else {
fromScrapOrHiddenOrCache = true;
}
}
}
if (holder == null) {
final int offsetPosition = mAdapterHelper.findPositionOffset(position);
if (offsetPosition < 0 || offsetPosition >= mAdapter.getItemCount()) {
throw new IndexOutOfBoundsException("Inconsistency detected. Invalid item "+ "position " + position + "(offset:" + offsetPosition + ")."+ "state:" + mState.getItemCount());
}
final int type = mAdapter.getItemViewType(offsetPosition);
// 3. 根据id从mAttachedScrap或 mCachedViews 中找ViewHolder,mAdapter.hasStableIds()默认返回 false
if (mAdapter.hasStableIds()) {
holder = getScrapOrCachedViewForId(mAdapter.getItemId(offsetPosition),type, dryRun);
if (holder != null) {
holder.mPosition = offsetPosition;
fromScrapOrHiddenOrCache = true;
}
}
//4. 从mViewCacheExtension中获取中找ViewHolder,但mViewCacheExtension默认为 null
//你可以实现ViewCacheExtensionrm抽象类,然后自定义些缓存策略,但基本不用。
//但是 RecyclerView缓存时不会把 View放到这里,需要自己实现
if (holder == null && mViewCacheExtension != null) {
final View view = mViewCacheExtension.getViewForPositionAndType(this, position, type);
if (view != null) {
holder = getChildViewHolder(view);
if (holder == null) {
throw new IllegalArgumentException("getViewForPositionAndType returned a view which does not have a ViewHolder");
} else if (holder.shouldIgnore()) {
throw new IllegalArgumentException("getViewForPositionAndType returned" + " a view that is ignored. You must call stopIgnoring before returning this view.");
}
}
}
//5. 根据type从mRecyclerPool中获取ViewHolder
if (holder == null) {
holder = getRecycledViewPool().getRecycledView(type);
if (holder != null) {
holder.resetInternal();
if (FORCE_INVALIDATE_DISPLAY_LIST) {
invalidateDisplayListInt(holder);
}
}
}
if (holder == null) {
long start = getNanoTime();
if (deadlineNs != FOREVER_NS&& !mRecyclerPool.willCreateInTime(type, start, deadlineNs)) {
//如果超时直接返回 null
return null;
}
//6. 我们熟悉的createViewHolder()方法
holder = mAdapter.createViewHolder(RecyclerView.this, type);
}
}
//**************************省略********************
//下面主要是设置itemView的LayoutParams
boolean bound = false;
if (mState.isPreLayout() && holder.isBound()) {
holder.mPreLayoutPosition = position;
} else if (!holder.isBound() || holder.needsUpdate() || holder.isInvalid()) {
if (DEBUG && holder.isRemoved()) {
throw new IllegalStateException("Removed holder should be bound and it should" + " come here only in pre-layout. Holder: " + holder);
}
final int offsetPosition = mAdapterHelper.findPositionOffset(position);
bound = tryBindViewHolderByDeadline(holder, offsetPosition, position, deadlineNs);
}
final ViewGroup.LayoutParams lp = holder.itemView.getLayoutParams();
final LayoutParams rvLayoutParams;
if (lp == null) {
rvLayoutParams = (LayoutParams) generateDefaultLayoutParams();
holder.itemView.setLayoutParams(rvLayoutParams);
} else if (!checkLayoutParams(lp)) {
rvLayoutParams = (LayoutParams) generateLayoutParams(lp);
holder.itemView.setLayoutParams(rvLayoutParams);
} else {
rvLayoutParams = (LayoutParams) lp;
}
rvLayoutParams.mViewHolder = holder;
rvLayoutParams.mPendingInvalidate = fromScrapOrHiddenOrCache && bound;
return holder;
}
获取ViewHolder 的流程如下:
1. 从mChangedScrap找合适的 ViewHolder;
2. 根据 Position从mAttachedScrap或 mHiddenViews 或 mCachedViews 中找ViewHolder;
3. 如果mAdapter.hasStableIds(),根据id从mAttachedScrap或 mCachedViews 中找ViewHolder;
4. 从mViewCacheExtension中获取中找ViewHolder,但mViewCacheExtension默认为 null;
5. 根据type从mRecyclerPool中获取ViewHolder;
6. 创建新的 ViewHolder,createViewHolder();
至此,dispatchLayoutStep2()终于讲完了,但这里留下几个问题。
1. mAttachedScrap是什么?(这是一个过度状态的 ViewHolder,多次 Measure)
2. mChangedScrap是什么?(这是在过度状态的被改变的VeiwHolder)
