C++:编程题:魔兽世界之一:备战

注意: 总时间限制: 1000ms 内存限制: 65536kB

描述

魔兽世界的西面是红魔军的司令部,东面是蓝魔军的司令部。两个司令部之间是依次排列的若干城市。
红司令部,City 1,City 2,……,City n,蓝司令部
两军的司令部都会制造武士。武士一共有 dragon 、ninja、iceman、lion、wolf 五种。每种武士都有编号、生命值、攻击力这三种属性。
双方的武士编号都是从1开始计算。红方制造出来的第n个武士,编号就是n。同样,蓝方制造出来的第n个武士,编号也是n。
武士在刚降生的时候有一个生命值。
在每个整点,双方的司令部中各有一个武士降生。
红方司令部按照iceman、lion、wolf、ninja、dragon的顺序循环制造武士。
蓝方司令部按照lion、dragon、ninja、iceman、wolf的顺序循环制造武士。
制造武士需要生命元。
制造一个初始生命值为m的武士,司令部中的生命元就要减少m个。
如果司令部中的生命元不足以制造某个按顺序应该制造的武士,那么司令部就试图制造下一个。如果所有武士都不能制造了,则司令部停止制造武士。
给定一个时间,和双方司令部的初始生命元数目,要求你将从0点0分开始到双方司令部停止制造武士为止的所有事件按顺序输出。

一共有两种事件,其对应的输出样例如下:

  1. 武士降生
    输出样例: 004 blue lion 5 born with strength 5,2 lion in red headquarter
    表示在4点整,编号为5的蓝魔lion武士降生,它降生时生命值为5,降生后蓝魔司令部里共有2个lion武士。(为简单起见,不考虑单词的复数形式)注意,每制造出一个新的武士,都要输出此时司令部里共有多少个该种武士。

  2. 司令部停止制造武士
    输出样例: 010 red headquarter stops making warriors
    表示在10点整,红方司令部停止制造武士

输出事件时:
首先按时间顺序输出;
同一时间发生的事件,先输出红司令部的,再输出蓝司令部的。

输入
第一行是一个整数,代表测试数据组数。
每组测试数据共两行。
第二行:一个整数M。其含义为, 每个司令部一开始都有M个生命元( 1 <= M <= 10000)。
第三行:五个整数,依次是 dragon 、ninja、iceman、lion、wolf 的初始生命值。它们都大于0且小于等于10000。

输出
对每组测试数据,要求输出从0时0分开始,到双方司令部都停止制造武士为止的所有事件。
对每组测试数据,首先输出"Case:n" n是测试数据的编号,从1开始 。
接下来按恰当的顺序和格式输出所有事件。每个事件都以事件发生的时间开头,时间以小时为单位,有三位。

样例输入

1
20
3 4 5 6 7

样例输出

Case:1
000 red iceman 1 born with strength 5,1 iceman in red headquarter
000 blue lion 1 born with strength 6,1 lion in blue headquarter
001 red lion 2 born with strength 6,1 lion in red headquarter
001 blue dragon 2 born with strength 3,1 dragon in blue headquarter
002 red wolf 3 born with strength 7,1 wolf in red headquarter
002 blue ninja 3 born with strength 4,1 ninja in blue headquarter
003 red headquarter stops making warriors
003 blue iceman 4 born with strength 5,1 iceman in blue headquarter
004 blue headquarter stops making warriors

初始解答

最开始的解答。由于类的数量非常多(我把每一种武士都单独列成一列,理论上应该更适合于维护?),而且在“如果司令部中的生命元不足以制造某个按顺序应该制造的武士,那么司令部就试图制造下一个”这个问题的判定上写的解法非常愚蠢(判断条件与执行的步骤完全是一个一个敲进去),导致代码量非常巨大。
另外不得不承认,这题出的真的秀……

