代码贴出来,方便自己回顾和大家借鉴
下载Demo地址:自定义 Progress(水波纹动画)
实现方法:
xml文件`
<com.example.jiaojiao.waveprogressdemo.DynamicWave
android:id="@+id/dw_progress"
android:background="#ffffff"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_margin="5dp"
android:layout_centerInParent="true" />`
自定义View
/**
* 简介:波浪进度条
*/
public class DynamicWave extends View {
// 圆
private Paint paint;
// private int roundWidth = 10;
// private int roundHeight = 10;
private int roundWidth = 8;
private int roundHeight = 8;
private Paint paint2;
// 波纹颜色
private static int WAVE_PAINT_COLOR;// = 0x880000aa;
// y = Asin(wx+b)+h
private float STRETCH_FACTOR_A=7;
private static final int OFFSET_Y = 0;
// 第一条水波移动速度
private static final int TRANSLATE_X_SPEED_ONE = 1;
// 第二条水波移动速度
private static final int TRANSLATE_X_SPEED_TWO = 2;
private float mCycleFactorW;
private int mTotalWidth, mTotalHeight;
private float[] mYPositions;
private float[] mResetOneYPositions;
private float[] mResetTwoYPositions;
private int mXOffsetSpeedOne;
private int mXOffsetSpeedTwo;
private int mXOneOffset;
private int mXTwoOffset;
private Paint mWavePaint;
private Paint mWavePaint2;
private Paint mWavePaint3;
private DrawFilter mDrawFilter;
private float currentY=50;
private float lastY=0;
private Bitmap bitmaps;
public DynamicWave(Context context, AttributeSet attrs) {
super(context, attrs);
// 圆
if (attrs != null) {
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.RoundAngleImageView);
assert a != null;
roundWidth = a.getDimensionPixelSize(R.styleable.RoundAngleImageView_roundWidth, roundWidth);
roundHeight = a.getDimensionPixelSize(R.styleable.RoundAngleImageView_roundHeight, roundHeight);
} else {
float density = context.getResources().getDisplayMetrics().density;
roundWidth = (int) (roundWidth * density);
roundHeight = (int) (roundHeight * density);
}
paint = new Paint();
paint.setColor(Color.WHITE);
paint.setAntiAlias(true);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
paint2 = new Paint();
paint2.setXfermode(null);
STRETCH_FACTOR_A=2.2f*getResources().getDisplayMetrics().density;
// 将dp转化为px,用于控制不同分辨率上移动速度基本一致
mXOffsetSpeedOne = (int) (TRANSLATE_X_SPEED_ONE*getResources().getDisplayMetrics().density);//UIUtils.dipToPx(context, TRANSLATE_X_SPEED_ONE);
mXOffsetSpeedTwo = (int) (TRANSLATE_X_SPEED_TWO*getResources().getDisplayMetrics().density);//UIUtils.dipToPx(context, TRANSLATE_X_SPEED_TWO);
WAVE_PAINT_COLOR=context.getResources().getColor(R.color.orange);
// 初始绘制波纹的画笔
mWavePaint = new Paint();
// 去除画笔锯齿
mWavePaint.setAntiAlias(true);
// 设置风格为实线
mWavePaint.setStyle(Paint.Style.FILL);
// 设置画笔颜色
mWavePaint.setColor(WAVE_PAINT_COLOR);
mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
// 第二条波纹
mWavePaint2=new Paint();
// 去除画笔锯齿
mWavePaint2.setAntiAlias(true);
// 设置风格为实线
mWavePaint2.setStyle(Paint.Style.FILL);
// 设置画笔颜色
mWavePaint2.setColor(context.getResources().getColor(R.color.dynamic_wave_orange));
}
@SuppressWarnings("NullableProblems")
@Override
public void draw(Canvas canvas) {
Bitmap bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas2 = new Canvas(bitmap);
super.draw(canvas2);
canvas.drawBitmap(toRoundCorner(bitmap, 1), 0, 0, paint2);
}
// 当前进度
public void setProgress(float current){
if (-1==current){
currentY=-1;
}else {
currentY=current-STRETCH_FACTOR_A;
}
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 从canvas层面去除绘制时锯齿
canvas.setDrawFilter(mDrawFilter);
if (0<=currentY){
float js=currentY/100*getHeight();
if(0<=js){
lastY=js;
}else {
lastY=0;
}
}else {
lastY=0;
currentY=-1;
}
resetPositonY();
