参考《Linux程序设计》
Client端:
#include
#include
#include
#include
#include
#include
#define UNIX_DOMAIN "./unix_tmp"
int main()
{
int fd, ret, len;
struct sockaddr_un un;
char ch = 'A';
//create socket
fd = socket(AF_UNIX, SOCK_STREAM, 0);
if(fd<0)
{
printf("socket error\n");
return -1;
}
//name the socket
un.sun_family=AF_UNIX;
strcpy(un.sun_path, UNIX_DOMAIN);
len = sizeof(un);
//connect
ret = connect(fd, (struct sockaddr*)&un, len);
if(ret < 0)
{
printf("connect error\n");
close(fd);
return -1;
}
//write and read by socket fd
write(fd, &ch, 1);
read(fd, &ch, 1);
printf("char from server = %c\n", ch);
close(fd);
return 0;
}
Server端:
#include
#include
#include
#include
#include
#include
#define UNIX_DOMAIN "./unix_tmp"
int main()
{
int server_sockfd, client_sockfd;
int server_len, client_len;
struct sockaddr_un server_address;
struct sockaddr_un client_address;
//create server socket
unlink(UNIX_DOMAIN);
server_sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
if(server_sockfd<0)
{
printf("socket error\n");
return -1;
}
//name the socket
server_address.sun_family = AF_UNIX;
strcpy(server_address.sun_path, UNIX_DOMAIN);
server_len = sizeof(server_address);
bind(server_sockfd, (struct sockaddr *)&server_address, server_len);
//create a connection queue
listen(server_sockfd, 5);
while(1){
char ch;
printf("server waiting:\n");
//accept a connection
client_len = sizeof(client_address);
client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, (socklen_t *)&client_len);
//write and read by socket fd
read(client_sockfd, &ch, 1);
printf("char from client is %c\n", ch);
ch++;
write(client_sockfd, &ch, 1);
close(client_sockfd);
}
close(server_sockfd);
unlink(UNIX_DOMAIN);
return 0;
}
gcc server.c -o server
gcc client.c -o client
udp_client:
#include
#include
#include
#include
#include
#include
#include
/*****************Client****************/
#define UNIX_DOMAIN "./udp_tmp"
int main()
{
int fd, ret, len;
struct sockaddr_un un;
char str[24] ;
memset(str, 0, sizeof(str));
strcpy(str, "Hello World!");
//create socket
fd = socket(AF_UNIX, SOCK_DGRAM, 0);
if(fd<0)
{
printf("socket error\n");
return -1;
}
//name the socket
un.sun_family=AF_UNIX;
strcpy(un.sun_path, UNIX_DOMAIN);
len = sizeof(un);
ret = sendto(fd, str, strlen(str)+1, 0, (struct sockaddr*)&un, sizeof(struct sockaddr_un));
printf("ret = %d, errno = %d, %s\n", ret, errno, strerror(errno));
return 0;
}
udp_server:
#include
#include
#include
#include
#include
#include
/*****************Server****************/
#define UNIX_DOMAIN "./udp_tmp"
int main()
{
int ret;
int server_sockfd;
int server_len;
struct sockaddr_un server_address;
//create server socket
unlink(UNIX_DOMAIN);
server_sockfd = socket(AF_UNIX, SOCK_DGRAM, 0);
if(server_sockfd<0)
{
printf("socket error\n");
return -1;
}
//name the socket
server_address.sun_family = AF_UNIX;
strcpy(server_address.sun_path, UNIX_DOMAIN);
server_len = sizeof(server_address);
bind(server_sockfd, (struct sockaddr *)&server_address, server_len);
while(1){
char str[1024]="";
printf("server waiting:\n");
//accept a connection
ret = recvfrom(server_sockfd, str, 1024, 0, (struct sockaddr *)&server_address, (socklen_t *)&server_len);
//write and read by socket fd
str[ret]= '\0';
printf("char from client is %s\n", str);
}
close(server_sockfd);
unlink(UNIX_DOMAIN);
return 0;
}
gcc udp_client.c -o udp_client
gcc udp_server.c -o udp_server