作为一名热爱玩游戏且正在学习Python的小白,自然对“做游戏”产生了浓厚的兴趣。正好《Python从入门到实践》一书中有一个游戏项目,自己便拿来边学边练手。
真正自己做游戏才明白开发游戏是一件多么难的事,但凡有一个方面考虑不周可能游戏就会产生bug,所以对游戏的那些狗策划倒也有了些同情,,,
言归正传,下面是游戏的代码,左右键移动,空格键射击,诸君可以自己运行玩一玩。
整个游戏代码主要由以下几部分组成:
- 主函数gogo.py
- 飞船模块Ship.py
- 外星人模块alien.py
- 设置模块Setting.py
- 包含大部分系统功能的模块game_function.py
- 子弹模块biu.py
- 负责存储系统信息的模块gamestate.py
- 按钮模块button.py
- 计分板模块scoreboard.py
import pygame
import game_function as gf
#设置
from Settings import Settings
#宇宙飞船类
from Ship import Ship
#创建子弹编组
from pygame.sprite import Group
#w外星人
from alien import Alien
#数据存储类
from gamestate import Gamestate
#按钮类
from button import Button
#计分板
from scoreboard import Scoreboard
#运行游戏
def main():
pygame.init()
setting=Settings()
screen=pygame.display.set_mode((setting.screen_width,setting.screen_height))
pygame.display.set_caption("Alien Invasion")
ship=Ship(setting,screen)
bius=Group()
aliens=Group()
gf.creat_aliens(setting,screen,aliens,ship)
state=Gamestate(setting)
play_button=Button(screen,setting,'PLAY')
score_board=Scoreboard(screen,setting,state)
while True:
gf.check_events(ship,setting,screen,bius,play_button,state,aliens,score_board)
if state.alive and state.game:
ship.move()
gf.biu_update(aliens, bius, setting, screen, ship, state, score_board)
# gf.jiancepengzhuang(aliens,bius,setting,screen,ship,state,score_board)
gf.update_aliens(aliens,setting,ship,state,screen,bius,score_board)
gf.update_screen(screen,setting,ship,bius,aliens,play_button,state,score_board)
if __name__=='__main__':
main()
import pygame
from pygame.sprite import Sprite
from Settings import Settings
class Ship(Sprite):
#初始化飞船
def __init__(self,setting,screen):
super(Ship,self).__init__()
self.screen=screen
self.image=pygame.image.load('D:/ship.BMP')
self.rect=self.image.get_rect()
self.seting=Settings()
self.screen_rect=screen.get_rect()
#放置位置
self.rect.centerx=self.screen_rect.centerx
self.locate=float(self.rect.centerx)
self.rect.bottom=self.screen_rect.bottom
self.moving_right=False
self.moving_left=False
def move(self):
if self.moving_right and self.rect.centerx<self.screen_rect.right:
self.locate+=self.seting.ship_speed
if self.moving_left and self.rect.centerx>0:
self.locate-=self.seting.ship_speed
self.rect.centerx=self.locate
def Blitme(self):
self.screen.blit(self.image,self.rect)
def center_ship(self):
self.center=self.screen_rect.centerx
import pygame
import sys
class Settings(object):
def __init__(self):
#屏幕设置
self.screen_color=(230,230,230)
self.screen_width=1200
self.screen_height=600
#飞船设置
self.ship_num = 1
#子弹设置
self.biu_height=15
self.biu_color=(60,60,60)
self.biu_num=10
self.alien_speed=1
self.alien_downspeed=5
self.flag=1
self.ship_num=1
self.game_speed=1.1
self.static_gg()
def static_gg(self):
self.ship_speed = 1.5
self.biu_speed = 1
self.biu_width = 5
self.alien_speed = 1
self.alien_point = 50
def level_up(self):
self.ship_speed*=self.game_speed
self.biu_speed*=self.game_speed
self.biu_width *=1.5
self.alien_speed*=self.game_speed
self.alien_point=int(self.alien_point*self.game_speed)
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self,screen,setting):
super().__init__()
self.screen=screen
self.setting=setting
self.image=pygame.image.load('D://alien.BMP')
self.rect=self.image.get_rect()
self.rect.x=self.rect.width
self.rect.y=self.rect.height
self.x=float(self.rect.x)
def check_edge(self):
screen_rect=self.screen.get_rect()
if self.rect.right>screen_rect.right:
return True
elif self.rect.left<0:
return True
