动作(Action)包括了基本动作和基本动作的组合;基本动作包括缩放、移动、旋转等动作,而且这些动作变化的速度也可以设定。
Action的一个子类是FiniteTimeAction,FiniteTimeAction是一种受时间限制的动作,Follow是一种允许精灵跟随另一个精灵的动作,Speed是在一个动作运行时改变其运动速率。
ActionInstant和ActionInterval是两种不同风格的动作类,ActionInstant封装了一种瞬时动作,ActionInterval封装了一种间隔动作。
在Node类中关于动作的函数如下:
Action * runAction(Action * action)
:运行指定动作,返回值仍然是一个动作对象。void stopAction(Action * action)
:停止指定动作。void stopActionByTag(int tag)
:通过制定标签来停止动作。void stopAllActions()
:停止所有的动作。
HelloWorld.h文件
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "SettingScene.h"
//枚举类型作为标签
typedef enum
{
PLACE_TAG = 102,
FLIPX_TAG,
FLIPY_TAG,
HIDE_SHOW_TAG,
TOGGLE_TAG
}ActionTypes;
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
// a selector callback
void onClickMenu(cocos2d::Ref * pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
HelloWorld.cpp文件
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/
//背景
auto bg = Sprite::create("Background800x480.png");
bg->setPosition(Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2));
this->addChild(bg);
//新的创建MenuItem方式,先创建标签后创建MenuItem
auto placeLabel = Label::createWithBMFont("fonts/fnt2.fnt", "Place");
auto placeMenu = MenuItemLabel::create(placeLabel, CC_CALLBACK_1(HelloWorld::onClickMenu, this));
placeMenu->setTag(PLACE_TAG);
auto flipXLabel = Label::createWithBMFont("fonts/fnt2.fnt", "FlipX");
auto flipXMenu = MenuItemLabel::create(flipXLabel, CC_CALLBACK_1(HelloWorld::onClickMenu, this));
flipXMenu->setTag(FLIPX_TAG);
auto flipYLabel = Label::createWithBMFont("fonts/fnt2.fnt", "FlipY");
auto flipYMenu = MenuItemLabel::create(flipYLabel, CC_CALLBACK_1(HelloWorld::onClickMenu, this));
flipYMenu->setTag(FLIPY_TAG);
auto hideLabel = Label::createWithBMFont("fonts/fnt2.fnt", "Hide or Show");
auto hideMenu = MenuItemLabel::create(hideLabel, CC_CALLBACK_1(HelloWorld::onClickMenu, this));
hideMenu->setTag(HIDE_SHOW_TAG);
auto toggleLabel = Label::createWithBMFont("fonts/fnt2.fnt", "Toggle");
auto toggleMenu = MenuItemLabel::create(toggleLabel, CC_CALLBACK_1(HelloWorld::onClickMenu, this));
toggleMenu->setTag(TOGGLE_TAG);
auto mn = Menu::create(placeMenu, flipXMenu, flipYMenu, hideMenu, toggleMenu, NULL);
mn->alignItemsVertically();
this->addChild(mn);
return true;
}
void HelloWorld::onClickMenu(Ref * pSender)
{
MenuItem * nmitem = (MenuItem *)pSender;
//不使用Setting::createScene()创建,因为这样不能传递参数
auto sc = Scene::create();
auto layer = Setting::create();
layer->setTag(nmitem->getTag());
sc->addChild(layer);
auto reScene = TransitionSlideInR::create(1.0f, sc);
Director::getInstance()->replaceScene(reScene);
}
Setting.h文件
#ifndef __SETTING_SCENE_H__
#define __SETTING_SCENE_H__
#include "cocos2d.h"
#include "HelloWorldScene.h"
class Setting : public cocos2d::Layer
{
bool hiddenFlag;//用来保持精灵隐藏的状态
cocos2d::Sprite * sprite;
public:
static cocos2d::Scene* createScene();
virtual bool init();
// a selector callback
void goMenu(cocos2d::Ref * pSender);
void backMenu(cocos2d::Ref * pSender);
// implement the "static create()" method manually
CREATE_FUNC(Setting);
};
#endif // __SETTINGSCENE_SCENE_H__
Setting.cpp文件
#include "SettingScene.h"
USING_NS_CC;
Scene* Setting::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = Setting::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
bool Setting::init()
{
//
// 1. super init first
if (!Layer::init())
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/
//背景
auto bg = Sprite::create("Background800x480.png");
bg->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));
this->addChild(bg);
sprite = Sprite::create("Plane.png");
sprite->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));
this->addChild(sprite);
auto backMenuItem = MenuItemImage::create("Back-up.png", "Back-down.png", CC_CALLBACK_1(Setting::backMenu, this));
backMenuItem->setPosition(Director::getInstance()->convertToGL(Vec2(120, 100)));
auto goMenuItem = MenuItemImage::create("Go-up.png", "Go-down.png", CC_CALLBACK_1(Setting::goMenu, this));
goMenuItem->setPosition(Director::getInstance()->convertToGL(Vec2(visibleSize.width / 2, 100)));
Menu * mn = Menu::create(backMenuItem, goMenuItem, NULL);
mn->setPosition(Vec2::ZERO);
this->addChild(mn);
this->hiddenFlag = true;
return true;
}
void Setting::backMenu(cocos2d::Ref * pSender)
{
auto sc = HelloWorld::createScene();
auto reScene = TransitionSlideInL::create(1.0f, sc);
Director::getInstance()->replaceScene(reScene);
}
void Setting::goMenu(cocos2d::Ref * pSender)
{
Size size = Director::getInstance()->getVisibleSize();
Vec2 p = Vec2(CCRANDOM_0_1() * size.width, CCRANDOM_0_1() * size.height);
switch (this->getTag())
{
case PLACE_TAG:
sprite->runAction(Place::create(p));
break;
case FLIPX_TAG:
sprite->runAction(FlipX::create(true));//水平方向翻转
break;
case FLIPY_TAG:
sprite->runAction(FlipY::create(true));//垂直方向翻转
break;
case HIDE_SHOW_TAG:
if (hiddenFlag)
sprite->runAction(Hide::create());
else
sprite->runAction(Show::create());
hiddenFlag = !hiddenFlag;
break;
case TOGGLE_TAG:
sprite->runAction(ToggleVisibility::create());//将Node对象显示/隐藏
break;
default:
break;
}
}