Unity3D buildPlayer

    public class BuildPlayer
    {
        [@MenuItem("Build/BuildStandaloneWindows")]
        static public void BuildStandaloneWindows()
        {
            string[] levels = new string[] { "Assets/Scene/scene1.unity", "Assets/Scene/scene2.unity" };
            BuildPipeline.BuildPlayer(levels,"D:/users/adminstrator/documents/test/win.exe",
                BuildTarget.StandaloneWindows,BuildOptions.None);
        }
    }

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