def update(self):
self.x+=self.setting.alien_speed*self.setting.flag
self.rect.x=self.x
def blitalien(self):
self.screen.blit(self.image,self.rect)
import pygame
import sys
from biu import Biu
from alien import Alien
from time import sleep
#键位按下
def key_down(event,ship,setting,bius,screen):
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key==pygame.K_SPACE:
if len(bius)<=setting.biu_num:
new_biu=Biu(setting,screen,ship)
bius.add(new_biu)
#键位抬开
def key_up(event,ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
#检查事件
def check_play_button(state,play_button,mouse_x,mouse_y,aliens,ship,bius,setting,screen,score_board):
if play_button.rect.collidepoint(mouse_x,mouse_y):
setting.static_gg()
state.rest_stats()
state.game=True
aliens.empty()
bius.empty()
creat_aliens(setting,screen,aliens,ship)
ship.center_ship()
score_board.creatscore()
score_board.creatlevel()
score_board.creatship()
def check_events(ship,setting,screen,bius,play_button,state,aliens,score_board):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type==pygame.KEYDOWN:
key_down(event,ship,setting,bius,screen)
elif event.type==pygame.KEYUP:
key_up(event,ship)
elif event.type==pygame.MOUSEBUTTONDOWN:
mouse_x,mouse_y=pygame.mouse.get_pos()
check_play_button(state,play_button,mouse_x,mouse_y,aliens,ship,bius,setting,screen,score_board)
#子弹发射
def biu_update(aliens, bius, setting, screen, ship, state, score_board):
bius.update()
# 删除已经飞出屏幕的子弹
for biu in bius.copy():
if biu.rect.bottom < 0:
bius.remove(biu)
jiancepengzhuang(aliens, bius, setting, screen, ship, state, score_board)
def get_num_x(setting,alien_width):
allowed_long = setting.screen_width - 2 * alien_width
num_aliens_x = int(allowed_long / (2 * alien_width))
return num_aliens_x
def get_num_y(setting,ship_height,alien_height):
allowed_y=(setting.screen_height-3*alien_height-ship_height)
num_aliens_y=int(allowed_y/(2*alien_height))
return num_aliens_y
def creat_alien(setting,screen,aliens,num_aliens_x,num_aliens_y):
alien = Alien(screen, setting)
alien_width = alien.rect.width
alien.x = alien_width + 2 * alien_width * num_aliens_x
alien.y = alien.rect.height+2*alien.rect.height*num_aliens_y
alien.rect.x=alien.x
alien.rect.y=alien.y
aliens.add(alien)
def creat_aliens(setting,screen,aliens,ship):
alien=Alien(screen,setting)
num_aliens_x=get_num_x(setting,alien.rect.width)
num_aliens_y=get_num_y(setting,ship.rect.height,alien.rect.height)
for numy in range(num_aliens_y):
for num in range(num_aliens_x):
creat_alien(setting,screen,aliens,num,numy)
def change(setting,aliens):
for alien in aliens:
alien.rect.y+=setting.alien_downspeed
setting.flag*=-1
def checkedge(setting,aliens):
for alien in aliens:
if alien.check_edge():
change(setting,aliens)
break
def ship_hit(setting,state,screen,ship,aliens,bius,score_board):
if state.ship_left>0:
state.ship_left-=1
score_board.creatship()
aliens.empty()
bius.empty()
creat_aliens(setting,screen,aliens,ship)
ship.center_ship()
sleep(0.5)
else:
state.alive=False
state.game=False
def update_aliens(aliens,setting,ship,state,screen,bius,score_board):
checkedge(setting,aliens)
aliens.update()
if pygame.sprite.spritecollideany(ship,aliens):
ship_hit(setting,state,screen,ship,aliens,bius,score_board)
check_alien_bottom(setting,state,screen,ship,aliens,bius)
def jiancepengzhuang(aliens,bius,setting,screen,ship,state,score_board):
gg=pygame.sprite.groupcollide(bius,aliens,True,True)
for aliens in gg.values():
