上课加上乱七八糟的事情,好久没有更新博客,现在开始继续更新。
直接上题:
来源: POJ (Coursera声明:在POJ上完成的习题将不会计入Coursera的最后成绩。)
注意: 总时间限制: 1000ms 内存限制: 65536kB
魔兽世界的西面是红魔军的司令部,东面是蓝魔军的司令部。两个司令部之间是依次排列的若干城市。
红司令部,City 1,City 2,……,City n,蓝司令部
两军的司令部都会制造武士。武士一共有 dragon 、ninja、iceman、lion、wolf 五种。每种武士都有编号、生命值这两种属性。
有的武士可以拥有武器。武器有三种,sword, bomb,和arrow,编号分别为0,1,2。
双方的武士编号都是从1开始计算。红方制造出来的第 n 个武士,编号就是n。同样,蓝方制造出来的第 n 个武士,编号也是n。
不同的武士有不同的特点。
dragon 可以拥有一件武器。编号为n的dragon降生时即获得编号为 n%3 的武器。dragon还有“士气”这个属性,是个浮点数,其值为它降生后其司令部剩余生命元的数量除以造dragon所需的生命元数量。
ninjia可以拥有两件武器。编号为n的ninjia降生时即获得编号为 n%3 和 (n+1)%3的武器。
iceman有一件武器。编号为n的iceman降生时即获得编号为 n%3 的武器。
lion 有“忠诚度”这个属性,其值等于它降生后其司令部剩余生命元的数目。
wolf没特点。
请注意,在以后的题目里,武士的士气,生命值,忠诚度在其生存期间都可能发生变化,都有作用,武士手中的武器随着使用攻击力也会发生变化。
武士在刚降生的时候有一个生命值。
在每个整点,双方的司令部中各有一个武士降生。
红方司令部按照 iceman、lion、wolf、ninja、dragon 的顺序循环制造武士。
蓝方司令部按照 lion、dragon、ninja、iceman、wolf 的顺序循环制造武士。
制造武士需要生命元。
制造一个初始生命值为 m 的武士,司令部中的生命元就要减少 m 个。
如果司令部中的生命元不足以制造某个按顺序应该制造的武士,那么司令部就试图制造下一个。如果所有武士都不能制造了,则司令部停止制造武士。
给定一个时间,和双方司令部的初始生命元数目,要求你将从0点0分开始到双方司令部停止制造武士为止的所有事件按顺序输出。
一共有两种事件,其对应的输出样例如下:
1) 武士降生
输出样例: 004 blue lion 5 born with strength 5,2 lion in red headquarter
表示在 4点整,编号为5的蓝魔lion武士降生,它降生时生命值为5,降生后蓝魔司令部里共有2个lion武士。(为简单起见,不考虑单词的复数形式)注意,每制造出一个新的武士,都要输出此时司令部里共有多少个该种武士。
如果造出的是dragon,那么还要输出一行,例:
It has a arrow,and it's morale is 23.34
表示该dragon降生时得到了arrow,其士气是23.34(为简单起见,本题中arrow前面的冠词用a,不用an,士气精确到小数点后面2位,四舍五入)
如果造出的是ninjia,那么还要输出一行,例:
It has a bomb and a arrow
表示该ninjia降生时得到了bomb和arrow。
如果造出的是iceman,那么还要输出一行,例:
It has a sword
表示该iceman降生时得到了sword。
如果造出的是lion,那么还要输出一行,例:
It's loyalty is 24
表示该lion降生时的忠诚度是24。
2) 司令部停止制造武士
输出样例: 010 red headquarter stops making warriors
表示在 10点整,红方司令部停止制造武士
输出事件时:
首先按时间顺序输出;
同一时间发生的事件,先输出红司令部的,再输出蓝司令部的。
第一行是一个整数,代表测试数据组数。
每组测试数据共两行。
第一行,一个整数M。其含义为: 每个司令部一开始都有M个生命元( 1 <= M <= 10000)
第二行:五个整数,依次是 dragon 、ninja、iceman、lion、wolf 的初始生命值。它们都大于0小于等于10000
对每组测试数据,要求输出从0时0分开始,到双方司令部都停止制造武士为止的所有事件。
对每组测试数据,首先输出“Case:n" n是测试数据的编号,从1开始
接下来按恰当的顺序和格式输出所有事件。每个事件都以事件发生的时间开头,时间以小时为单位,有三位。
然后开始放代码了:
#include
#include
#include
using namespace std;
const int redOrder[5] = { 2,3,4,1,0 };
const int blueOrder[5] = { 3,0,1,2,4 };
int HPs[5];
int minHP;
class Weapon//武器类,提前为后面的终极版打好基础
{
};
class Sword : public Weapon {};
class Bomb : public Weapon {};
class Arrow : public Weapon {};
class warrior//基类
{
private:
int ID;
string color;
int HP;
public: warrior(int ID, string color, int i) {
this->color = color;
HP = HPs[i];
this->ID = ID;
};
public: warrior() {};//默认构造函数,没有这个后面会派生类会报错,不知道为什么!