for (int i = 0; i < mTotalWidth; i++) {
// 减400只是为了控制波纹绘制的y的在屏幕的位置,大家可以改成一个变量,然后动态改变这个变量,从而形成波纹上升下降效果
// 绘制第一条水波纹
canvas.drawLine(i, mTotalHeight - mResetOneYPositions[i] - lastY, i,
mTotalHeight,
mWavePaint2);
// 绘制第二条水波纹
canvas.drawLine(i, mTotalHeight - mResetTwoYPositions[i] - lastY, i,
mTotalHeight,
mWavePaint);
}
// 改变两条波纹的移动点
mXOneOffset += mXOffsetSpeedOne;
mXTwoOffset += mXOffsetSpeedTwo;
// 如果已经移动到结尾处,则重头记录
if (mXOneOffset >= mTotalWidth) {
mXOneOffset = 0;
}
if (mXTwoOffset > mTotalWidth) {
mXTwoOffset = 0;
}
// 引发view重绘,一般可以考虑延迟20-30ms重绘,空出时间片
//postInvalidate();
if (-1!=currentY){
postInvalidateDelayed(30);
}
}
private void resetPositonY() {
// mXOneOffset代表当前第一条水波纹要移动的距离
int yOneInterval = mYPositions.length - mXOneOffset;
// 使用System.arraycopy方式重新填充第一条波纹的数据
System.arraycopy(mYPositions, mXOneOffset, mResetOneYPositions, 0, yOneInterval);
System.arraycopy(mYPositions, 0, mResetOneYPositions, yOneInterval, mXOneOffset);
int yTwoInterval = mYPositions.length - mXTwoOffset;
System.arraycopy(mYPositions, mXTwoOffset, mResetTwoYPositions, 0,
yTwoInterval);
System.arraycopy(mYPositions, 0, mResetTwoYPositions, yTwoInterval, mXTwoOffset);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// 记录下view的宽高
mTotalWidth = w;
mTotalHeight = h;
// 用于保存原始波纹的y值
mYPositions = new float[mTotalWidth];
// 用于保存波纹一的y值
mResetOneYPositions = new float[mTotalWidth];
// 用于保存波纹二的y值
mResetTwoYPositions = new float[mTotalWidth];
// 将周期定为view总宽度
mCycleFactorW = (float) (2 * Math.PI / mTotalWidth);
// 根据view总宽度得出所有对应的y值
for (int i = 0; i < mTotalWidth; i++) {
mYPositions[i] = (float) (STRETCH_FACTOR_A * Math.sin(mCycleFactorW * i) + OFFSET_Y);
}
}
// 圆
public static Bitmap toRoundCorner(Bitmap bitmap, float ratio) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
canvas.drawRoundRect(rectF, bitmap.getWidth() / ratio,
bitmap.getHeight() / ratio, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
private void drawLiftUp(Canvas canvas) {
Path path = new Path();
path.moveTo(0, roundHeight);
path.lineTo(0, 0);
path.lineTo(roundWidth, 0);
path.arcTo(new RectF(
0,
0,
roundWidth * 2,
roundHeight * 2),
-90,
-90);
path.close();
canvas.drawPath(path, paint);
}
private void drawLiftDown(Canvas canvas) {
Path path = new Path();
path.moveTo(0, getHeight() - roundHeight);
path.lineTo(0, getHeight());
path.lineTo(roundWidth, getHeight());
path.arcTo(new RectF(
0,
getHeight() - roundHeight * 2,
roundWidth * 2,
getHeight()),
90,
90);
path.close();
canvas.drawPath(path, paint);
}
private void drawRightDown(Canvas canvas) {
Path path = new Path();
path.moveTo(getWidth() - roundWidth, getHeight());
path.lineTo(getWidth(), getHeight());
path.lineTo(getWidth(), getHeight() - roundHeight);
path.arcTo(new RectF(
getWidth() - roundWidth * 2,
getHeight() - roundHeight * 2,
getWidth(),
getHeight()), 0, 90);
path.close();
canvas.drawPath(path, paint);
}
private void drawRightUp(Canvas canvas) {
Path path = new Path();
path.moveTo(getWidth(), roundHeight);
path.lineTo(getWidth(), 0);
path.lineTo(getWidth() - roundWidth, 0);
path.arcTo(new RectF(
getWidth() - roundWidth * 2,
0,
getWidth(),
roundHeight * 2),
-90,
90);
path.close();
canvas.drawPath(path, paint);
}
}
Activity
private DynamicWave dw_progress;
private TextView tv_at_present;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initView();
}
private void initView() {
dw_progress = (DynamicWave) findViewById(R.id.dw_progress);
tv_at_present = (TextView) findViewById(R.id.tv_at_present);
tv_at_present.setText("30%");
dw_progress.setProgress(30);
}