state.score+=setting.alien_point*len(aliens)
score_board.creatscore()
score_board.show_score()
if len(aliens)==0:
setting.level_up()
bius.empty()
state.level+=1
score_board.creatlevel()
score_board.show_score()
creat_aliens(setting,screen,aliens,ship)
def check_alien_bottom(setting,state,screen,ship,aliens,bius):
screen_rect=screen.get_rect()
for alien in aliens:
if alien.rect.bottom>=screen_rect.bottom:
ship_hit(setting, state, screen, ship, aliens, bius)
break
def update_screen(screen,setting,ship,bius,aliens,paly_button,state,score_board):
screen.fill(setting.screen_color)
ship.Blitme()
for biu in bius:
biu.draw()
aliens.draw(screen)
score_board.show_score()
if not state.game:
paly_button.draw_button()
# 让最新变化可见
pygame.display.flip()
import pygame
from pygame.sprite import Sprite
class Biu(Sprite):
def __init__(self,setting,screen,ship):
super(Biu,self).__init__()
self.screen=screen
self.rect=pygame.Rect(0,0,setting.biu_width,setting.biu_height)
self.rect.centerx=ship.rect.centerx
self.rect.top=ship.rect.top
self.y=float(self.rect.y)
self.color=setting.biu_color
self.speed=setting.biu_speed
def update(self):
self.y-=self.speed
self.rect.y=self.y
def draw(self):
pygame.draw.rect(self.screen,self.color,self.rect)
class Gamestate():
def __init__(self,setting):
self.setting=setting
self.rest_stats()
self.game=False
def rest_stats(self):
self.ship_left=self.setting.ship_num
self.alive=True
self.score=0
self.level=1
import pygame.font
class Button():
def __init__(self,screen,setting,msg):
self.screen=screen
self.screen_rect=screen.get_rect()
self.width,self.height=200,50
self.button_color=(0,255,0)
self.text_color=(255,255,255)
self.font=pygame.font.SysFont(None,48)
self.rect=pygame.Rect(0,0,self.width,self.height)
self.rect.center=self.screen_rect.center
self.creatmsg(msg)
def creatmsg(self,msg):
self.msg_image=self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect=self.msg_image.get_rect()
self.msg_image_rect.center=self.rect.center
def draw_button(self):
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)
import pygame.font
from pygame.sprite import Group
from Ship import Ship
class Scoreboard():
def __init__(self,screen,setting,state):
self.screen=screen
self.screen_rect=screen.get_rect()
self.setting=setting
self.state=state
self.text_color=(30,30,30)
self.font=pygame.font.SysFont(None,48)
self.creatscore()
self.creatlevel()
self.creatship()
def creatship(self):
self.ships=Group()
for ship_num in range(self.state.ship_left):
ship=Ship(self.setting,self.screen)
ship.rect.x=10+ship_num*ship.rect.width
ship.rect.y=10
self.ships.add(ship)
def creatlevel(self):
self.level_image=self.font.render(str(self.state.level),True,self.text_color,self.setting.screen_color)
self.level_rect=self.level_image.get_rect()
self.level_rect.right=self.score_rect.right
self.level_rect.top=self.score_rect.bottom+10
def creatscore(self):
rounded_score=int(round(self.state.score,-1))
score_str="{:,}".format(rounded_score)
self.image=self.font.render(score_str,True,self.text_color,self.setting.screen_color)
self.score_rect=self.image.get_rect()
self.score_rect.right=self.screen_rect.right-20
self.score_rect.top=20
def show_score(self):
self.screen.blit(self.image,self.score_rect)
self.screen.blit(self.level_image,self.level_rect)
self.ships.draw(self.screen)
游戏运行的时候如图(单击play开始):
代码暂时就是这样,还有一些补充后序我会更新的,比如最高分当然游戏还是有bug,如果你太强了,玩到子弹大约有三个屏幕宽的时候游戏便会炸掉orz,溜了
最大的毛病就是几乎没有注释,经过做一次这种项目我是深深了解了注释有多么重要!如果我还有时间一定会回来把这个补充完整的!