JAVA小游戏----坦克大战(swing贴图版)(二)

一、控制我方坦克移动

1.在MyTank中定义一个内部类keyContral实现键盘控制MyTank

public class KeyContral extends KeyAdapter {//按下方向改变
		@Override
		public void keyPressed(KeyEvent e) {

			super.keyPressed(e);
			int key = e.getKeyCode();
			switch (key) {
			case KeyEvent.VK_UP:
				dir = Direction.U;
				break;
			case KeyEvent.VK_DOWN:
				dir = Direction.D;
				break;
			case KeyEvent.VK_LEFT:
				dir = Direction.L;
				break;
			case KeyEvent.VK_RIGHT:
				dir = Direction.R;
				break;
			default:
				dir = Direction.Stop;
			}
		}
		
		@Override
		public void keyReleased(KeyEvent e) {//释放恢复
			
			super.keyReleased(e);
			int key = e.getKeyCode();
			if(key==KeyEvent.VK_UP||key==KeyEvent.VK_DOWN||key==KeyEvent.VK_LEFT||key==KeyEvent.VK_RIGHT){
				dir = Direction.Stop;
			}
		}
	}

2.重写move函数,并控制不越界

@Override
	public void move() {//实现移动,并控制不越界
		if (dir == Direction.U) {
			if (local_y - speed >= 0)
				setLocal_y(local_y -= speed);
		} else if (dir == Direction.D) {
			if (local_y + speed <= TankFrame.Frame_Height - (height * 2 + height / 3))
				setLocal_y(local_y += speed);
		} else if (dir == Direction.L) {
			if (local_x - speed >= 0)
				setLocal_x(local_x -= speed);
		} else if (dir == Direction.R) {
			if (local_x + speed <= TankFrame.Frame_Width - (width + width / 3))
				setLocal_x(local_x += speed);
		} else {

		}
	}

3.TankPanel类实现runna接口,实现线程操作

重写run函数,每隔100ms重绘

@Override
	public void run() {
		while(true){
			repaint();//每隔100ms重绘
			try {
				Thread.sleep(100);
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
		}
	}

4.在绘制坦克后添加move()函数,实现绘制后移动,在TankFrame中添加键盘控制

addKeyListener(TP.mtank.kc);

启动线程

new Thread(TP).start();//启动线程

效果如下:

JAVA小游戏----坦克大战(swing贴图版)(二)_第1张图片

此时只是生硬的移动,没有根据移动方向改变坦克指向

二、添加更多的不同方向的图片

重构draw()函数

@Override
	public void draw() {
		switch (pdir) {
		case U:// 注意不能用Direction.U
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankU.gif"));
			break;
		case D:
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankD.gif"));
			break;
		case L:
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankL.gif"));
			break;
		case R:
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankR.gif"));
			break;
		default:
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankU.gif"));
		}
	}

重构KeyContral,每次按键要考虑坦克指向

public class KeyContral extends KeyAdapter {//按下方向改变
		@Override
		public void keyPressed(KeyEvent e) {

			super.keyPressed(e);
			int key = e.getKeyCode();
			switch (key) {
			case KeyEvent.VK_UP:
				pdir=dir = Direction.U;
				break;
			case KeyEvent.VK_DOWN:
				pdir=dir = Direction.D;
				break;
			case KeyEvent.VK_LEFT:
				pdir=dir = Direction.L;
				break;
			case KeyEvent.VK_RIGHT:
				pdir=dir = Direction.R;
				break;
			default:
				pdir=dir = Direction.Stop;
			}
		}
		
		@Override
		public void keyReleased(KeyEvent e) {//释放移动方向改变恢复,指向不改变
			
			super.keyReleased(e);
			int key = e.getKeyCode();
			if(key==KeyEvent.VK_UP||key==KeyEvent.VK_DOWN||key==KeyEvent.VK_LEFT||key==KeyEvent.VK_RIGHT){
				dir = Direction.Stop;
			}
		}
	}

效果如下:

JAVA小游戏----坦克大战(swing贴图版)(二)_第2张图片

完整源码如下:

TankFrame类:

public class TankFrame extends JFrame{
	
	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;
	
	public static int Frame_Width = 500;
	public static int Frame_Height = 500;
	
	TankPanel TP = new TankPanel();
	
	public void launchFrame() {
		//窗口大小及位置
		setSize(Frame_Width, Frame_Height);
		setLocation(1000, 100);	
		
		add(TP);
		addKeyListener(TP.mtank.kc);//添加键盘控制
				
		setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
		setVisible(true);
		setResizable(false);
		
		new Thread(TP).start();//启动线程
	}

	public static void main(String[] args) {
		new TankFrame().launchFrame();
	}

}

TankPanel类:

public class TankPanel extends JPanel implements Runnable{

	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;

	MyTank mtank = new MyTank(100, 100, false);

	@Override
	protected void paintComponent(Graphics g) {

		super.paintComponent(g);
		g.fillRect(0, 0, TankFrame.Frame_Width, TankFrame.Frame_Height);
		
		//绘制我方坦克
		mtank.draw();
		g.drawImage(mtank.getTankImage(), mtank.getLocal_x(), mtank.getLocal_y(), mtank.getWidth(), mtank.getHeight(),
				this);
		mtank.move();//我方坦克移动