#include 

using namespace std;

class Dragon {
private:
    int strength = 0;
public:
    void set_strength(int strength_) {
        strength = strength_;
    }

    int getStrength() {
        return strength;
    }
};

class Ninja {
private:
    int strength = 0;
public:
    void set_strength(int strength_) {
        strength = strength_;
    }

    int getStrength() {
        return strength;
    }
};

class Iceman {
private:
    int strength = 0;
public:
    void set_strength(int strength_) {
        strength = strength_;
    }

    int getStrength() {
        return strength;
    }
};

class Lion {
private:
    int strength = 0;
public:
    void set_strength(int strength_) {
        strength = strength_;
    }

    int getStrength() {
        return strength;
    }
};

class Wolf {
private:
    int num_red = 0, num_blue = 0;
    int strength = 0;
public:
    void set_strength(int strength_) {
        strength = strength_;
    }

    int getStrength() {
        return strength;
    }
};


class Red {
private:
    int dragonNum = 0, ninjaNum = 0, icemanNum = 0, lionNum = 0, wolfNum = 0;
    int barrackStrength = 0;
    char previousSamurai = '\0';
public:
    void add_dragonNum() {
        dragonNum++;
    }

    void add_ninjaNum() {
        ninjaNum++;
    }

    void add_icemanNum() {
        icemanNum++;
    }

    void add_lionNum() {
        lionNum++;
    }

    void add_wolfNum() {
        wolfNum++;
    }

    void set_initial_strength(int strength) {
        barrackStrength = strength;
    }

    void cost_barrack_strength(int cost) {
        barrackStrength -= cost;
    }

    void set_previous_samurai(char name) {
        previousSamurai = name;
    }

    int get_dragonNum() {
        return dragonNum;
    }

    int get_ninjaNum() {
        return ninjaNum;
    }

    int get_icemanNum() {
        return icemanNum;
    }

    int get_lionNum() {
        return lionNum;
    }

    int get_wolfNum() {
        return wolfNum;
    }

    int get_barrackStrength() {
        return barrackStrength;
    }

    char get_previous_samurai() {
        return previousSamurai;
    }

    int getSum() {
        return dragonNum + ninjaNum + icemanNum + lionNum + wolfNum;
    }
};

class Blue {
private:
    int dragonNum = 0, ninjaNum = 0, icemanNum = 0, lionNum = 0, wolfNum = 0;
    int barrackStrength = 0;
    char previousSamurai = '\0';
public:
    void add_dragonNum() {
        dragonNum++;
    }

    void add_ninjaNum() {
        ninjaNum++;
    }

    void add_icemanNum() {
        icemanNum++;
    }

    void add_lionNum() {
        lionNum++;
    }

    void add_wolfNum() {
        wolfNum++;
    }

    void set_initial_strength(int strength) {
        barrackStrength = strength;
    }

    void cost_barrack_strength(int cost) {
        barrackStrength -= cost;
    }

    void set_previous_samurai(char name) {
        previousSamurai = name;
    }

    int get_dragonNum() {
        return dragonNum;
    }

    int get_ninjaNum() {
        return ninjaNum;
    }

    int get_icemanNum() {
        return icemanNum;
    }

    int get_lionNum() {
        return lionNum;
    }

    int get_wolfNum() {
        return wolfNum;
    }

    int get_barrackStrength() {
        return barrackStrength;
    }

    char get_previous_samurai() {
        return previousSamurai;
    }

    int getSum() {
        return dragonNum + ninjaNum + icemanNum + lionNum + wolfNum;
    }
};

class Genaration {
private:
    int time = 0;
    Red red;
    Blue blue;
    Dragon dragon;
    Ninja ninja;
    Iceman iceman;
    Lion lion;
    Wolf wolf;
    int red_situation = 0; //变成1说明已经红色司令部停止制造武士
    int blue_situation = 0; //变成1说明已经蓝色司令部停止制造武士
public:
    void genaration() {
//        cout << "red.get_previous_samurai() " << red.get_previous_samurai() << endl;
//        cout << "get_barrackStrength() " << red.get_barrackStrength() << endl;
//        cout << "dragon.getStrength() " << dragon.getStrength();
        do {
            if (red_situation == 1 && blue_situation == 1) {
                exit(1);
            } else {
                genaration_red();
                genaration_blue();
                time++;
            }
        } while (true);
    }


