unity场景打包脚本BuildSceneEditor

using UnityEngine;
using System.Collections;
using UnityEditor;

public class BuildSceneEditor{
    [MenuItem("Build/BuildWebPlayerStreamed")]
    static void BuildScene()
    {
        string[] levels = new string[] { Application.dataPath + "/Scenes/bb.unity" };
        BuildPipeline.BuildStreamedSceneAssetBundle(levels, "main.unity3d", BuildTarget.WebPlayer);
    }

    [MenuItem("Build/Build Assets")]
    static void ExportResources()
    {
        string path = EditorUtility.SaveFilePanel("Save Resource", "", "2DUI", "unity3d");
        if (path.Length != 0)
        {
            Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
            BuildPipeline.BuildAssetBundle(Selection.activeObject,
                selection,
                path,
                BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets,
                BuildTarget.WebPlayer);
            Selection.objects = selection;
        }
    }
}

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