下面我们封装一个类,使用d3d实现yuv,rgb最简单的渲染功能。只需传窗口句柄,数据大小即可完成初始化,然后就可以按照自己的频率往里送数据。
//JYD3DRender.h
#include
#include
#include
class JYD3DRender{
public:
JYD3DRender();
~JYD3DRender();
public:
int Init(HWND hwnd, unsigned int nWidth, unsigned int nHeight, bool isYuv);
void Cleanup();
bool Render(char *buffer);
private:
bool m_bIsYuv;
int m_nWidth;
int m_nHeight;
RECT m_rtViewport;
CRITICAL_SECTION m_critial;
IDirect3D9 *m_pDirect3D9;
IDirect3DDevice9 *m_pDirect3DDevice;
IDirect3DSurface9 *m_pDirect3DSurfaceRender;
};
//JYD3DRender.cpp
#include "JYD3DRender.h"
JYD3DRender::JYD3DRender()
{
m_pDirect3D9 = NULL;
m_pDirect3DDevice = NULL;
m_pDirect3DSurfaceRender = NULL;
}
JYD3DRender::~JYD3DRender()
{
}
int JYD3DRender::Init(HWND hwnd, unsigned int nWidth, unsigned int nHeight, bool isYuv){
HRESULT lRet;
InitializeCriticalSection(&m_critial);
Cleanup();
m_pDirect3D9 = Direct3DCreate9(D3D_SDK_VERSION);
if (m_pDirect3D9 == NULL)
return -1;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
GetClientRect(hwnd, &m_rtViewport);
lRet = m_pDirect3D9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &m_pDirect3DDevice);
if (FAILED(lRet))
return -1;
if (isYuv){
lRet = m_pDirect3DDevice->CreateOffscreenPlainSurface(nWidth, nHeight, (D3DFORMAT)MAKEFOURCC('Y', 'V', '1', '2'), D3DPOOL_DEFAULT, &m_pDirect3DSurfaceRender, NULL);
if (FAILED(lRet))
return -1;
}
else{
lRet = m_pDirect3DDevice->CreateOffscreenPlainSurface(nWidth, nHeight, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &m_pDirect3DSurfaceRender, NULL);
if (FAILED(lRet))
return -1;
}
m_nWidth = nWidth;
m_nHeight = nHeight;
m_bIsYuv = isYuv;
return 0;
}
void JYD3DRender::Cleanup()
{
EnterCriticalSection(&m_critial);
if (m_pDirect3DSurfaceRender)
m_pDirect3DSurfaceRender->Release();
if (m_pDirect3DDevice)
m_pDirect3DDevice->Release();
if (m_pDirect3D9)
m_pDirect3D9->Release();
LeaveCriticalSection(&m_critial);
}
bool JYD3DRender::Render(char *buffer){
if (!m_pDirect3DSurfaceRender || !buffer)
return false;
HRESULT lRet;
D3DLOCKED_RECT d3d_rect;
lRet = m_pDirect3DSurfaceRender->LockRect(&d3d_rect, NULL, D3DLOCK_DONOTWAIT);
if (FAILED(lRet))
return false;
byte *pSrc = (byte *)buffer;
byte * pDest = (BYTE *)d3d_rect.pBits;
int stride = d3d_rect.Pitch;
unsigned long i = 0;
if (m_bIsYuv){ //如果送入的数据是YUV420P,需要注意它与YV12的区别(U,V的位置刚好相反)
for (i = 0; i < m_nHeight; i++){
memcpy(pDest + i * stride, pSrc + i * m_nWidth, m_nWidth);
}
for (i = 0; i < m_nHeight / 2; i++){
memcpy(pDest + stride * m_nHeight + i * stride / 2, pSrc + m_nWidth * m_nHeight * 5 / 4 + i * m_nWidth / 2, m_nWidth / 2);
}
for (i = 0; i < m_nHeight / 2; i++){
memcpy(pDest + stride * m_nHeight + stride * m_nHeight / 4 + i * stride / 2, pSrc + m_nWidth * m_nHeight + i * m_nWidth / 2, m_nWidth / 2);
}
}
else{
int pixel_w_size = m_nWidth * 4;
for (i = 0; i< m_nHeight; i++){
memcpy(pDest, pSrc, pixel_w_size);
pDest += stride;
pSrc += pixel_w_size;
}
}
lRet = m_pDirect3DSurfaceRender->UnlockRect();
if (FAILED(lRet))
return false;
if (m_pDirect3DDevice == NULL)
return false;
m_pDirect3DDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
m_pDirect3DDevice->BeginScene();
IDirect3DSurface9 * pBackBuffer = NULL;
m_pDirect3DDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
m_pDirect3DDevice->StretchRect(m_pDirect3DSurfaceRender, NULL, pBackBuffer, &m_rtViewport, D3DTEXF_LINEAR);
m_pDirect3DDevice->EndScene();
m_pDirect3DDevice->Present(NULL, NULL, NULL, NULL);
pBackBuffer->Release();
return true;
}
下面是一个使用方法,在这里我用Qt窗口句柄
#include "JYD3DRender.h"
#include
#include
#define WIDTH 1280
#define HEIGHT 720
static void video_frame_yuv(void *opaque)
{
JYD3DRender pD3DRender;
pD3DRender.Init((HWND)opaque, WIDTH, HEIGHT, true);
FILE *fileYuv = fopen("1280x720.yuv", "rb");
if (!fileYuv)
return;
int size = WIDTH * HEIGHT * 3 / 2;
char *buffer = (char *)malloc(size * 3 / 2);
while (1){
if (fread(buffer, 1, size, fileYuv) != size){
fseek(fileYuv, 0, 0);
fread(buffer, 1, size, fileYuv);
}
pD3DRender.Render(buffer);
Sleep(30);
}
fclose(fileYuv);
fileYuv = NULL;
}
static void video_frame_rgb(void *opaque)
{
JYD3DRender pD3DRender;
pD3DRender.Init((HWND)opaque, WIDTH, HEIGHT, true);
FILE *fileRGB = fopen("1280x720.rgb", "rb");
if (!fileRGB)
return;
int size = WIDTH * HEIGHT * 4;
char *buffer = (char *)malloc(size * 4);
while (1){
if (fread(buffer, 1, size, fileRGB) != size){
fseek(fileRGB, 0, 0);
fread(buffer, 1, size, fileRGB);
}
pD3DRender.Render(buffer);
Sleep(30);
}
fclose(fileRGB);
fileRGB = NULL;
}
int main(int argc, char **argv)
{
QApplication a(argc, argv);
QWidget *w = new QWidget();
w->show();
_beginthreadex(NULL, 0, (unsigned int(_stdcall*)(void*))video_frame_yuv, (void *)w->winId(), 0, NULL);
return a.exec();
}
程序设置记得添加 D3D9.lib