    void genaration_red() {
        if ((red.get_previous_samurai() == '\0' || red.get_previous_samurai() == 'd') &&
            iceman.getStrength() <= red.get_barrackStrength()) {
            red.add_icemanNum();
            red.cost_barrack_strength(iceman.getStrength());
            outline_red('i');
            red.set_previous_samurai('i');
        } else if (red.get_previous_samurai() == 'i' && lion.getStrength() <= red.get_barrackStrength()) {
            red.add_lionNum();
            red.cost_barrack_strength(lion.getStrength());
            outline_red('l');
            red.set_previous_samurai('l');
        } else if (red.get_previous_samurai() == 'l' && wolf.getStrength() <= red.get_barrackStrength()) {
            red.add_wolfNum();
            red.cost_barrack_strength(wolf.getStrength());
            outline_red('w');
            red.set_previous_samurai('w');
        } else if (red.get_previous_samurai() == 'w' && ninja.getStrength() <= red.get_barrackStrength()) {
            red.add_ninjaNum();
            red.cost_barrack_strength(ninja.getStrength());
            outline_red('n');
            red.set_previous_samurai('n');
        } else if (red.get_previous_samurai() == 'n' && dragon.getStrength() <= red.get_barrackStrength()) {
            red.add_dragonNum();
            red.cost_barrack_strength(dragon.getStrength());
            outline_red('d');
            red.set_previous_samurai('d');
        } else if (red_situation == 1) { ;
        } else {
            outline_stop_red();
            red_situation = 1;
        }
    };

    void genaration_blue() {
        if ((blue.get_previous_samurai() == '\0' || blue.get_previous_samurai() == 'w') &&
            lion.getStrength() <= blue.get_barrackStrength()) {
            blue.add_lionNum();
            blue.cost_barrack_strength(lion.getStrength());
            outline_blue('l');
            blue.set_previous_samurai('l');
        } else if (blue.get_previous_samurai() == 'l' && dragon.getStrength() <= blue.get_barrackStrength()) {
            blue.add_dragonNum();
            blue.cost_barrack_strength(dragon.getStrength());
            outline_blue('d');
            blue.set_previous_samurai('d');
        } else if (blue.get_previous_samurai() == 'd' && ninja.getStrength() <= blue.get_barrackStrength()) {
            blue.add_ninjaNum();
            blue.cost_barrack_strength(ninja.getStrength());
            outline_blue('n');
            blue.set_previous_samurai('n');
        } else if (blue.get_previous_samurai() == 'n' && iceman.getStrength() <= blue.get_barrackStrength()) {
            blue.add_icemanNum();
            blue.cost_barrack_strength(iceman.getStrength());
            outline_blue('i');
            blue.set_previous_samurai('i');
        } else if (blue.get_previous_samurai() == 'i' && wolf.getStrength() <= blue.get_barrackStrength()) {
            blue.add_wolfNum();
            blue.cost_barrack_strength(wolf.getStrength());
            outline_blue('w');
            blue.set_previous_samurai('w');
        } else if (blue_situation == 1) { ;
        } else {
            outline_stop_blue();
            blue_situation = 1;
        }
    };

    void outline_red(char name) {
        outTime();
        cout << "red ";
        outline_choose_red(name);
        cout << endl;
    }

    void outline_blue(char name) {
        outTime();
        cout << "blue ";
        outline_choose_blue(name);
        cout << endl;
    }

    void outline_stop_red() {
        outTime();
        cout << "red headquarter stops making warriors" << endl;
    }

    void outline_stop_blue() {
        outTime();
        cout << "blue headquarter stops making warriors" << endl;
    }

    void outTime() {
        if (time < 10)
            cout << "00" << time << " ";
        else if (time < 100)
            cout << "0" << time << " ";
        else
            cout << time << " ";
    }