3. StableIds是什么?
dispatchLayoutStep2()结束了,那么 onMeasure()也结束了,下面看onLayout():
TraceCompat.beginSection(TRACE_ON_LAYOUT_TAG);
dispatchLayout();
TraceCompat.endSection();
mFirstLayoutComplete = true;
void dispatchLayout() {
if (mAdapter == null) {
Log.e(TAG, "No adapter attached; skipping layout");
return;
}
if (mLayout == null) {
Log.e(TAG, "No layout manager attached; skipping layout");
return;
}
mState.mIsMeasuring = false;
//onMeasure时中dispatchLayoutStep2跑完之后mState.mLayoutStep的状态已经成了State.STEP_ANIMATIONS
if (mState.mLayoutStep == State.STEP_START) {
dispatchLayoutStep1();
mLayout.setExactMeasureSpecsFrom(this);
dispatchLayoutStep2();
}
//如果在 onMeasure 之后 View的尺寸有变化,则重新测量
else if (mAdapterHelper.hasUpdates() || mLayout.getWidth() != getWidth() ||mLayout.getHeight()!= getHeight()) {
mLayout.setExactMeasureSpecsFrom(this);
dispatchLayoutStep2();
} else {
mLayout.setExactMeasureSpecsFrom(this);
}
dispatchLayoutStep3();
}
private void dispatchLayoutStep3() {
//********************************省略*********************************
if (mState.mRunSimpleAnimations) {
//找出当前需要改变的 ViewHolder,处理过渡动画
for (int i = mChildHelper.getChildCount() - 1; i >= 0; i--) {
ViewHolder holder = getChildViewHolderInt(mChildHelper.getChildAt(i));
if (holder.shouldIgnore()) {
continue;
}
long key = getChangedHolderKey(holder);
final ItemHolderInfo animationInfo = mItemAnimator.recordPostLayoutInformation(mState,holder);
ViewHolder oldChangeViewHolder = mViewInfoStore.getFromOldChangeHolders(key);
if (oldChangeViewHolder != null && !oldChangeViewHolder.shouldIgnore()) {
// run 过渡动画
final boolean oldDisappearing = mViewInfoStore.isDisappearing(oldChangeViewHolder);
final boolean newDisappearing = mViewInfoStore.isDisappearing(holder);
if (oldDisappearing && oldChangeViewHolder == holder) {
// run disappear animation instead of change
mViewInfoStore.addToPostLayout(holder, animationInfo);
} else {
final ItemHolderInfo preInfo = mViewInfoStore.popFromPreLayout(oldChangeViewHolder);
// we add and remove so that any post info is merged.
mViewInfoStore.addToPostLayout(holder, animationInfo);
ItemHolderInfo postInfo = mViewInfoStore.popFromPostLayout(holder);
if (preInfo == null) {
handleMissingPreInfoForChangeError(key, holder, oldChangeViewHolder);
} else {
animateChange(oldChangeViewHolder, holder, preInfo, postInfo,oldDisappearing, newDisappearing);
}
}
} else {
mViewInfoStore.addToPostLayout(holder, animationInfo);
}
}
// 开始循环跑动画
mViewInfoStore.process(mViewInfoProcessCallback);
}
//********************************省略*********************************
}
这一步是与dispatchLayoutStep1呼应的,此时由于子View都已完成布局,所以子View的信息都发生了变化。dispatchLayoutStep1出现的mItemAnimator 和mViewInfoStore再次登场,这次mItemAnimator调用的是 recordPostLayoutInformation,dispatchLayoutStep1调用的是recordPreLayoutInformation方法。
而mViewInfoStore调用的是addToPostLayout方法,dispatchLayoutStep1调用的是addToPreLayout方法,也就是真正布局之前的状态,而现在要记录布局之后的状态,addToPostLayout和第一步的addToPreLayout类似,不过这次info信息被赋值给了record的postInfo变量,这样,一个InfoRecord中就包含了布局前后(postInfo&preInfo)view的状态。
最后,mViewInfoStore调用了process方法,这个方法就是根据mViewInfoStore中的View信息,来执行动画逻辑。
接下来看 onDraw():
@Override
public void onDraw(Canvas c) {
super.onDraw(c);
final int count = mItemDecorations.size();
for (int i = 0; i < count; i++) {
mItemDecorations.get(i).onDraw(c, this, mState);
}
}
RecyclerView的 onDraw方法比较简单,主要是画ItemDecoration,至于childView的Draw都交给了 child 自己的 onDraw()。
可以看看在上面的layoutChunk()方法中调用了layoutDecoratedWithMargins方法:
public void layoutDecoratedWithMargins(View child, int left, int top, int right,
int bottom) {
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
final Rect insets = lp.mDecorInsets;
//child 在 layout时,去掉了ItemDecoration的区域,只负责自己本身的 layout
child.layout(left + insets.left + lp.leftMargin, top + insets.top + lp.topMargin,right - insets.right - lp.rightMargin, bottom - insets.bottom - lp.bottomMargin);
}