};
class dragon :public warrior//派生类
{
private:
Weapon * weapon1;
double morale;
public:
dragon(string color, int n, int power) {
warrior(n, color, 0);
{
morale = (double)(power - HPs[0]) / HPs[0];
int k = n % 3;
switch (k) {
case 0:
weapon1 = new Sword();
break;
case 1:
weapon1 = new Bomb();
break;
case 2:
weapon1 = new Arrow();
break;
}
};
};
};
class ninja :public warrior
{
private: Weapon * weapon1;
Weapon * weapon2;
public: ninja(string color, int n) {
warrior(n, color, 1)
; {
int k = n % 3;
switch (k) {
case 0:
weapon1 = new Sword();
break;
case 1:
weapon1 = new Bomb();
break;
case 2:
weapon1 = new Arrow();
break;
}
int j = (n + 1) % 3;
switch (j) {
case 0:
weapon2 = new Sword();
break;
case 1:
weapon2 = new Bomb();
break;
case 2:
weapon2 = new Arrow();
break;
}
};
};
};
class iceman :public warrior
{
private:Weapon * weapon1;
public: iceman(string color, int n) {
warrior(n, color, 2)
; {
int k = n % 3;
switch (k) {
case 0:
weapon1 = new Sword();
break;
case 1:
weapon1 = new Bomb();
break;
case 2:
weapon1 = new Arrow();
break;
}
};
};
};
class lion :public warrior
{
private: int loyalty;
public: lion(string color, int n, int power) {
warrior(n, color, 3)
; {
loyalty = power - HPs[3];
};
};
};
class wolf :public warrior
{
public: wolf(string color, int n) {
warrior(n, color, 4);
};
};
class headOffice
{
private:
int power;
string color;
int numberOfWarrior;//总兵数
bool carryOn;//是否继续造兵
int each[5];//每种兵的数量
int current;//当前轮换造兵的顺序
int select;//当前要造的兵
public:
headOffice(int power, string color)
{
this->color = color; this->power = power; carryOn = true; numberOfWarrior = 0; current = 0;
each[0] = 0; each[1] = 0; each[2] = 0; each[3] = 0; each[4] = 0;
};
bool getCarryOn() {
return carryOn;
}
bool create(string color) {
cout << color;
int HPOrder[5];
for (int i = 0; i <= 4; i++) {
if (color == "red")
HPOrder[i] = HPs[redOrder[i]];
if (color == "blue")
HPOrder[i] = HPs[blueOrder[i]];
};
if (power >= minHP == false) {
cout << " headquarter stops making warriors" << endl;
carryOn = false;
return false;
}
while (power >= minHP) {
if (power >= HPOrder[current])
break;
if (current == 4)
current = 0;
else
current++;
}
//根据不同颜色,调取不同颜色的造兵顺序
if (color == "red")
select = redOrder[current];
if (color == "blue")
select = blueOrder[current];
string warriors[5] = { " dragon "," ninja "," iceman "," lion "," wolf " };//储存五种不同兵种的名字
string weapons[3] = { "sword","bomb","arrow" };
switch (select) {//根据不同的兵种,进行制造 ,打印造兵我放在了总基地class里面,因为造兵是他的功能。而且将打印与创造对象分成了两部分
case 0:new dragon(color, numberOfWarrior + 1, power); each[0]++; power = power - HPs[0]; numberOfWarrior++;
cout << warriors[select] << numberOfWarrior << " born with strength " << HPs[select] << "," << each[select] << warriors[select] << "in " << color << " headquarter" << endl;
cout << "It has a " << weapons[(numberOfWarrior % 3)] << ",and it's morale is " << setprecision(2) << fixed << (double)power / HPs[0] << endl;
if (current == 4) current = 0;
else
current++; break;
case 1:new ninja(color, numberOfWarrior + 1); each[1]++; power = power - HPs[1]; numberOfWarrior++;
cout << warriors[select] << numberOfWarrior << " born with strength " << HPs[select] << "," << each[select] << warriors[select] << "in " << color << " headquarter" << endl;
cout << "It has a " << weapons[(numberOfWarrior % 3)] << " and a " << weapons[(numberOfWarrior + 1) % 3] << endl;
if (current == 4)
current = 0;
else
current++; break;
case 2:new iceman(color, numberOfWarrior + 1); each[2]++; power = power - HPs[2]; numberOfWarrior++;
cout << warriors[select] << numberOfWarrior << " born with strength " << HPs[select] << "," << each[select] << warriors[select] << "in " << color << " headquarter" << endl;
cout << "It has a " << weapons[(numberOfWarrior % 3)] << endl;
if (current == 4)
current = 0;
else
current++; break;
case 3:new lion(color, numberOfWarrior + 1, power); each[3]++; power = power - HPs[3]; numberOfWarrior++;
cout << warriors[select] << numberOfWarrior << " born with strength " << HPs[select] << "," << each[select] << warriors[select] << "in " << color << " headquarter" << endl;
cout << "It's loyalty is " << power << endl;
if (current == 4)
current = 0;
else
current++; break;
case 4:new wolf(color, power); each[4]++; power = power - HPs[4]; numberOfWarrior++;
cout << warriors[select] << numberOfWarrior << " born with strength " << HPs[select] << "," << each[select] << warriors[select] << "in " << color << " headquarter" << endl;
if (current == 4)
current = 0;
else
current++; break;
}
return true;
}
};
int main() {
int n, m;
minHP = 0;
cin >> n;
for (int j = 0; j < n; j++) {
cin >> m;
for (int i = 0; i <= 4; i++) {
cin >> HPs[i];
}
cout << "Case:" << j + 1 << endl;
minHP = HPs[0];
for (int i = 0; i <= 4; i++) {
if (HPs[i] < minHP)
minHP = HPs[i];
}
headOffice redHeadoffice(m, "red"), blueHeadoffice(m, "blue");
int time = 0;//游戏时钟
while (redHeadoffice.getCarryOn() == true || blueHeadoffice.getCarryOn() == true) {
if (redHeadoffice.getCarryOn() == true) {
cout << setfill('0') << setw(3) << time << ' ';
redHeadoffice.create("red");
}
if (blueHeadoffice.getCarryOn() == true) {
cout << setfill('0') << setw(3) << time << ' ';
blueHeadoffice.create("blue");
}
time++;//每一轮结束,时间+1
}
}
return 0;
}