    void outline_choose_red(char name) {
        if (name == 'd')
            cout << "dragon " << red.getSum() << " " << "born with strength " << dragon.getStrength() << ","
                 << red.get_dragonNum() << " dragon in red headquarter";
        else if (name == 'n')
            cout << "ninja " << red.getSum() << " " << "born with strength " << ninja.getStrength() << ","
                 << red.get_ninjaNum() << " ninja in red headquarter";
        else if (name == 'i')
            cout << "iceman " << red.getSum() << " " << "born with strength " << iceman.getStrength() << ","
                 << red.get_icemanNum() << " iceman in red headquarter";
        else if (name == 'l')
            cout << "lion " << red.getSum() << " " << "born with strength " << lion.getStrength() << ","
                 << red.get_lionNum() << " lion in red headquarter";
        else
            cout << "wolf " << red.getSum() << " " << "born with strength " << wolf.getStrength() << ","
                 << red.get_wolfNum() << " wolf in red headquarter";
    }

    void outline_choose_blue(char name) {
        if (name == 'd')
            cout << "dragon " << blue.getSum() << " " << "born with strength " << dragon.getStrength() << ","
                 << blue.get_dragonNum() << " dragon in blue headquarter";
        else if (name == 'n')
            cout << "ninja " << blue.getSum() << " " << "born with strength " << ninja.getStrength() << ","
                 << blue.get_ninjaNum() << " ninja in blue headquarter";
        else if (name == 'i')
            cout << "iceman " << blue.getSum() << " " << "born with strength " << iceman.getStrength() << ","
                 << blue.get_icemanNum() << " iceman in blue headquarter";
        else if (name == 'l')
            cout << "lion " << blue.getSum() << " " << "born with strength " << lion.getStrength() << ","
                 << blue.get_lionNum() << " lion in blue headquarter";
        else
            cout << "wolf " << blue.getSum() << " " << "born with strength " << wolf.getStrength() << ","
                 << blue.get_wolfNum() << " wolf in blue headquarter";
    }

    void set_dragon_strength(int strength) {
        dragon.set_strength(strength);
    }

    void set_ninja_strength(int strength) {
        ninja.set_strength(strength);
    }

    void set_iceman_strength(int strength) {
        iceman.set_strength(strength);
    }

    void set_lion_strength(int strength) {
        lion.set_strength(strength);
    }

    void set_wolf_strength(int strength) {
        wolf.set_strength(strength);
    }

    void set_initial_strength(int strength) {
        red.set_initial_strength(strength);
        blue.set_initial_strength(strength);
    }
};

int main() {
    Genaration test;
    int testNum, dragonstrength, ninjastrength, icemanstrength, lionstrength, wolfstrength, barrackstrength;

    cin >> testNum;
    cin >> barrackstrength;
    scanf("%d %d %d %d %d", &dragonstrength, &ninjastrength, &icemanstrength, &lionstrength, &wolfstrength);
    test.set_dragon_strength(dragonstrength);
    test.set_ninja_strength(ninjastrength);
    test.set_iceman_strength(icemanstrength);
    test.set_lion_strength(lionstrength);
    test.set_wolf_strength(wolfstrength);
    test.set_initial_strength(barrackstrength);

    cout << "Case:" << testNum << endl;
    test.genaration();
}

修改解答

看了郭老师给出的代码之后,在其基础上重新写了一次。代码量明显小了不少:

#include 
#include 
#include 
using namespace std;
const int  WARRIOR_NUM = 5;
/*
string Warrior::names[WARRIOR_NUM] = { "dragon","ninja","iceman","lion","wolf" };
红方司令部按照 iceman、lion、wolf、ninja、dragon 的顺序制造武士。
蓝方司令部按照 lion、dragon、ninja、iceman、wolf 的顺序制造武士。
*/
 
class Headquarter;
class Warrior
{
	private:
		Headquarter * pHeadquarter;
		int kindNo; //武士的种类编号 0 dragon 1 ninja 2 iceman 3 lion 4 wolf
		int no;
	public:
		static string names[WARRIOR_NUM];
		static int initialLifeValue [WARRIOR_NUM];
		Warrior( Headquarter * p,int no_,int kindNo_ );
		void PrintResult(int nTime);
};
 
class Headquarter
{
	private:
		int totalLifeValue;
		bool stopped;
		int totalWarriorNum;
		int color;
		int curMakingSeqIdx; //当前要制造的武士是制造序列中的第几个
		int warriorNum[WARRIOR_NUM]; //存放每种武士的数量
		Warrior * pWarriors[1000];
	public:
		friend class Warrior;
		static int makingSeq[2][WARRIOR_NUM]; //武士的制作顺序序列
		void Init(int color_, int lv);
		~Headquarter () ;
		int Produce(int nTime);
		string GetColor();
 