	}
	
	@Override
	public void run() {
		while(true){
			repaint();
			try {
				Thread.sleep(100);
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
		}
	}

}

Tank类:

public abstract class Tank {
	// 位置
	int local_x;
	int local_y;
	// 大小
	int width = 20;
	int height = 20;
	// 速度
	int speed=5;
	// 运动方向
	Direction dir;
	// 炮筒方向
	Direction pdir;
	// 坦克图片
	Image tankImage;
	//敌我
	boolean is_enemy;
	//死亡
	boolean is_Dead;
	
	public int getLocal_x() {
		return local_x;
	}
	public void setLocal_x(int local_x) {
		this.local_x = local_x;
	}
	public int getLocal_y() {
		return local_y;
	}
	public void setLocal_y(int local_y) {
		this.local_y = local_y;
	}
	public int getWidth() {
		return width;
	}
	public void setWidth(int width) {
		this.width = width;
	}
	public int getHeight() {
		return height;
	}
	public void setHeight(int height) {
		this.height = height;
	}
	public int getSpeed() {
		return speed;
	}
	public void setSpeed(int speed) {
		this.speed = speed;
	}
	public Direction getDir() {
		return dir;
	}
	public void setDir(Direction dir) {
		this.dir = dir;
	}
	public Direction getPdir() {
		return pdir;
	}
	public void setPdir(Direction pdir) {
		this.pdir = pdir;
	}
	public Image getTankImage() {
		return tankImage;
	}
	public void setTankImage(Image tankImage) {
		this.tankImage = tankImage;
	}
	public boolean isIs_enemy() {
		return is_enemy;
	}
	public void setIs_enemy(boolean is_enemy) {
		this.is_enemy = is_enemy;
	}
	public boolean isIs_Dead() {
		return is_Dead;
	}
	public void setIs_Dead(boolean is_Dead) {
		this.is_Dead = is_Dead;
	}
	
	public Tank(int local_x, int local_y, boolean is_enemy) {
		super();
		this.local_x = local_x;
		this.local_y = local_y;
		this.is_enemy = is_enemy;
	}
	
	public abstract void draw();//绘制相关函数(获取图片)
	public abstract void move();//移动函数
	public abstract Rectangle getRec();//获取当前位置,返回对应矩形
	public abstract Rectangle getNextRec();//获取移动后的位置,返回对应矩形
	
}

MyTank类:

public class MyTank extends Tank {
	// 坦克移动方向
	Direction dir = Direction.Stop;
	// 坦克炮筒方向
	Direction pdir = Direction.U;
	
	public KeyContral kc = new KeyContral();

	public MyTank(int local_x, int local_y, boolean is_enemy) {
		super(local_x, local_y, is_enemy);
		// TODO Auto-generated constructor stub
	}

	@Override
	public void draw() {
		switch (pdir) {
		case U:// 注意不能用Direction.U
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankU.gif"));
			break;
		case D:
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankD.gif"));
			break;
		case L:
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankL.gif"));
			break;
		case R:
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankR.gif"));
			break;
		default:
			setTankImage(Toolkit.getDefaultToolkit().getImage("p2tankU.gif"));
		}
	}

	@Override
	public void move() {//实现移动,并控制不越界
		if (dir == Direction.U) {
			if (local_y - speed >= 0)
				setLocal_y(local_y -= speed);
		} else if (dir == Direction.D) {
			if (local_y + speed <= TankFrame.Frame_Height - (height * 2 + height / 3))
				setLocal_y(local_y += speed);
		} else if (dir == Direction.L) {
			if (local_x - speed >= 0)
				setLocal_x(local_x -= speed);
		} else if (dir == Direction.R) {
			if (local_x + speed <= TankFrame.Frame_Width - (width + width / 3))
				setLocal_x(local_x += speed);
		} else {

		}
	}

	@Override
	public Rectangle getRec() {

		return null;
	}

	@Override
	public Rectangle getNextRec() {

		return null;
	}

	public class KeyContral extends KeyAdapter {//按下方向改变
		@Override
		public void keyPressed(KeyEvent e) {

			super.keyPressed(e);
			int key = e.getKeyCode();
			switch (key) {
			case KeyEvent.VK_UP:
				pdir=dir = Direction.U;
				break;
			case KeyEvent.VK_DOWN:
				pdir=dir = Direction.D;
				break;
			case KeyEvent.VK_LEFT:
				pdir=dir = Direction.L;
				break;
			case KeyEvent.VK_RIGHT:
				pdir=dir = Direction.R;
				break;
			default:
				pdir=dir = Direction.Stop;
			}
		}
		
		@Override
		public void keyReleased(KeyEvent e) {//释放移动方向改变恢复,指向不改变
			
			super.keyReleased(e);
			int key = e.getKeyCode();
			if(key==KeyEvent.VK_UP||key==KeyEvent.VK_DOWN||key==KeyEvent.VK_LEFT||key==KeyEvent.VK_RIGHT){
				dir = Direction.Stop;
			}
		}
	}

}
enum类:
public enum Direction {
	U,D,L,R,Stop
}


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