好久没写博客,发现不止手痒,,原来不学习还是会颓废的…..
哎…..
速速找了网上比较感兴趣的功能,,看着前人大神门的方法实现,方便自己也方便别人:
上图:
代码:
MainActivity.class
package com.hero.zhaoq.bitmapdemo;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
/**
* Android实现镜像效果
*/
public class MainActivity extends AppCompatActivity {
private ImageView imageView1;
private ImageView imageView2;
private ImageView imageView3;
private ImageView imageView4;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initView();
}
//
private void initView() {
imageView1 = (ImageView) findViewById(R.id.imageView1);
imageView2 = (ImageView) findViewById(R.id.imageView2);
imageView3 = (ImageView) findViewById(R.id.imageView3);
imageView4 = (ImageView) findViewById(R.id.imageView4);
//获取资源图片
Bitmap bm = BitmapFactory.decodeResource(getResources(),R.mipmap.demo);
//显示原图形
imageView1.setImageBitmap(bm);
//处理
Bitmap modBm = Bitmap.createBitmap(bm.getWidth(),bm.getHeight(),bm.getConfig());
//处理画布 重新绘制图形 形成镜像
Canvas canvas = new Canvas(modBm);
Paint paint = new Paint();
// paint.setColor(Color.BLACK);
// paint.setAntiAlias(true);
//绘制矩阵 Matrix主要用于对平面进行平移(Translate),缩放(Scale),旋转(Rotate)以及斜切(Skew)操作。
Matrix matrix = new Matrix();
// matrix.setRotate(90,bm.getWidth()/2,bm.getHeight());
// matrix.setTranslate(20,20);
//镜子效果:
matrix.setScale(-1,1);//翻转
matrix.postTranslate(bm.getWidth(),0);
canvas.drawBitmap(bm,matrix,paint);
imageView2.setImageBitmap(modBm);
Bitmap bm2 = BitmapFactory.decodeResource(getResources(),R.mipmap.demo);
imageView3.setImageBitmap(blurBitmap(bm2));
//设置 触摸事件 实现 触摸改变 模糊状态
imageView3.setOnTouchListener(new View.OnTouchListener() {
private float mLastY;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mLastY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
float y = event.getY();
float alphaDelt = (y - mLastY) / 1000;
float alpha = imageView3.getAlpha() + alphaDelt;
if (alpha > 1.0) {
alpha = 1.0f;
} else if (alpha < 0.0) {
alpha = 0.0f;
}
imageView3.setAlpha(alpha);
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
});
Bitmap bm3 = BitmapFactory.decodeResource(getResources(),R.mipmap.demo);
imageView4.setImageBitmap(blurBitmap(bm3));
//设置 触摸事件 实现 触摸改变 模糊状态
imageView4.setOnTouchListener(new View.OnTouchListener() {
private float mLastY;
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mLastY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
float y = event.getY();
float alphaDelt = (y - mLastY) / 1000;
float alpha = imageView4.getAlpha() + alphaDelt;
if (alpha > 1.0) {
alpha = 1.0f;
} else if (alpha < 0.0) {
alpha = 0.0f;
}
imageView4.setAlpha(alpha);
break;
case MotionEvent.ACTION_UP:
break;
}
return true;
}
});
}
//该方法 要求版本最低为 17 API
public Bitmap blurBitmap(Bitmap bitmap){
//Let's create an empty bitmap with the same size of the bitmap we want to blur
Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
//Instantiate a new Renderscript
RenderScript rs = RenderScript.create(getApplicationContext());
//Create an Intrinsic Blur Script using the Renderscript
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
//Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);
//Set the radius of the blur
blurScript.setRadius(5.f);
//Perform the Renderscript
blurScript.setInput(allIn);
blurScript.forEach(allOut);
//Copy the final bitmap created by the out Allocation to the outBitmap
allOut.copyTo(outBitmap);
//recycle the original bitmap
bitmap.recycle();
//After finishing everything, we destroy the Renderscript.
rs.destroy();
return outBitmap;
}
//高斯模糊 方法二 效率较低:
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
// Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann
// http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz
// http://www.kayenko.com
// ported april 5th, 2012
// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}
github源码:https://github.com/zqHero/BitmapDemo