Unity3D-将文本复制到剪切板

Unity里将文本复制到剪切板中需要分别在Android和IOS中实现

iOS端实现Clipboard.mm

@interface Clipboard : NSObject

extern "C"
{
    /*  compare the namelist with system processes  */
    void _copyTextToClipboard(const char *textList);
}

@end


@implementation Clipboard
//将文本复制到IOS剪贴板
- (void)objc_copyTextToClipboard : (NSString*)text
{
  UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
  pasteboard.string = text;
}
@end
extern "C" {
  static Clipboard *iosClipboard;
  void _copyTextToClipboard(const char *textList)
    {   
     NSString *text = [NSString stringWithUTF8String: textList] ;
     if(iosClipboard == NULL)
     {
      iosClipboard = [[Clipboard alloc] init];
     }
     [iosClipboard objc_copyTextToClipboard: text];
    }
}

Android端中实现

public void CopyTextToClipboard(final String text) {
        runOnUiThread(new Runnable() {

            @Override
            public void run() {
                ClipboardManager clipboardManager = (ClipboardManager) mInstance.getSystemService(Context.CLIPBOARD_SERVICE);
                ClipData clipData = ClipData.newPlainText("playerId", text);
                clipboardManager.setPrimaryClip(clipData);
            }
        });
    }

Unity中调用

using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;

public class CMGE_Clipboard {

#if UNITY_IPHONE
    /* Interface to native implementation */
    [DllImport ("__Internal")]
    private static extern void _copyTextToClipboard(string text);
#endif


    public static void CopyToClipboard(string input)
    {
#if UNITY_ANDROID
        // Get the Main Plugin activity class
        AndroidJavaClass actClass = new AndroidJavaClass("com.xxx.xxx.PluginActivity");

        // Get a reference to an instance of the PluginActivity
        AndroidJavaObject pluginActivity = actClass.CallStatic("getInstance");

        pluginActivity.Call("CopyTextToClipboard", input);

#elif UNITY_IPHONE
        _copyTextToClipboard(input);
#elif UNITY_EDITOR
        TextEditor t = new TextEditor();
        t.content = new GUIContent(input);
        t.OnFocus();
        t.Copy();
#endif
    }
}

转载自http://blog.csdn.net/u011416077/article/details/51513935

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