};
 
 
Warrior::Warrior( Headquarter * p,int no_,int kindNo_ ) {
	no = no_;
	kindNo = kindNo_;
	pHeadquarter = p;
}
 
void Warrior::PrintResult(int nTime)
{
    string color =  pHeadquarter->GetColor();
    printf("%03d %s %s %d born with strength %d,%d %s in %s headquarter\n"	,
        nTime, color.c_str(), names[kindNo].c_str(), no, initialLifeValue[kindNo],
        pHeadquarter->warriorNum[kindNo],names[kindNo].c_str(),color.c_str());
}
 
void Headquarter::Init(int color_, int lv)
{
	color = color_;
	totalLifeValue = lv;
	totalWarriorNum = 0;
	stopped = false;
	curMakingSeqIdx = 0;
	for( int i = 0;i < WARRIOR_NUM;i++ )
		warriorNum[i] = 0;
}
 
Headquarter::~Headquarter () {
	for( int i = 0;i < totalWarriorNum;i++ )
		delete pWarriors[i];
}
 
int Headquarter::Produce(int nTime)
{
 
	if( stopped )
		return 0;
	int searchingTimes = 0;
	while( Warrior::initialLifeValue[makingSeq[color][curMakingSeqIdx]] > totalLifeValue &&
		searchingTimes < WARRIOR_NUM ) {
		curMakingSeqIdx = ( curMakingSeqIdx + 1 ) % WARRIOR_NUM;
		searchingTimes++;
	}
	int kindNo = makingSeq[color][curMakingSeqIdx];
	if( Warrior::initialLifeValue[kindNo] > totalLifeValue ) {
		stopped = true;
		if( color == 0)
			printf("%03d red headquarter stops making warriors\n",nTime);
		else
			printf("%03d blue headquarter stops making warriors\n",nTime);
		return 0;
	}
	//制作士兵:
	totalLifeValue -= Warrior::initialLifeValue[kindNo];
	curMakingSeqIdx = ( curMakingSeqIdx + 1 ) % WARRIOR_NUM;
	pWarriors[totalWarriorNum] = new Warrior( this,totalWarriorNum+1,kindNo);
	warriorNum[kindNo]++;
	pWarriors[totalWarriorNum]->PrintResult(nTime);
	totalWarriorNum++;
	return 1;
}
 
string Headquarter::GetColor()
{
	if( color == 0)
		return "red";
	else
		return "blue";
}
 
string Warrior::names[WARRIOR_NUM] = { "dragon","ninja","iceman","lion","wolf" };
int Warrior::initialLifeValue [WARRIOR_NUM];
int Headquarter::makingSeq[2][WARRIOR_NUM] = { { 2,3,4,1,0 },{3,0,1,2,4} }; //两个司令部武士的制作顺序序列
 
int main()
{
	int t;
	int m;
	Headquarter RedHead,BlueHead;
	scanf("%d",&t);
	int nCaseNo = 1;
	while ( t-- ) {
		printf("Case:%d\n",nCaseNo++);
		scanf("%d",&m);
		for( int i = 0;i < WARRIOR_NUM;i++ )
			scanf("%d", & Warrior::initialLifeValue[i]);
		RedHead.Init(0,m);
		BlueHead.Init(1,m);
		int nTime = 0;
		while(true) {
			int tmp1 = RedHead.Produce(nTime);
			int tmp2 = BlueHead.Produce(nTime);
			if( tmp1 == 0 && tmp2 == 0)
				break;
			nTime++;
		}
	}
	return 0;
}

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