Unity中文件写入示例

获取某个文件的MD5码,获取后创建一个 Txt文本并将MD5码写入

嗒嗒嗒...

	void Start () {
        StartCoroutine(InitGame());
    }
    IEnumerator InitGame()
    {
        dataPath = Application.streamingAssetsPath + "/Android.mp4";     //Mp4 文件路径
        infoPath = Application.streamingAssetsPath + "/Info.txt";        //MD5码写入路径
        info = GetMD5HashFromFile(dataPath);  //获取MD5码
        Debug.Log("info--" + info);

        if (File.Exists(infoPath))
            File.Delete(infoPath);
        FileStream fileStream = new FileStream(infoPath, FileMode.CreateNew);
        StreamWriter streamWriter = new StreamWriter(fileStream);
        streamWriter.WriteLine("MD5---"+info);
        streamWriter.Close(); //此处有坑。。。。要注意安全
        fileStream.Close();

        yield return new WaitForSeconds(0.1f);
        
        AssetDatabase.Refresh();
    }

 

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